Miko Takeru

Age: 14. Clan: Takeru. XP: 7,500. Rank: D-3. Village: Yukigakure.   Chakra nature: Wind, Water. Combat style: Mid-Range. Background: Sage's Student. Saving throws: Endurance, Wisdom. Proficiencies: Insight*, Medicine, Survival, Chakra Control, Sleight of Hand. Ryo: 120.   Hit die: 8d6. Chakra capacity: 104. Nature Energy: 52. Chakra die: 8d12 AC: 12. Max HP: 100. Speed: 60 ft. Proficiency bonus: +3     Intiative: +4. Inspiration: 3. Factions: Team 12 (Yuki).   Equipment: ???.   Stats & Skills:   Power: 14 (+2).   Grapple:   Endurance: 18 (+4).   Willpower: (+3)   Dexterity: 12 (+1).   Sleight of hand: (+4)   Stealth: (+1)   Wisdom: 17 (+4).   Animal handling: (+3)   Chakra Control: (+6)   Insight: (+9)   Perception: (+3)   Sensory: (+3)   Survival: (+6)   Intelligence: 11 (+1).   Crafting: (+1)   History: (+1)   Investigation: (+1)   Medicine: (+4)   Religion: (+1)   Tracking: (+1)   Charisma: 12 (+1).   Deception: (+1).   Diplomacy: (+1).   Intimidation: (+1).   Performance: (+1).   Persuasion: (+1).   Seduction: (+1).   Combat abilities: 24.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 0. Ninjutsu: 10. Puppet: 0. Senjutsu: 8. Space-time: 0. Taijutsu: 6.   Feats: 2.   Critical targeting: You may lower the die requirement for critical hits by 1. (if it was 20, 19's on the die now count as crits) Those who are struck by one of your critical hits lose 10ft of movement.   Fearless fighter: +2 charisma. The user has advantage on saves against fear and intimidation.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain access to your first natural chakra nature, Wind.   Gain advantage on chakra die rolls.   Resistance to spiritual damage.   +1 Extra Action   +1 Attack.   You can harness nature energy by staying motionless, nature energy must be tracked separately and is a finite resource. You can match half your chakra capacity with nature energy   When using a technique with your nature energy you overcome ignore resistance.   You can enter a Nature transformation in which you are boosted with high stats and have nature energy flowing through your body. In this state your any of your techniques ignore resistance, users get +2 on their intelligence saves and their AC is boosted by +2.   You can speak to animals.   While in a senjutsu enhanced state you can add +2 to your Power, Dexterity, and Endurance.   You can charge your chakra as a reaction.   If you successfully make an unarmed attack against a target you can make another strike as a minor action.   Gain advantage on hit die rolls.   Your unarmed attacks deal 1d4 +pow/dex mod + proficiency bonus damage.   Techniques known: 29   E: 14. Water Gun, Protective Water Sphere Substitution Jutsu, Drizzle Technique, Hidden Mist Jutsu, Danger Sense, Technique Enhancement. 1st breath, 1st gate, 3 hit combo, Apricot blossom strike, Dragon fang, Dynamic action, Pressure point strike.   D: 7. Surface Walking Technique, Substitution Strike, Soap Bubble Slime, Bubble Bomb Technique, Vacuum Canon Blast Technique, Blade of Wind Barrage, Great Wind Wall Jutsu.   C: 9. Water Walking Technique, Air Bubble Technique, Water Clone Jutsu, Water Fang Bullet, Wild Water Wave Jutsu, Vacuum Crushin Jutsu, Swift Wind Wall, Breakthrough Stream, Wind Step Jutsu.   B: A: S:   Techniques available: 0.   Mission Record:   E:   D:   C:   B:   A:   S:
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