Puppet pieces

These are the different pieces that puppets can be equipped with, on top of these most weapons, armor or tools can be equipped or given to puppets as a piece. Puppets can only be equipped with pieces of a rank the master has access too, even if it is a higher rank than the puppet itself.
  E: no bonus, 50ft line, 25ft cone, 15ft radius, 1d8, 4, 1, 1 use. 100 ryo.
  D: +2, 75ft line, 50ft cone, 25ft radius, 1d8+5, 6, 1, 2 uses. 200 ryo.
  C: +4, 100ft line, 75ft cone, 50ft radius, 2d10, 8, 1, 3 uses. 400 ryo.
  B: +6, 150ft line, 100ft cone, 75ft radius, 3d10+5, 1, 4 uses. 750 ryo.
  A: +8, 200ft line, 150ft cone, 100ft radius, 4d12, 1, 5 uses. 1,250 ryo.
  S: +10, 300ft line, 200ft cone, 150ft radius, 5d12+10, 1, 6 uses. 2,500 ryo.
  Rank: ???. Range: ???. Damage: ???. Save: ???. Pieces: ???. Uses: ???. Cost: ???.
  E-Rank no bonus, 50ft line, 25ft cone, 15ft radius, 1d8, 4, 1, 1 use. 100 ryo.
  Acid Vat: A vat of acid that can be released as a gas or liquid state. It sprays over a wide radius greatly harming any caught in its path, melting through skin, steel and bone alike. Rank: E. Range: 15ft radius. Damage: 1d8 acid per turn. Save: 4, con vs burn. Pieces: 1. Uses: 1 per vat. Cost: 100 ryo.
  Air compressor: A system that flows through the puppet allowing them to sends blasts of pressurized air. Rank: E. Range: 50ft line. Damage: 1d8 force. Save: 4, str vs being knocked prone. Pieces: 1. Uses: 1 per short rest. Cost: 75 ryo.
  Alchemy station: An area for storing and combining different ingredients to make various concoctions. Rank: E. Range: Touch. Damage: 3d4+crafting. Save: 4 + crafting. Pieces: 1. Uses: 1 per long rest. Cost: 125 ryo.
  Barrier tags: Barrier tags can be placed in puppets set to erect barriers at specific points or used in conjunction with different pieces. Rank: E. Save: 15 points of damage negation. Pieces: 1. Uses: 1. Cost: 50 ryo.
  Battery pack: A large battery that can be used by the puppet to grant any ranged or melee attack the puppet uses an extra die of thunder damage. Rank: E. Range: Self. Damage: 1 extra die of thunder. Save: 4, con vs stun. Pieces: 1. Uses: 1 per long rest. Cost: 125 ryo.
  Camera: A small camera typically hidden in the eyes or other parts of a puppet, this camera can be activated to snap a quick picture as a bonus action. The quality of pictures can vary for many reasons but those within range are captured in medium quality, small objects or those outside range are captured in low quality. Rank: E. Range: 25ft cone Pieces: 1. Uses: 5 pictures per camera roll. Cost: 50 ryo, 25 per camera rolls.
  Chakra cannon: Small cannons that can be placed anywhere but are typically placed in palms or mouths, these cannons are made to send chakra through them and can be used as points for most ninjutsu. Rank: E. Range: 50ft line. Damage: Varies. Save: 4. Pieces: 1. Uses: 1 per short rest. Cost: 150 ryo.
  Chakra receiver: This allows the user to operate this part without the need for chakra strings. Rank: E. Range: 100ft line. Pieces: 1. Cost: 75 ryo.
  Chakra Shield: A small shield of chakra can be formed to protect the user. Rank: E. Range: Self. Save: +2 AC. Pieces: 1. Cost: 75 ryo.
  Detachable limbs: A mechanism that makes it possible to separate, control and reassemble the affected puppet part with ease. Rank: E. Range: 75ft line. Pieces: 1 piece. Cost: 50 ryo.
  Flamethrower: A small barrel that can be placed nearly anywhere that when activated releases a great burst of flames in a straight line, greatly burning any in its path. Rank: E. Range: 50ft line. Damage: 1d8 fire. Save: 4, con vs burn. Pieces: 1. Uses: 1 per short rest or refilled. Cost: 100 ryo.
  Gas cannister: A cannister of gas that the puppet can use to add a die of fire damage to any melee or ranged attacks it makes this turn and allows the puppet master to use this puppet as a starting point for fire style techniques. Rank: E. Range: Touch. Damage: +1 die of fire. Save: 4, con vs burn. Pieces: 1. Uses: 1 per long rest. Cost: 125 ryo.
  Integrated weapon: Any kind of built in or hidden weapon, stats are taken from the most similar weapon available or can be customized if preferable. Rank: E. Range: Melee. Pieces: 1. Cost: 75 ryo standard.
  Kunai launcher: A mechanism to launch nearly any type of projectile, mostly kunai. Can be stocked with 1 item. Rank: E. Range: 50ft line. Damage: 1d6 piercing. Pieces: 1. Uses: 1. Cost: 75 ryo.
  Medical equipment: The puppet is equipped with medical equipment, as an action this puppet can make a check to remove 1 effect from an allied target or heal a target within range a small amount. Rank: E. Range: Touch. Damage: 2d4+medicine HP restored per turn. Save: 4+medicine. Pieces: 1. Cost: 75 ryo.
  Magnet: The puppet is equipped with a powerful magnet, melee or ranged attacks made with any form of metal has disadvantage as it is drawn towards the reinforced exterior of the magnet. This deals no damage to the puppet if the weapon is taken. Rank: E. Range: 15ft radius centered on puppet. Save: 4, str vs weapon being taken by the magnet. Pieces: 1. Cost: 100 ryo.
