Izumo Sato

Age: ???. Clan: Sato. XP: 20,000. Rank: C-5. Village: Konoha. Bounty: ???.   Personality: ???.   Description: ???.   Chakra nature: Wind, earth, water. Combat style: Close combat-mid range. Background: Shinobi Family. Saving throws: Wis, pow, int. Skill Proficiencies: *chakra control, grapple, insight, perception, sleight of hand, stealth, will, Ryo: 3,000.   Weapon proficiencies: ???. Armor proficiencies: Light armor. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 11d8+110. Max HP: 174. Chakra die: 15d10+150. Chakra capacity: 244. AC: 29. (18.) Speed: 60ft. Proficiency bonus: +4.   Initiative: +11. Inspiration: ???. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: C, Ninja headband, +4 AC, resistance to piercing damage, 1 benefit. Body: C, alliance armor, +4 AC, resistance to ??? damage, User recovers +15 chakra at the start of each round. Left arm: ??? Right arm: ???. Accessory 1: C, chunin jacket, user gains resistance to piercing damage, +3 AC. Accessory 2: ??? Accessory 3: ???   Backpack: 20 E rank kunai, senbon needles, and shuriken. 10 E rank paper bombs, 5 E rank oil flasks, and 2 E rank spools of steel wire, 50ft each for 100ft total.   Stats & Skills:   Power: 22, +6, +10 saves.   Grapple: +10.   Will: +10.   Dexterity: 14, +2.   Sleight of hand: +6.   Stealth: +6.   Wisdom: 16, +3, +7 saves.   Animal handling: +5.   Chakra Control: +11.   Insight: +7.   Perception: +5.   Sensory: +5.   Survival: +5.   Intelligence: 17, +4, +8 saves.   Crafting: +6.   History: +6.   Investigation: +6.   Medicine: +6.   Religion: +6.   Tracking: +6.   Charisma: 9, -1.   Deception: -1.   Diplomacy: -1.   Intimidation: -1.   Performance: -1.   Persuasion: -1.   Seduction: -1.   Combat abilities: 30 at C-5, +2 every level.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 9. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Magic: 0. Medical: 0. Ninjutsu: 1. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 10.   Main actions: 2. Minor actions: 3. Reactions: 1. Attacks: 2.     Transformations: ???.   Resistances: Fire.   Feats: 3.   Action Surge: Once per day the user can activate this ability to gain 1 extra action, minor action and reaction for 1 round.   Chakra Reservoir: The user gains +2 chakra die, increasing the size of their chakra pool.   Jack of all Trades: The user can add half of their proficiency bonus, rounded down, to any skills that they are not already proficient in.   Genjutsu cast on an unaware opponent gains +2 to its save DC.   Gain +2 to breaking out of genjutsu you know.   You can target one extra person within range with each targeted genjutsu you use.   If a target has been trapped in a genjutsu for 2 or more turns, they are given disadvantage on attempts to break out.   When a target is caught in a genjutsu they take a -2 penalty to their AC.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain advantage on chakra die rolls.   If you successfully make an unarmed attack against a target you can make another strike as a minor action.   Gain advantage on hit die rolls.   Your unarmed attacks deal 1d4 +pow/dex mod + proficiency bonus damage.   If a target makes a melee attack against you, you can use your reaction to block 1d6+pow mod damage.   If you use your reaction to block an attack you make your next melee attack against that target with advantage.     Techniques known: 55/64.   E: 29. 3 hit combo, Ball of light technique, Body Flicker Technique, Camouflage Technique, Chakra Blast, Chakra Lock On, Chakra Pulse, Chakra Suppression Technique, Clone Jutsu, Color Clone, Disguise Jutsu, Escape Jutsu, False Clone Jutsu, False surroundings, Karate Chop, Hidden Mole Jutsu, Mine trap Jutsu, Mud River Jutsu, Mud Wall Jutsu, Object Extraction, Origami Trackers, Pressure point strike, Sound Manipulation Jutsu, Stone Spear Jutsu, Stone Spikes, Substitution Jutsu, Temporary Blinding Jutsu, Transformation Jutsu, Ventriloquism Technique,   D: 12. 5 hit combo, Afterimage Clone, Air Bullet Jutsu, Bare-Handed Blade block, Body echo, Chakra Transfer Technique, Great Mud River Jutsu, Senbon Shot, Sexy Jutsu, Shadow Clone Jutsu, Substitution Strike, Surface Walking Technique,   C: 14. Bottomless Swamp Technique, Great Mud Wall Jutsu, Harem Jutsu, Lions barrage, Substitution Flurry, Mud Bomb, Mud clone jutsu, Subterranean Voyage Technique, Vacuum Crushing Jutsu, Water Clone Jutsu, Water Fang Bullet, Water Walking Technique, Wind Scythe jutsu, Wire Cage Jutsu,   B:   A:   S:   Techniques available: 9.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
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