Niko Daisuke
Age: 19. Clan: Daisuke. XP: 4,000. Rank: D-5. Village: Kusagakure. Bounty: 1,000.
Chakra nature: water. Combat style: Support. Background: Branch clan. Saving throws: Wis, pow. Skill Proficiencies: Chakra control, *Crafting, History, insight, Intimidation, Investigation, *Medicine, Sensory, Survival, Tracking. Ryo: 1,000.
Weapon proficiencies: Polearms. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???
Hit die: 6d10. Chakra capacity: 90. Chakra die: 6d8. AC: 24. (20.) Max HP: 102. Speed: 55ft. Proficiency bonus: +3.
Initiative: +6. Inspiration: ???. Factions: ???. Death Save DC: 12.
Equipment: ???. Head: E, light armor, +2 AC. Body: E, light armor, +2 AC. Left arm: E, medical twin spear, 10ft reach, +9, 2d6+9 piercing. Right arm: Two handed weapon. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???
Backpack: ???
Stats & Skills:
Power: 22, +6, +9 saves.
Grapple: +6.
Will: +6.
Dexterity: 15, +3.
Sleight of hand: +3.
Stealth: +3.
Wisdom: 20, +5, +8 saves.
Animal handling: +5.
Chakra Control: +8.
Insight: +8.
Perception: +5.
Sensory: +8.
Survival: +8.
Intelligence: 15, +3.
Crafting: +9.
History: +6.
Investigation: +6.
Medicine: +9.
Religion: +3.
Tracking: +6.
Charisma: 10.
Deception: 0.
Diplomacy: 0.
Intimidation: +3.
Performance: 0.
Persuasion: 0.
Seduction: 0.
Combat abilities: 20.
Animal combat: 5. Fuinjutsu: 5. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 5. Kinjutsu: 0. Medical: 5. Ninjutsu: 0. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 0.
Main actions: 1. Minor actions: 1. Reactions: 1. Attacks: 2.
Feats: 2.
Aura of Protection: The user provides a sense of safety around their allies, any within 20ft of the user gain a +2 bonus to all saving throws they make.
Dual Wielder: You gain a +2 bonus to AC while you are wielding more than one weapon. Melee strikes when wielding 2 or more weapons gain +5 on their attack and damage rolls.
You have a bond with an animal of your choice, cows/bulls, this animal fights alongside you and is not just a pet but also an extension of yourself, this animal companion will level and grow alongside you, following the usual level up guide. This animal gets its own turn in combat but acts on your initiative.
If your animal companion is within 10ft of you or an enemy you wish to attack gain +2 to your attack roll.
Your animal companions can use techniques from their own chakra pool.
You can control a number of pets equal to your proficiency modifier.
You can use scrolls as a minor action.
Gain advantage on all chakra die rolls.
Seals you place can be camouflaged into items.
Once per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear.
You can craft E rank weapons & equipment.
Add +2 to your rolls when attacking with a melee weapon.
Gain resistance to toxic damage.
Gain advantage on hit die rolls.
You can heal yourself as a reaction for 1 hit die + medicine HP.
Techniques known: 31/33.
E: 17. Beast fury strikes, Cat Nap, Chakra bandage technique, Chakra enhanced strength, Drizzle Technique, Enclosing Technique, Healing spit, Horn Attack, Low Cut, Poison extraction technique, Sneer of The Beast Technique, Speed enhancement, Speed enhancing seal, Strength enhancing seal, Substitution Jutsu, Summoning jutsu, Weapon concealment technique,
D: 14. Beast combo strike, Beastial Outrage, Beast Summoning Trap, Clone trap jutsu, Double impact wolf fang, Hilt Strike, Licking Wounds, Mega Horn, Minor healing jutsu, Paralysis cure technique, Protection seal, Regeneration seal, Repeated beast strike, Spare the dying technique,
C:
B:
A:
S:
Techniques available: 2.
Mission Record:
E:
D:
C:
B:
A:
S:
Memories:
Children
Comments