  Net launcher: Launches a net at the intended target. Rank: E. Range: 25ft cone. Save: +4 grapple check. Pieces: 1. Uses: 1 per short rest. Cost: 50 ryo.
  Poison cannister: A container of poison akin to a poison bomb. Rank: E. Range: 15ft radius. Damage: 2d4 toxic. Save: 4, con vs poison. Pieces: 1. Uses: 1. Cost: 50 ryo.
  Poison distributor: A system that flows through the different mechanisms in a puppet to distribute any poison or liquid into every piece, coating all weapons in the substance. Rank: E. Range: Self. Pieces: 1. Uses: 1 per short rest. Cost: 100 ryo.
  Razor wire: A particularly thin but powerful type of steel string that has been optimized to deal maximum damage, this wire is strong enough to cut through steel bars and is typically used in clusters for traps or in a form of weapon. Rank: E. Range: 50ft line. Damage: 1d6 slashing. Save: 4, con vs bleeding Pieces: 1. Uses: 1 per short rest. Cost: 75 ryo.
  Scroll storage: A storage area for scrolls that can be manually activated by the puppet master. Rank: E. Pieces: 1. Save: 4. Uses: 1 per scroll. Cost: 75 ryo.
  Sealing tags: Tags that can be imbued with any seal or used for any form of fuinjutsu. Must be replaced after each use. Can only use tags of the appropriate rank. Rank: E. Pieces: 1. Uses: 1. Save: 4. Cost: 50 ryo.
  Senbon cannister: A bomb that sends shrapnel or senbon needles over a wide radius. Rank: E. Range: 15ft radius. Damage: 2d4 piercing. Save: 4, dex for half. Pieces: 1. Uses: 1. Cost: 50 ryo.
  Shuriken launcher: A shuriken based projectile system. Can store 5 shuriken, can be used until empty. Rank: E. Range: 25ft cone. Damage: 3d4 slashing. Save: 4, dex for half damage. Pieces: 1. Cost: 125 ryo.
  Storage compartment: An area for personal storage, hiding in, or holding prisoners. Can be used to store 1 human sized creature. Commonly made with shackles for prisoners. Rank: E. Range: Touch. Save: +4 grapple. Pieces: 1. Cost: 100 ryo.
  Tag replicator: A system that can replicate appropriate level tags in place of chakra. Can only copy tags of E-rank. Replicates 1 tag. Rank: E. Range: Self. Pieces: 1. Uses: 1 per short rest. Cost: 150 ryo.
  Vacuum tube: A tube or other opening in the puppet is outfitted with a powerful vacuum that can pull objects or targets towards the puppet. Rank: E. Range: 50ft line. Save: 4, str vs being pulled to the puppet. Pieces: 1. Uses: 1 per short rest. Cost: 75 ryo.
  Water tank: A tank of water the puppet has access too, can be used for access to water style techniques from your puppet or used to put out small fires. Rank: E. Range: 50ft line. Pieces: 1. Uses: 1 per tank. Cost: 75 ryo.
  D-Rank +2, 75ft line, 50ft cone, 25ft radius, 1d8+5, 6, 1, 2 uses. 200 ryo.
  Acid Vat: A vat of acid that can be released as a gas or liquid state. It sprays over a wide radius greatly harming any caught in its path, melting through skin, steel and bone alike. Rank: D. Range: 25ft radius. Damage: 1d8+5 acid per turn. Save: 6, con vs burn. Pieces: 1. Uses: 2 per vat. Cost: 250 ryo.
  Air compressor: A system that flows through the puppet allowing them to sends blasts of pressurized air. Rank: D. Range: 50ft cone. Damage: 1d8+5 force. Save: 6, str vs being knocked prone. Pieces: 1. Uses: 2 per short rest. Cost: 200 ryo.
  Alchemy station: An area for storing and combining different ingredients to make various concoctions. Rank: D. Range: Touch. Damage: 2d6+crafting. Save: 6 + crafting. Pieces: 1. Uses: 2 per long rest. Cost: 250 ryo.
  Barrier tags: Barrier tags can be placed in puppets set to erect barriers at specific points or used in conjunction with different pieces. Rank: D. Save: 30 points of damage negation. Pieces: 1. Uses: 1. Cost: 150 ryo.
  Battery pack: A large battery that can be used by the puppet to grant any ranged or melee attack the puppet uses an extra die of thunder damage. Rank: D. Range: Self. Damage: 2 extra die of thunder. Pieces: 1. Uses: 2 per long rest. Cost: 200 ryo.
  Chakra cannon: Small cannons that can be placed anywhere but are typically placed in palms or mouths, these cannons are made to send chakra through them and can be used as points for most ninjutsu. Rank: D. Range: 75ft line. Damage: 1d8+5 Save: 6. Pieces: 1. Uses: 2 per short rest. Cost: 225 ryo.
  Chakra receiver: This allows the user to operate this part without the need for chakra strings. Rank: D. Range: 150ft line. Pieces: 1. Cost: 150 ryo.
  Chakra Shield: A small shield of chakra can be formed to protect the user. Rank: D. Range: Self. Save: +3 AC. Pieces: 1. Cost: 200 ryo.
  Flamethrower: A small barrel that can be placed nearly anywhere that when activated releases a great burst of flames in a straight line, greatly burning any in its path. Rank: D. Range: 75ft line. Damage: 2d6 fire. Save: 6, con vs burn. Pieces: 1. Uses: 2 per short rest or refilled. Cost: 225 ryo.
