Minu Kabocha

Age: 23. Clan: Kabocha. XP: 6,250. Rank: D-4. Village: Kumogakure. Bounty: ???.
  Chakra nature: Lightning, Earth. Combat style: Close combat. Background: Healers: raised by healers you have an intimate knowledge of how to heal your allies, and where you can maximize damage or lethality. Saving throws: Dex, int. Skill Proficiencies: *Crafting, chakra control, deception, history, insight, *Medicine, sleight of hand, stealth, survival. Ryo: 4,250.
  Weapon proficiencies: Swords. Armor proficiencies: Light armor. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???
  Hit die: 7d10. Chakra capacity: 98. Chakra die: 7d8. AC: 25. (21.) Max HP: 99. Speed: 140ft. Proficiency bonus: +3.
  Initiative: +8. Inspiration: ???. Factions: Nezu Mafia. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.
  Equipment: ???. Head: E, light armor, +2 AC. Body: E, Light armor, +2 AC. Left arm: ??? Right arm: E, Katana, melee, +7, 1d8+7 slashing. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???
  Backpack: ???
  Stats & Skills:
  Power: 20, +5.
  Grapple: +5.
  Will: +5.
  Dexterity: 19, +5, +7.
  Sleight of hand: +7.
  Stealth: +7.
  Wisdom: 22, +6.
  Animal handling: +6.
  Chakra Control: +8.
  Insight: +8.
  Perception: +6.
  Sensory: +6.
  Survival: +6.
  Intelligence: 13, +2.
  Crafting: +6.
  History: +4.
  Investigation: +2.
  Medicine: +4.
  Religion: +2.
  Tracking: +2.
  Charisma: 17, +4.
  Deception: +6.
  Diplomacy: +4.
  Intimidation: +4.
  Performance: +4.
  Persuasion: +4.
  Seduction: +4.
  Combat abilities: 20.
  Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 8. Kinjutsu: 0. Magic: 0. Medical: 5. Ninjutsu: 7. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 0.
  Main actions: 1. Minor actions: 1. Reactions: 1. Attacks: 2.
  Transformations: ???.
  Resistances: Toxic, necrotic.
  Feats: 2.
  Psychotic: When the user makes a melee attack and miss they can make a second attack as a reaction, on a success this attack deals max damage.
  Dying Breath: When you reach 0 HP for the first time in a day, rather than falling unconscious you can immediately launch a technique of your choice as a reaction.
  Once per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only unarmed or weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear.
  You can craft E rank weapons & equipment.
  Add +2 to your rolls when attacking with a weapon.
  You can dual wield two-handed weapons of your choice.
  Gain advantage on hit die rolls.
  You can heal yourself as a reaction for 1 hit die + medicine HP.
  You may add your chakra control skill modifier to total damage on any ninjutsu you use.
  You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
  Gain advantage on chakra die rolls.
  Techniques known: 25. (39)
  E: 9. Substitution Jutsu, 1 Sword Style, Demon Horse, 1 sword style, Lion's song, Poison Jab, Electric Shock Needles, Overdrive Technique, Hidden Mole Jutsu, Mud Wall Jutsu, Mud shot Technique,
  D: 16. Kokuto Kogetsu, Chakra Weapon Enhancement, Flash Slash, Weapon concealment technique, Heal Bite, Chakra scalpel, Hell Stab, Thunder Bullet Jutsu, Electromagnetic Murder Technique, Earth Dome Technique, Stone Bullet Jutsu, Earthquake Slam, Ground Shaking Technique, Shotput Technique, Rock Shelter Jutsu, Weighted Boulder Jutsu
  C:
  B:
  A:
  S:
  Techniques available: 14.
  Mission Record:
  E:
  D:
  C:
  B:
  A:
  S:
  Memories:
Children

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