Isagi Genpaku

Yoichi

Age: 22. Clan: Genpaku. XP: 7,250. Rank: D-3. Village: Kirigakure. Bounty: 1,000.   Chakra nature: Fire, wind, scorch. Combat style: Close combat. Background: Criminal. Saving throws: wis, int*. Skill Proficiencies: Chakra control*, deception, history, perception, religion, sensory, sleight of hand*, stealth, will. Ryo: 20,000.   Weapon proficiencies: Swords. Armor proficiencies: Medium armor. Tool proficiencies: Thieves tools. Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 8d12. Chakra capacity: 152. Chakra die: 8d12. AC: 32. (19.) Max HP: 133. Speed: 45ft (65ft.) Proficiency bonus: +3.   Initiative: +7. Inspiration: 1. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: C, medium, +5 AC, -10ft. Body: C, medium, +5 AC, -10ft. Left arm: ??? Right arm: Hidden Blade (C). Accessory 1: (D) Chakra Earring. Accessory 2: Chunin Vest (Resistant to slashing, +3 AC) Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 18, +4.   Grapple: +4.   Will: +4.   Dexterity: 17, +4.   Sleight of hand: +6.   Stealth: +4.   Wisdom: 23, +7, +9.   Animal handling: +6.   Chakra Control: +6.   Insight: +6.   Perception: +6.   Sensory: +6.   Survival: +6.   Intelligence: 19, +5, +9.   Crafting: +4.   History: +4.   Investigation: +4.   Medicine: +4.   Religion: +4.   Tracking: +4.   Charisma: 14, +2.   Deception: +2.   Diplomacy: +2.   Intimidation: +2.   Performance: +2.   Persuasion: +2.   Seduction: +2.   Combat abilities: 26.   Animal combat: 0. Fuinjutsu: 10. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 6. Magic: 0. Medical: 0. Ninjutsu: 10. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 0.   Main actions: 3. Minor actions: 2. Reactions: 1. Attacks: 1.   Transformations: ???.   Resistances: Thunder, Slashing.   Feats: 4.   Prodigal Asshole: +2 level up points.   Extraordinary health: The user changes their innante hit and chakra die to both become d12's instead of their original.   Elemental Adept: When you gain this feat, choose one of the following damage types: acid, cold, explosive, fire, force, lightning, necrotic, or toxic. Jutsu you use ignore resistance to damage of the chosen type and can be applied to any technique you use. Fire   Critical Targeting: You may lower the die requirement for critical hits by 1. (if it was 20, 19's on the die now count as crits) Those who are struck by one of your critical hits lose 10ft of movement.   You can use scrolls as a minor action.   Gain advantage on all chakra die rolls*.   Seals you place can be camouflaged into items.   Seals placed on willing targets double their duration.   Can use scrolls as a minor action.   Unarmed strikes deal 1d4+str/dex + proficiency mod damage.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Barriers made by you can further their range by 1 level.   gain advantage on checking for traps and barriers.   Barriers and seals can now be imbued with other techniques to protect or amplify them so long as you expend the chakra and action requirement..   Techniques known: 30/47.   E: 14. Exploding Flame Formation, Substitution Jutsu, Fire Ball Jutsu, Fists of Flaming Fury, Hurricane Uprising, Pressure Damage Jutsu, Payback, Repulsion jutsu, Energy Blast, Acid Trap Hole, Enclosing Technique, Summoning jutsu, Speed enhancing seal, Confinement barrier.   D: 16. Exploding Flame Trap Technique, Phoenix Flower Jutsu, Air Bullet Jutsu, Vacuum Cannon Blast Technique, Rust shot, Breath of Decay, Jutsu Absorption, Sealing jutsu, Reflection Barrier,Regeneration seal, Self Cursing Seal, Sight Seal, Healing Barrier, Clone trap jutsu, Bakudo #21, Sekieton, Bakudo #43, Tanma Otoshi.   C:   B:   A:   S:   Techniques available: 14.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
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