Miruko Hattori

Age: 46. Clan: Hattori. XP: 800,000. Rank: A-2. Village: Yukigakure.   Chakra nature: Water, +2. Combat style: ???. Background: Shinobi Family. Saving throws: Dexterity, Intelligence. Skill Proficiencies: Stealth, *Sleight of Hand, *Insight, *Crafting, Survival, *Medicine, *Chakra Control, Perception, Sensory. Ryo: wouldn't you like to know, weather boy.   Weapon proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 24d6. Chakra capacity: 416. Chakra die: 26d12. AC: 24. Max HP: 336. Speed: 55ft. Proficiency bonus: +6.   Initiative: +8. Inspiration: ???. Factions: The 4 disciples. Death Save DC:   Equipment: ???. Head: (A) Head Band. +6 AC, resistance to piercing and slashing dmg. Body: (A) Oto Armor. +6 AC, gain resistance to sonic dmg. 3x per day this armor can be used to give off a sonic charge, 50ft radius, DC 22, 3d12 +chakra control sonic dmg. Left arm: ??? Right arm: ???. Accessory 1: (B) Lucky Necklace. 2x per day, user can succeed on a save they would have failed. Accessory 2: (B) Genjutsu Protection Earrings. +5 to genjutsu saves.Accessory 3: (A) Chakra Cannon. 3x per day charge. 100ft line range. 4d12, atomic dmg.   Backpack: 4 roll of camera film, Oni Giri, Yoshitsune, Tengu, Ashura, Miru puppet.   Stats & Skills:   Power: 16. +3.   Grapple: +3.   Will: +3.   Dexterity: 16. +3.   Sleight of hand: +15.   Stealth: +9.   Wisdom: 15. +3.   Animal handling: +3.   Chakra Control: +15.   Insight: +15.   Perception: +9.   Sensory: +9.   Survival: +9.   Intelligence: 25. +8.   Crafting: +20.   History: +14.   Investigation: +4.   Medicine: +19.   Religion: +8.   Tracking: +8.   Charisma: 12. +1.   Deception: +1.   Diplomacy: +1.   Intimidation: +1.   Performance: +1.   Persuasion: +1.   Seduction: +1.   Combat abilities: 54.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 16. Ninjutsu: 16. Puppet: 22. Senjutsu: 0. Space-time: 0. Taijutsu: 0.   Main actions: 2. Minor actions: 2. Reactions: 1. Attacks: 1.   Feats: 6.   You can create and control E rank puppets. Puppets you control act on your turn and initiative, each puppet can only perform one action and has 30 ft of movement.   Attacks from hidden weapons grant advantage on their attack roll.   You can create D-rank puppets.   You can control a number of puppets equal to your proficiency modifier.   Targets that are afflicted by status effects from your puppets have disadvantage on their saves.   You can attach puppet parts to humans or other creatures including yourself. These puppet parts can be of the highest rank puppet you can create.     You can model puppets after any creature or target you’ve seen, additionally insight checks against puppets now reveal abilities of the puppet as well as any other information at GM discretion.   You can take control of living targets with, or against their will using your chakra strings. They must save vs chakra control.   You can craft B rank supplies and equipment   Puppets you craft gain a second action.   You can make puppets out of living creatures that retain that creature's abilities.   Puppets you control gain +2 AC.   You can contest control over an enemy's puppet with a chakra control check.   You can craft A-rank puppets.   Puppets that have been attacked by a melee attack can make their next attack at advantage.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain advantage on chakra die rolls.   Gain advantage on insight checks on how techniques work.   When hit with a ninjutsu you can negate up to two die of damage if you know the technique.   You can teach others techniques you know, so long as they can use the proper chakra nature.   You can imbue your chakra into weapons or items you possess.   When healing an ally from the dying state you also heal any Diseases they had and remove any status they previously had.   Double the damage for status effects you cause.   You have learned how to exchange chakra for health, you can trade either resource for the other.   If you expend an action to heal an ally from the dying state they can be restored to 3 hit die+ medicine+ endurance mod HP.   Unarmed strikes now deal 1d4+proficiency bonus + wis/dex modifier.   Status effects you cause deal maximum damage.   You can craft C-rank supplies and equipment.   You can heal yourself as a reaction for 1 hit die + medicine HP.   Gain advantage on hit die rolls.   Resistance to Necrotic, Bludgeoning, and Toxic damage.   Medical expert: Medical ninjutsu or items you use that have healing effects gain advantage on their rolls and heal targets an additional 2 hit die.   Mobile: Difficult terrain doesn’t cost you extra movement. You don’t provoke opportunity attacks when moving past targets.   One handed seals: Jutsu signs can now be formed using a single hand instead of both hands allowing the user to equip a weapon or shield in their free hand while still performing ninjutsu. Requirements: Proficiency in Chakra control, sleight of hand.   Poisoner: When you make a damage roll that deals toxic damage, it ignores resistance to poison damage. You can apply poison to a weapon or piece of equipment as a minor action.   Puppet Expert: Puppets you craft gain +2 AC.   Techniques known: 89.   E: 22. Chakra bandage technique, Chakra enhanced strength, Poison bullet jutsu, Poison extraction technique, Speed enhancement, Chakra Lock On, Chakra Needle , Chakra Pulse, Chakra Suppression Technique, False Clone Jutsu, Ventriloquism Technique, Hiding in Water Technique, Instant Water Technique, Protective Water Sphere, Water Pillar Thrust, Air raid, Chakra string technique, Puppet Scatter Shot, Puppet Triad, Spewing Puppet Shot, Puppet chakra shield.   D: 23. Chakra blanket, Chakra scalpel, Minor healing jutsu, Paralysis cure technique, Poison bullet barrage, Spare the dying technique, Self healing technique, Shadow Clone Jutsu, Surface Walking Technique , Tool Creation Technique, Binding Syrup Chains, Bubble Bomb Technique, Soap Bubble Slime, Water Pillar Formation, Water Prison Jutsu, Water Stream Jutsu, Air raid shot, Poison Dust Cloud, Puppet Flame Burst, Puppet Jet Shot, Puppet Master Jutsu, Poison Senbon Stream, Sticky Chakra Threads.   C: 22. Activation fist, Arm growth jutsu, Cell activation jutsu, Disease injection jutsu, Healing jutsu, Mist of respite, Armor Eater Technique, Substitution Flurry, Scroll Communication Technique, Water Walking Technique, Air Bubble Technique, Blinding Bubbles Technique, Dustless Bewildering Cover, Sticky Trap Jutsu, Water Clone Jutsu, Water Shockwave Jutsu, Human-puppet Master Jutsu, Multi puppet master jutsu, Pair of Puppets Explosive Combo, Poison Mist Hell, Puppet Degeneration, Puppet May Rain.   B: 20. Casualty puppet, Chakra dissection blade cruelty, Corpse clone jutsu, Healing cocoon, Life steal jutsu, Major healing jutsu, Paralysis Jutsu, Hiding in Surface Technique, Mental Resistance Technique, Chakra Disguise Technique, Acid Permeation, Bubble Clone Jutsu, Bubble Dome Jutsu, Bubble Rasengan, Liquid Bullets, Rain sensing technique, Self Destruct Sequence, Puppet Cursing Sphere, Greater puppet master jutsu, Breath of The Damned.   A: 2. Puppet Technique Prosthetic Arm Senbon, Puppet Swarm Strike.   S:   Techniques available: 159.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
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