  Gas cannister: A cannister of gas that the puppet can use to add a die of fire damage to any melee or ranged attacks it makes this turn and allows the puppet master to use this puppet as a starting point for fire style techniques. Rank: D. Range: Touch. Damage: +1 die of fire. Save: 6, con vs burn. Pieces: 1. Uses: 2 per long rest. Cost: 200 ryo.
  Integrated weapon: Any kind of built in or hidden weapon, stats are taken from the most similar weapon available or can be customized if preferable. Attacks with these weapons get +2 to hit and damage. Rank: D. Range: Self. Pieces: 1. Cost: 150 ryo standard.
  Kunai launcher: A mechanism to launch nearly any type of projectile, mostly kunai. Can be stocked with 2 item. Rank: D. Range: 50ft cone. Damage: 2d6 piercing. Pieces: 1. Uses: 2 per short rest. Cost: 125 ryo.
  Medical equipment: The puppet is equipped with medical equipment, as an action this puppet can make a check to remove 2 effects from an allied target or heal a target within range a small amount. Rank: D. Range: Touch. Damage: 3d6+medicine HP restored per turn. Save: 6+medicine. Pieces: 1. Cost: 175 ryo.
  Magnet: The puppet is equipped with a powerful magnet, melee or ranged attacks made with any form of metal has disadvantage as it is drawn towards the reinforced exterior of the magnet. This deals no damage to the puppet if the weapon is taken. Rank: D. Range: 25ft radius centered on puppet. Save: 6, str vs weapon being taken by the magnet. Pieces: 1. Cost: 200 ryo.
  Motion-activated Camera: A motion activated camera that can be activated by any movement within its sight, this will snap several quick pictures as a reaction. Those within range are captured in medium quality, those beyond that are caught in low quality. Rank: D. Range: 50ft cone. Pieces: 1. Uses: 10 pictures per camera roll. Cost: 150 ryo, 50 per camera rolls.
  Net launcher: Launches a net at the intended target. Rank: D. Range: 50ft cone. Save: +6 grapple check. Pieces: 1. Uses: 2 per short rest. Cost: 150 ryo.
  Poison cannister: A container of poison akin to a poison bomb. Rank: D. Range: 25ft radius. Damage: 2d6 toxic. Save: 6, con vs poison. Pieces: 1. Uses: 1. Cost: 150 ryo.
  Razor wire: A particularly thin but powerful type of steel string that has been optimized to deal maximum damage, this wire is strong enough to cut through steel bars and is typically used in clusters for traps or in a form of weapon. Rank: D. Range: 50ft cone. Damage: 2d8 slashing. Save: 6, con vs bleeding Pieces: 1. Uses: 2 per short rest. Cost: 200 ryo.
  Scroll storage: A storage area for scrolls that can be manually activated by the puppet master. Can store 2 scrolls. Rank: D. Pieces: 1. Uses: 1 per scroll. Cost: 200 ryo.
  Sealing tags: Tags that can be imbued with any seal or used for any form of fuinjutsu. Must be replaced after each use. Can only use tags of the appropriate rank. Rank: D. Save: 6. Pieces: 1. Uses: 1. Cost: 150 ryo.
  Senbon cannister: A bomb that sends shrapnel or senbon needles over a wide radius. Rank: D. Range: 25ft radius. Damage: 1d8+5 piercing. Save: 6, dex for half. Pieces: 1. Uses: 1. Cost: 125 ryo.
  Shuriken launcher: A shuriken based projectile system. Can store 10 shuriken, can be used until empty. Rank: D. Range: 50ft cone. Damage: 2d6+5 slashing. Save: 6, dex for half damage. Pieces: 1. Cost: 225 ryo.
  Storage/prison compartment: An area for personal storage, hiding in, or holding prisoners. Can be used to store 2 human sized creature. Rank: D. Range: Touch. Save: +6 grapple. Pieces: 1. Cost: 200 ryo.
  Stun Rod: A solid rod of metal that can discharge a powerful electric shock to stun enemies on impact. Rank: D. Range: Melee. Damage: 1d8+5 thunder. Save: 6, con vs stun. Pieces: 1. Uses: 2 per short rest Cost: 250 ryo.
  Tag replicator: A system that can replicate appropriate level tags in place of chakra. Can only copy tags of D-rank or lower. Replicates 2 tags per use. Rank: D. Range: Self. Pieces: 1. Uses: 1 per short rest. Cost: 250 ryo.
  Vacuum tube: A tube or other opening in the puppet is outfitted with a powerful vacuum that can pull objects or targets towards the puppet. Rank: D. Range: 75ft line. Save: 6, str vs being pulled to the puppet. Pieces: 1. Uses: 2 per short rest. Cost: 200 ryo.
  Water tank: A tank of water the puppet has access too, can be used for access to water style techniques from your puppet or used to put out small fires. Rank: D. Range: 50ft line. Pieces: 1. Uses: 2 per tank. Cost: 175 ryo.
  C-Rank +4, 100ft line, 75ft cone, 50ft radius, 2d10, 8, 1, 3 uses. 400 ryo.
  Acid Vat: A vat of acid that can be released as a gas or liquid state. It sprays over a wide radius greatly harming any caught in its path, melting through skin, steel and bone alike. Rank: C. Range: 50ft radius. Damage: 2d10 +5 per turn. Save: 8, con vs burn. Pieces: 1. Uses: 3 per vat. Cost: 500 ryo.
  Air compressor: A system that flows through the puppet allowing them to sends blasts of pressurized air. Rank: C. Range: 75ft cone. Damage: 2d10+5 force. Save: 8, str vs being knocked prone. Pieces: 1. Uses: 4 per long rest. Cost: 375 ryo.
