Quake Hisada

Age: 19. Clan: Hisada. XP: 7,000. Rank: D-3. Village: Nordic Isles. Bounty: ???.   Chakra nature: Earth, +1. Combat style: Close combat. Background: Criminal. Saving throws: Pow, dex, *int. Skill Proficiencies: *Chakra control, History, *Insight, Intimidation, Investigation, medicine, Perception, religion, *Sleight of hand, survival, will. Ryo: 2,250.   Weapon proficiencies: fist weapons. Armor proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 8d12. Max HP: 120.Chakra capacity: 96. Chakra die: 8d6. NE: 48. AC: 21. Speed: 90ft. Proficiency bonus: +3.   Initiative: +7. Inspiration: ???. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: ??? Body: ???   Left arm: -E- Gauntlets, melee +6, 1d6+6 bludgeoning. Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: D, War axe, melee, +12, 1d8+17 slashing. Deals +5 damage on critical hits.   Stats & Skills:   Power: 22, +6, +9 saves.   Grapple: +6.   Will: +9.   Dexterity: 19, +5, +8 saves.   Sleight of hand: +11.   Stealth: +5.   Wisdom: 19, +5.   Animal handling: +5.   Chakra Control: +11.   Insight: +11.   Perception: +8.   Sensory: +5.   Survival: +8.   Intelligence: 20, +5, +11 saves.   Crafting: +5.   History: +8.   Investigation: +8.   Medicine: +5.   Religion: +5.   Tracking: +5.   Charisma: 17, +4.   Deception: +4.   Diplomacy: +4.   Intimidation: +7.   Performance: +4.   Persuasion: +4.   Seduction: +4.   Combat abilities: 24.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 6. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 6. Magic: 0. Medical: 0. Ninjutsu: 6. Puppet: 0. Senjutsu: 6. Sexjutsu: 0. Space-time: 0. Taijutsu: 0.   Main actions: 1. Minor actions: 2. Reactions: 1. Attacks: 1.   Feats: 2.   Aquatic Fighter: The user gains a swim speed equal to their normal movement speed, the user gains advantage on attacks, grapples and dex saves while in the water.   Genjutsu Master: +2 to your Genjutsu skill modifier. Genjutsu that affect an area can have their range doubled.   Keen Mind: You always know which way is north. You always know the number of hours left before the next sunrise or sunset. You can accurately recall anything you have seen or heard within the past month.   Tireless training: Gain +2 pow or dexterity, or +1 to each. The user can choose one combat class and begins learning techniques of those class twice as fast. The user can double their carrying capacity and gains proficieny in saving throw of the user's choice. Gain 20ft movement speed.   Can use scrolls as a minor action.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You can harness nature energy by staying motionless, nature energy must be tracked separately and is a finite resource. You can match half your chakra capacity with nature energy.   When using a technique with your nature energy you overcome ignore resistance.   You can enter a Senjutsu transformation in which you are boosted with high stats and have nature energy flowing through your body. In this state your any of your techniques ignore resistance, users may pick their senjutsu transformation.   You can speak to animals.   Unarmed strikes deal 1d4+pow/dex + proficiency mod damage.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Genjutsu cast on an unaware opponent gains +2 to its save DC.   Gain +2 to breaking out of genjutsu you know.   You can target one extra person within range with each targeted genjutsu you use.   Gain advantage on chakra die rolls.   Techniques known: 35.   E: 19. Agonizing Thorn Technique, Camouflage Technique, Danger Sense, Disguise Jutsu, Energy Ball, Energy Blast, Night Shade, Mud Wall Jutsu, Pain split technique, Payback, Repulsion jutsu, Sage Art Dust Cloud, Sonido, Stone Assault Perimeter, Stone Shuriken Technique, Stone Spear Jutsu, Stone Sword technique, Substitution Jutsu, Thorned Vine Ravage,   D: 16. Blinding Genjutsu, Body Chain, Cellular regeneration absorption, Dark Pulse, Genjutsu Break, Magnitude 2, Masenko, Minefield Jutsu, Nightmare, Phantom Force, Rhythm Echo, Rockslide genjutsu, Shotput Technique, Stalactite Drills Technique, Stone Bullet Jutsu, Weighted Boulder Jutsu,   C:   B:   A:   S:   Techniques available: 0,   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
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