Riku Namikaze

Age: 46. Clan: Namikaze. XP: 15,000. Rank: D-1. Village: Takigakure. Bounty: ???.   Chakra nature: Lightning, Yin-Yang Style. Combat style: ???. Background: Monk Raised. Saving throws: Power, Wisdom. Skill Proficiencies: chakra control*, crafting, Insight, Intimidation, Persuasion, sensory, Sleight of Hand*, Seduction. Ryo: ???.   Weapon proficiencies: ???. Armor proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 10d12. Chakra capacity: 140. JC: 70. Chakra die: 10d6. AC: 28 (22). Max HP: 140. Speed: 75ft. Proficiency bonus: +3.   Initiative: +8. Inspiration: ???. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: (D) Light Armor, +3 AC. Body: (D) Light Armor, +3 AC. Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 20 (+5).   Grapple: +5   Will: +5   Dexterity: 17 (+4).   Sleight of hand: +10   Stealth: +4   Wisdom: 18 (+4).   Animal handling: +4   Chakra Control: +10   Insight: +7   Perception: +4   Sensory: +7   Survival: +4   Intelligence: 10.   Crafting: +3   History:   Investigation:   Medicine:   Religion:   Tracking:   Charisma: 20 (+5).   Deception: +5   Diplomacy: +5   Intimidation: +8   Performance: +5   Persuasion: +8   Seduction: +8   Combat abilities: 28.   Animal combat: 0. Fuinjutsu: 5. Genjutsu: 0. Insect use: 0. Jinchurikki: 10. Kenjutsu: 6. Kinjutsu: 0. Magic: 0. Medical: 0. Ninjutsu: 7. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 0.   Main actions: 1. Minor actions: 1. Reactions: 1. Attacks: 2.   Feats: 2.   Fast Movement: The user gains +25ft of movement, a +2 initiative bonus.   Twin Cast: When using a technique that targets a single foe or uses a line range the user can select a second target that is also hit.   Resists: Thunder.   You can use scrolls as a minor action.   Gain advantage on all chakra die rolls.*   Seals you place can be camouflaged into items.   Once per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only unarmed or weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear. You can craft E rank weapons & equipment. Add +2 to your rolls when attacking with a weapon.   You can dual wield two one-handed weapons of your choice.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   The user gains a secondary chakra supply known as their jinchurikki chakra, techniques can be enhanced when used with this chakra and some techniques may require it. This amount is equal to half the user's chakra capacity.   Gain proficiency in unarmed strikes, genjutsu saves and the tracking skill.   When using jinchurikki chakra for techniques, you ignore resistance to any damage you inflict   The user can enter a Jinchurikki transformation where the user is flooded with the energy of their great beast. While in this form all chakra is converted to jinchurikki chakra, and the user can treat their jinchurikki chakra as extra HP.   Once per day, when you drop to 0hp you can enter your jinchurikki transformation.   If you successfully make a melee attack against a target, you can attempt to grapple them as a minor action.   Your unarmed strikes are now 1d6+power+proficiency bonus.   Proficiency in improvised weapons.   Techniques known: 30/45   E: 12. Chakra draining seal, Chakra Seal, Electric Jolt Technique, Electric Shock Needles, Enclosing Technique, Enraged state, False Swipe, Hand creation, Lightning Flash Jutsu, Shuriken Flurry, Thunder Trap Jutsu, Weapon concealment technique.   D: 16. Air Lightning Strike, Chakra absorption seal, Clone trap jutsu, Chakra Nature Seal, Deception Slice, Electromagnetic Murder Technique, Great Barrage Strike, Heavy Slam, Jutsu Absorption, Protection seal, Rampaging barrage, Regeneration seal, Sealing jutsu, Shuriken Barrage, Thunder Bullet Jutsu, Thunder Rays Technique.   C: 3. Great beast barrage, Jinchurikki claw slash, Storm Throw.   B:   A:   S:   Techniques available: 15.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
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