  Alchemy station: An area for storing and combining different ingredients to make various concoctions. Rank: C. Range: Touch. Damage: 3d6+crafting+8 Save: 8 + crafting. Pieces: 1. Uses: 2 per long rest. Cost: 400 ryo.
  Barrier tags: Barrier tags can be placed in puppets set to erect barriers at specific points or used in conjunction with different pieces. Rank: C. Save: 50 points of damage negation. Pieces: 1. Uses: 1. Cost: 350 ryo.
  Battery pack: A large battery that can be used by the puppet to grant any ranged or melee attack the puppet uses an extra die of thunder damage. Rank: C. Range: 50ft cone. Damage: 2 extra die of thunder. Save: 8, con vs stun. Pieces: 1. Uses: 2 per long rest. Cost: 450 ryo.
  Chakra cannon: Small cannons that can be placed anywhere but are typically placed in palms or mouths, these cannons are made to send chakra through them and can be used as points for most ninjutsu. Rank: C. Range: 100ft cone. Damage: 2d10. Save: 8 Pieces: 1. Uses: 3 per short rest. Cost: 500 ryo.
  Chakra receiver: This allows the user to operate this part without the need for chakra strings. Rank: C. Range: 300ft line. Pieces: 1. Cost: 350 ryo.
  Chakra Shield: A small shield of chakra can be formed to protect the user. Rank: C. Range: Self. Save: +4 AC. Pieces: 1. Cost: 400 ryo.
  Electric Net launcher: Launches an electrified net at the intended target. Rank: C. Range: 75ft cone. Save: +8 grapple check + con save vs stun. Pieces: 1. Uses: 2 per short rest. Cost: 375 ryo.
  Flamethrower: A small barrel that can be placed nearly anywhere that when activated releases a great burst of flames in a straight line, greatly burning any in its path. Rank: C. Range: 150ft line. Damage: 2d10 fire. Save: 8, con vs burn. Pieces: 1. Uses: 3 per short rest or refilled. Cost: 450 ryo.
  Gas cannister: A cannister of gas that the puppet can use to add a die of fire damage to any melee or ranged attacks it makes this turn and allows the puppet master to use this puppet as a starting point for fire style techniques. Rank: C. Range: Touch. Damage: +2 die of fire. Save: 8, con vs burn. Pieces: 1. Uses: 4 per long rest. Cost: 350 ryo.
  Integrated weapon: Any kind of built in or hidden weapon, stats are taken from the most similar weapon available or can be customized if preferable. Attacks with these weapons get +5 to hit and damage as well as an extra damage die. Rank: C. Range: Self. Pieces: 1. Cost: Varies, 200 ryo standard.
  Kunai launcher: A mechanism to launch nearly any type of projectile, mostly kunai. Rank: C. Range: 75ft cone. Damage: 2d6+5 piercing. Pieces: 1. Uses: 3 per short rest. Cost: 350 ryo.
  Magnet: The puppet is equipped with a powerful magnet, melee or ranged attacks made with any form of metal has disadvantage as it is drawn towards the reinforced exterior of the magnet. This deals no damage to the puppet if the weapon is taken. Rank: C. Range: 75ft cone. Save: 8, str vs weapon being taken by the magnet. Pieces: 1. Cost: 500 ryo.
  Poison cannister: A container of poison akin to a poison bomb. Rank: C. Range: 50ft radius. Damage: 2d10+5 toxic per turn, 3 turns. Save: 8, con vs poison. Pieces: 1. Uses: 1. Cost: 350 ryo.
  Razor wire: A particularly thin but powerful type of steel string that has been optimized to deal maximum damage, this wire is strong enough to cut through steel bars and is typically used in clusters for traps or in a form of weapon. Rank: C. Range: 100ft line. Damage: 2d10 slashing.. Save: 8, con vs bleeding. Pieces: 1. Uses: 3 per short rest. Cost: 400 ryo.
  Scroll storage: A storage area for scrolls that can be manually activated by the puppet master. Can store 4 scrolls. Rank: C. Pieces: 1. Uses: 1 per scroll. Cost: 400 ryo.
  Sealing tags: Tags that can be imbued with any seal or used for any form of fuinjutsu. Must be replaced after each use. Can only use tags of the appropriate rank. Rank: C. Pieces: 1. Save: 8. Uses: 1. Cost: 150 ryo.
  Senbon cannister: A bomb that sends shrapnel or senbon needles over a wide radius. Rank: C. Range: 50ft radius. Damage: 2d10+5 piercing. Save: 8, dex for half. Pieces: 1. Uses: 1. Cost: 325 ryo.
  Shuriken launcher: A shuriken based projectile system. Can store 15 shuriken, can be used until empty. Rank: C. Range: 75ft cone. Damage: 2d10+5 slashing. Save: 8, dex for half damage. Pieces: 1. Cost: 450 ryo.
  Storage/prison compartment: An area for personal storage, hiding in, or holding prisoners. Can be used to store 4 human sized creatures or 2 large creatures. Rank: C. Range: Touch. Save: +8 grapple. Pieces: 1. Cost: 400 ryo.
  Tag replicator: A system that can replicate appropriate level tags in place of chakra. Can only copy tags of C-rank or lower. Replicates 4 tags. Rank: C. Range: Self. Pieces: 1. Uses: 1 per long rest. Cost: 750 ryo.
  Vacuum cannon: A tube or other opening in the puppet is outfitted with a powerful vacuum that can pull objects or targets towards the puppet, once it does so it can be activated as a bonus action to fire whatever was pulled into it. Rank: C. Range: 100ft cone. Save: 8, str vs being pulled to the puppet. Damage: 3d10 bludgeoning. Pieces: 1. Uses: 2 per short rest. Cost: 375 ryo.
  Video Camera: A camera that can record video in 5-10 second increments as a reaction, these videos are recorded on a small drive within the camera. Those within range are captured in medium quality, small objects are captured with no difficulty. Those outside of range are captured in low quality. Rank: C. Range: 100ft cone. Pieces: 1. Uses: 25 seconds of footage per camera roll. Cost: 350 ryo, 75 per camera rolls.
  Water tank: A tank of water the puppet has access too, can be used for access to water style techniques from your puppet or used to put out small fires. Rank: C. Range: 100ft line. Pieces: 1. Uses: 5 per tank. Cost: 350 ryo.
  B-Rank +6, 150ft line, 100ft cone, 75ft radius, 3d10+5, 1, 4 uses. 750 ryo.
  Acid Vat: A vat of acid that can be released as a gas or liquid state. It sprays over a wide radius greatly harming any caught in its path, melting through skin, steel and bone alike. Rank: B. Range: 75ft radius. Damage: 3d10 +5 per turn. Save: 10, con vs burn. Pieces: 1. Uses: 4 per vat. Cost: 750 ryo.
  Air compressor: A system that flows through the puppet allowing them to sends blasts of pressurized air. Rank: B. Range: 100ft cone. Damage: 3d10+5 force. Save: 10, str vs being knocked prone. Pieces: 1. Uses: 4 per short rest. Cost: 800 ryo.
  Alchemy station: An area for storing and combining different ingredients to make various concoctions. Rank: B. Range: Touch. Damage: 3d10+crafting+10. Save: 10 + crafting. Pieces: 1. Uses: 2 per long rest. Cost: 800 ryo.
  Barrier tags: Barrier tags can be placed in puppets set to erect barriers at specific points or used in conjunction with different pieces. Rank: B. Save: 100 points of damage negation. Pieces: 1. Uses: 1. Cost: 650 ryo.
  Battery pack: A large battery that can be used by the puppet to grant any ranged or melee attack the puppet uses an extra die of thunder damage. Rank: B. Range: 75ft cone. Damage: 3 extra die of thunder. Save: 10, con vs stun. Pieces: 1. Uses: 3 per long rest. Cost: 750 ryo.
  Chakra cannon: Small cannons that can be placed anywhere but are typically placed in palms or mouths, these cannons are made to send chakra through them and can be used as points for most ninjutsu. Rank: B. Range: 150ft cone. Damage: 3d10+5. Save: 10. Pieces: 1. Uses: 4 per short rest. Cost: 800 ryo.
  Chakra receiver: This allows the user to operate this part without the need for chakra strings. Rank: B. Range: 500ft line. Pieces: 1. Cost: 500 ryo.
  Chakra Shield: A small shield of chakra can be formed to protect the user. Rank: B. Range: Self. Save: +5 AC. Pieces: 1. Cost: 800 ryo.
  Electric Net launcher: Launches an electrified net at the intended target. Rank: B. Range: 100ft cone. Save: +10 grapple check + con save vs stun. Pieces: 1. Uses: 3 per short rest. Cost: 650 ryo.
  Flamethrower: A small barrel that can be placed nearly anywhere that when activated releases a great burst of flames in a straight line, greatly burning any in its path. Rank: B. Range: 150ft cone. Damage: 3d10+5 fire. Save: 10, con vs burn. Pieces: 1. Uses: 4 per short rest or refilled. Cost: 700 ryo.
  Gas cannister: A cannister of gas that the puppet can use to add a die of fire damage to any melee or ranged attacks it makes this turn and allows the puppet master to use this puppet as a starting point for fire style techniques. Rank: B. Range: Touch. Damage: +3 die of fire. Save: 10, con vs burn. Pieces: 1. Uses: 4 per short rest. Cost: 750 ryo.
  Integrated weapon: Any kind of built in or hidden weapon, stats are taken from the most similar weapon available or can be customized if preferable. Attacks with these weapons get +8 to hit and damage as well as an extra damage die. Rank: B. Range: Self. Pieces: 1. Cost: 650 ryo standard.
  Kunai launcher: A mechanism to launch nearly any type of projectile, mostly kunai. Rank: B. Range: 100ft cone. Damage: 4d6 piercing. Pieces: 1. Uses: 4 per short rest. Cost: 800 ryo.
  Magnet: The puppet is equipped with a powerful magnet, melee or ranged attacks made with any form of metal has disadvantage as it is drawn towards the reinforced exterior of the magnet. This deals no damage to the puppet if the weapon is taken. Rank: B. Range: 100ft cone. Save: 10, str vs weapon attack roll. Pieces: 1. Cost: 800 ryo.
  Poison cannister: A container of poison akin to a poison bomb. Rank: B. Range: 75ft radius. Damage: 3d10+5 toxic per turn, 4 turns. Save: 10, con vs poison. Pieces: 1. Uses: 1. Cost: 750 ryo.
  Razor wire: A particularly thin but powerful type of steel string that has been optimized to deal maximum damage, this wire is strong enough to cut through steel bars and is typically used in clusters for traps or in a form of weapon. Rank: B. Range: 75ft cone. Damage: 3d10 slashing. Save: 10, con vs bleeding Pieces: 1. Uses: 3 per short rest. Cost: 750 ryo.
  Recording Camera: A camera that can record video continuously these videos are recorded on a small drive within the camera. Those within range are captured in high quality, those outside of range are captured in medium quality. Camera can be activated as a bonus action or reaction. Rank: B. Range: 150ft cone. Pieces: 1. Uses: 1 minute of footage per camera roll, can store 3 camera rolls. Cost: 750 ryo, 125 per camera roll.
  Scroll storage: A storage area for scrolls that can be manually activated by the puppet master. Can store 6 scrolls. Rank: B. Pieces: 1. Uses: 1 per scroll. Cost: 800 ryo.
  Sealing tags: Tags that can be imbued with any seal or used for any form of fuinjutsu. Must be replaced after each use. Can only use tags of the appropriate rank. Rank: B. Pieces: 1. Save: 10. Uses: 1. Cost: 850 ryo.
  Senbon cannister: A bomb that sends shrapnel or senbon needles over a wide radius. Rank: B. Range: 75ft radius. Damage: 4d10 piercing. Save: 10, dex for half. Pieces: 1. Uses: 1. Cost: 650 ryo.
  Shuriken launcher: A shuriken based projectile system. Can store 20 shuriken, can be used until empty. Rank: B. Range: 100ft cone. Damage: 4d10+5 slashing. Save: 10, dex for half damage. Pieces: 1. Cost: 750 ryo.
  Storage/prison compartment: An area for personal storage, hiding in, or holding prisoners. Can be used to store 5 human sized creatures or 2 large creatures. Rank: B. Range: Touch. Save: +10 grapple. Pieces: 1. Cost: 800 ryo.
  Tag replicator: A system that can replicate appropriate level tags in place of chakra. Can only copy tags of B-rank or lower. Replicates 5 tags. Rank: B. Range: Self. Pieces: 1. Uses: 1 per long rest. Cost: 1,000 ryo.
  Vacuum cannon: A tube or other opening in the puppet is outfitted with a powerful vacuum that can pull objects or targets towards the puppet, once it does so it can be activated as a bonus action to fire whatever was pulled into it. Rank: B. Range: 150ft cone. Save: 10, str vs being pulled to the puppet. Damage: 3d10+5 bludgeoning. Pieces: 1. Uses: 3 per short rest. Cost: 850 ryo.
  Water tank: A tank of water the puppet has access too, can be used for access to water style techniques from your puppet or used to put out small fires. Rank: B. Range: 150ft line. Pieces: 1. Uses: 6 per tank. Cost: 750 ryo.
  A-Rank +8, 200ft line, 150ft cone, 100ft radius, 4d12, 1, 5 uses. 1,250 ryo.
  Acid Vat: A vat of acid that can be released as a gas or liquid state. It sprays over a wide radius greatly harming any caught in its path, melting through skin, steel and bone alike. Rank: A. Range: 100ft radius. Damage: 4d10 +5 per turn. Save: 12, con vs burn. Pieces: 1. Uses: 5 per vat. Cost: 1,250 ryo.
  Air compressor: A system that flows through the puppet allowing them to sends blasts of pressurized air. Rank: A. Range: 125ft cone. Damage: 4d10+5 force. Save: 12, str vs being knocked prone. Pieces: 1. Uses: 5 per short rest. Cost: 1,200 ryo.
  Alchemy station: An area for storing and combining different ingredients to make various concoctions. Rank: A. Range: Touch. Damage: 5d10+crafting+10. Save: 10 + crafting. Pieces: 1. Uses: 2 per short rest. Cost: 1,500 ryo.
  Barrier tags: Barrier tags can be placed in puppets set to erect barriers at specific points or used in conjunction with different pieces. Rank: A. Save: 150 points of damage negation. Pieces: 1. Uses: 1. Cost: 1,000 ryo.
  Battery pack: A large battery that can be used by the puppet to grant any ranged or melee attack the puppet uses an extra die of thunder damage. Rank: A. Range: 100ft cone. Damage: 4 extra die of thunder. Save: 12, con vs stun. Pieces: 1. Uses: 3 per short rest. Cost: 1,200 ryo.
  Chakra cannon: Small cannons that can be placed anywhere but are typically placed in palms or mouths, these cannons are made to send chakra through them and can be used as points for most ninjutsu. Rank: A. Range: 175ft cone. Damage: 4d12. Save: 12. Pieces: 1. Uses: 5 per short rest. Cost: 1,250 ryo.
  Chakra receiver: This allows the user to operate this part without the need for chakra strings. Rank: A. Range: 750ft line. Pieces: 1. Cost: 1,000 ryo.
  Chakra Shield: A small shield of chakra can be formed to protect the user. Rank: A. Range: 15ft radius centered on user. Save: +5 AC. Pieces: 1. Cost: 1,250 ryo.
  Electric Net launcher: Launches an electrified net at the intended target. Rank: A. Range: 150ft cone. Save: +12 grapple check + con save vs stun. Pieces: 1. Uses: 4 per short rest. Cost: 1,000 ryo.
  Flamethrower: A small barrel that can be placed nearly anywhere that when activated releases a great burst of flames in a straight line, greatly burning any in its path. Rank: A. Range: 200ft cone. Damage: 4d12 fire. Save: 12, con vs burn. Pieces: 1. Uses: 5 per short rest or refilled. Cost: 1,250 ryo.
  Gas cannister: A cannister of gas that the puppet can use to add a die of fire damage to any melee or ranged attacks it makes this turn and allows the puppet master to use this puppet as a starting point for fire style techniques. Rank: A. Range: Touch. Damage: +4 die of fire. Save: 12, con vs burn. Pieces: 1. Uses: 5 per short rest. Cost: 1,000 ryo.
  Integrated weapon: Any kind of built in or hidden weapon, stats are taken from the most similar weapon available or can be customized if preferable. Attacks with these weapons get +10 to hit and damage as well as an extra damage die. Rank: A. Range: Self. Pieces: 1. Cost: 1,000 ryo standard.
  Kunai launcher: A mechanism to launch nearly any type of projectile, mostly kunai. Rank: A. Range: 150ft cone. Damage: 4d12 piercing. Pieces: 1. Uses: 5 per short rest. Cost: 1,000 ryo.
  Magnet: The puppet is equipped with a powerful magnet, melee or ranged attacks made with any form of metal has disadvantage as it is drawn towards the reinforced exterior of the magnet. This deals no damage to the puppet if the weapon is taken. Rank: A. Range: 125ft cone. Save: 12, str vs weapon attack roll. Pieces: 1. Cost: 1,500 ryo.
  Poison cannister: A container of poison akin to a poison bomb. Rank: A. Range: 100ft radius. Damage: 4d12 toxic per turn, 4 turns. Save: 12, con vs poison. Pieces: 1. Uses: 1. Cost: 1,250 ryo.
  Razor wire: A particularly thin but powerful type of steel string that has been optimized to deal maximum damage, this wire is strong enough to cut through steel bars and is typically used in clusters for traps or in a form of weapon. Rank: A. Range: 125ft cone. Damage: 4d10 slashing. Save: 12, con vs bleeding Pieces: 1. Uses: 4 per short rest. Cost: 1,000 ryo.
  Scroll storage: A storage area for scrolls that can be manually activated by the puppet master. Can store 8 scrolls. Rank: A. Pieces: 1. Uses: 1 per scroll. Cost: 1,500 ryo.
  Sealing tags: Tags that can be imbued with any seal or used for any form of fuinjutsu. Must be replaced after each use. Can only use tags of the appropriate rank. Rank: A. Pieces: 1. Save: 12. Uses: 1. Cost: 1,200 ryo.
  Security Camera: A camera that can record video continuously these videos are recorded on a small drive within the camera. Those within range are captured in high quality, those outside of range are captured in medium quality. Camera can be activated as a bonus action or reaction. Rank: A. Range: 200ft cone. Pieces: 1. Uses: 2 minutes of footage per camera roll, can store 5 camera rolls. Cost: 1,250 ryo, 175 per camera roll.
  Senbon cannister: A bomb that sends shrapnel or senbon needles over a wide radius. Rank: A. Range: 125ft radius. Damage: 4d12 piercing. Save: 12, dex for half. Pieces: 1. Uses: 1. Cost: 1,000 ryo.
  Shuriken launcher: A shuriken based projectile system. Can store 25 shuriken, can be used until empty. Rank: A. Range: 150ft cone. Damage: 4d12 slashing. Save: 12, dex for half damage. Pieces: 1. Cost: 1,250 ryo.
  Storage/prison compartment: An area for personal storage, hiding in, or holding prisoners. Can be used to store 6 human sized creatures or 3 large creatures. Rank: A. Range: Touch. Save: +12 grapple. Pieces: 1. Cost: 1,200 ryo.
  Tag replicator: A system that can replicate appropriate level tags in place of chakra. Can only copy tags of A-rank or lower. Replicates 6 tags. Rank: A. Range: Self. Pieces: 1. Uses: 1 per long rest. Cost: 2,500 ryo.
  Vacuum cannon: A tube or other opening in the puppet is outfitted with a powerful vacuum that can pull objects or targets towards the puppet, once it does so it can be activated as a bonus action to fire whatever was pulled into it. Rank: A. Range: 200ft cone. Save: 12, str vs being pulled to the puppet. Damage: 4d12 bludgeoning. Pieces: 1. Uses: 3 per short rest. Cost: 1,250 ryo.
  Water tank: A tank of water the puppet has access too, can be used for access to water style techniques from your puppet or used to put out small fires. Rank: A. Range: 150ft cone. Pieces: 1. Uses: 8 per tank. Cost: 1,000 ryo.
  S-Rank +10, 300ft line, 200ft cone, 150ft radius, 5d12+10, 1, 6 uses. 2,500 ryo.
  Acid Vat: A vat of acid that can be released as a gas or liquid state. It sprays over a wide radius greatly harming any caught in its path, melting through skin, steel and bone alike. Rank: S. Range: 150ft radius. Damage: 5d12 +5 per turn. Save: 15, con vs burn. Pieces: 1. Uses: 8 per vat. Cost: 2,500 ryo.
  Air compressor: A system that flows through the puppet allowing them to sends blasts of pressurized air. Rank: S. Range: 175ft cone. Damage: 5d12+10 force. Save: 15, str vs being knocked prone. Pieces: 1. Uses: 6 per short rest. Cost: 2,500 ryo.
  Alchemy station: An area for storing and combining different ingredients to make various concoctions. Rank: S. Range: Touch. Damage: 4d12+crafting+15. Save: 15 + crafting. Pieces: 1. Uses: 3 per short rest. Cost: 2,500 ryo.
  Barrier tags: Barrier tags can be placed in puppets set to erect barriers at specific points or used in conjunction with different pieces. Rank: S. Save: 250 points of damage negation. Pieces: 1. Uses: 1. Cost: 2,500 ryo.
  Battery pack: A large battery that can be used by the puppet to grant any ranged or melee attack the puppet uses an extra die of thunder damage. Rank: S. Range: 100ft cone. Damage: 5 extra die of thunder. Save: 15, con vs stun. Pieces: 1. Uses: 4 per short rest. Cost: 2,000 ryo.
  Chakra cannon: Small cannons that can be placed anywhere but are typically placed in palms or mouths, these cannons are made to send chakra through them and can be used as points for most ninjutsu. Rank: S. Range: 175ft cone. Damage: 5d12. Save: 15. Pieces: 1. Uses: 6 per short rest. Cost: 2,500 ryo.
  Chakra receiver: This allows the user to operate this part without the need for chakra strings. Rank: S. Range: 1,000ft line. Pieces: 1. Cost: 2,000 ryo.
  Chakra Shield: A small shield of chakra can be formed to protect the user. Rank: S. Range: 25ft radius centered on user. Save: +6 AC. Pieces: 1. Cost: 2,500 ryo.
  Electric Net launcher: Launches an electrified net at the intended target. Rank: S. Range: 200ft cone. Save: +15 grapple check + con save vs stun. Pieces: 1. Uses: 5 per short rest. Cost: 2,000 ryo.
  Flamethrower: A small barrel that can be placed nearly anywhere that when activated releases a great burst of flames in a straight line, greatly burning any in its path. Rank: S. Range: 200ft cone. Damage: 5d12+10 fire. Save: 15, con vs burn. Pieces: 1. Uses: 5 per short rest or refilled. Cost: 2,500 ryo.
  Gas cannister: A cannister of gas that the puppet can use to add a die of fire damage to any melee or ranged attacks it makes this turn and allows the puppet master to use this puppet as a starting point for fire style techniques. Rank: S. Range: Touch. Damage: +5 die of fire. Save: 15, con vs burn. Pieces: 1. Uses: 5 per short rest. Cost: 2,500 ryo.
  Integrated weapon: Any kind of built in or hidden weapon, stats are taken from the most similar weapon available or can be customized if preferable. Attacks with these weapons get +10 to hit and damage as well as an extra damage die. Rank: S. Range: Self. Pieces: 1. Cost: 2,000 ryo standard.
  Kunai launcher: A mechanism to launch nearly any type of projectile, mostly kunai. Rank: S. Range: 200ft cone. Damage: 5d12 piercing. Pieces: 1. Uses: 5 per short rest. Cost: 2,000 ryo.
  Live Camera: A camera that can record video continuously as well as being observed in real time. These videos are recorded on a small drive within the camera. Those within range are captured in high quality, those outside of range are captured in medium quality. Camera can be activated as a bonus action or reaction. Rank: S. Range: 250ft cone. Pieces: 1. Uses: 1 hour of footage per camera roll, can store 10 camera rolls. Cost: 2,500 ryo, 200 per camera roll.
  Magnet: The puppet is equipped with a powerful magnet, melee or ranged attacks made with any form of metal has disadvantage as it is drawn towards the reinforced exterior of the magnet. This deals no damage to the puppet if the weapon is taken. Rank: S. Range: 200ft cone. Save: 15, str vs weapon attack roll. Pieces: 1. Cost: 2,000 ryo.
  Poison cannister: A container of poison akin to a poison bomb. Rank: S. Range: 150ft radius. Damage: 5d12+10 toxic per turn, 5 turns. Save: 15, con vs poison. Pieces: 1. Uses: 1. Cost: 2,000 ryo.
  Razor wire: A particularly thin but powerful type of steel string that has been optimized to deal maximum damage, this wire is strong enough to cut through steel bars and is typically used in clusters for traps or in a form of weapon. Rank: S. Range: 200ft cone. Damage: 5d12 slashing. Save: 15, con vs bleeding Pieces: 1. Uses: 5 per short rest. Cost: 2,250 ryo.
  Scroll storage: A storage area for scrolls that can be manually activated by the puppet master. Can store 10 scrolls. Rank: S. Pieces: 1. Uses: 1 per scroll. Cost: 2,500 ryo.
  Sealing tags: Tags that can be imbued with any seal or used for any form of fuinjutsu. Must be replaced after each use. Can only use tags of the appropriate rank. Rank: S. Pieces: 1. Save: 15. Uses: 1. Cost: 2,250 ryo.
  Senbon cannister: A bomb that sends shrapnel or senbon needles over a wide radius. Rank: S. Range: 150ft radius. Damage: 5d12+10 piercing. Save: 15, dex for half. Pieces: 1. Uses: 1. Cost: 2,000 ryo.
  Shuriken launcher: A shuriken based projectile system. Can store 30 shuriken, can be used until empty. Rank: S. Range: 150ft cone. Damage: 5d12+10 slashing. Save: 15, dex for half damage. Pieces: 1. Cost: 2,250 ryo.
  Storage/prison compartment: An area for personal storage, hiding in, or holding prisoners. Can be used to store 10 human sized creatures or 5 large creatures. Rank: S. Range: Touch. Save: +15 grapple. Pieces: 1. Cost: 2,500 ryo.
  Tag replicator: A system that can replicate appropriate level tags in place of chakra. Can Replicate 8 tags. Rank: S. Range: Self. Pieces: 1. Uses: 1 per long rest. Cost: 5,000 ryo.
  Vacuum cannon: A tube or other opening in the puppet is outfitted with a powerful vacuum that can pull objects or targets towards the puppet, once it does so it can be activated as a bonus action to fire whatever was pulled into it. Rank: S. Range: 200ft cone. Save: 15, str vs being pulled to the puppet. Damage: 5d12+10 bludgeoning. Pieces: 1. Uses: 4 per short rest. Cost: 2,500 ryo.
  Water tank: A tank of water the puppet has access too, can be used for access to water style techniques from your puppet or used to put out small fires. Rank: S. Range: 200ft cone. Pieces: 1. Uses: 10 per tank. Cost: 2,500 ryo.
  --------------------------------------------------------------------------------------------------------------------- Unranked

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