Rosuke otonashi

Age: 59. Clan: Otonashi. XP: 500,000. Rank: A-4. Village: Yukigakure.
  Chakra nature: Wind, +2. Combat style: ???. Background: Shinobi Family. Saving throws: Dexterity, Wisdom. Skill Proficiencies: *Stealth, *Investigation, Animal Handling, Tracking, *Chakra Control, *Sleight of Hand, *Perception, Survival, *Sensory, Diplomacy. Ryo: too damn much, baby.
  Weapon proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???
  Hit die: 22d8. Chakra capacity: 504. Chakra die: 24d10. AC: 26. Max HP: 374. Speed: 75ft. Proficiency bonus: +6.
  Initiative: +19. Inspiration: 4. Factions: The 4 disciples. Death Save DC:
  Equipment: ???. Head: ??? Body: ??? Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???
  Backpack: ???
  Stats & Skills:
  Power: 20. +5.
  Grapple: +5.
  Will: +5.
  Dexterity: 21. +6.
  Sleight of hand: +18.
  Stealth: +18.
  Wisdom: 20. +5.
  Animal handling: +11.
  Chakra Control: +17.
  Insight: +5.
  Perception: +17.
  Sensory: +17.
  Survival: +11.
  Intelligence: 16. +3.
  Crafting: +3.
  History: +3.
  Investigation: +15.
  Medicine: +3.
  Religion: +3.
  Tracking: +9.
  Charisma: 16. +3.
  Deception: +3.
  Diplomacy: +9.
  Intimidation: +3.
  Performance: +3.
  Persuasion: +3.
  Seduction: +3.
  Combat abilities: 52.
  Animal combat: 22. Fuinjutsu: 10. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 0. Ninjutsu: 15. Puppet: 0. Senjutsu: 0. Space-time: 0. Taijutsu: 5.
  Main actions: 3. Minor actions: 1. Reactions: 1. Attacks: 2.
  Feats: 6.
  Gain advantage on hit die rolls.
  If you successfully make an unarmed attack against a target you can make another strike as a minor action.
  You can teach others techniques you know, so long as they can use the proper chakra nature.
  When hit with a ninjutsu you can negate up to two die of damage if you know the technique.
  Gain advantage on insight checks on how techniques work.
  Resistance to bludgeoning damage.
  You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
  You may add your chakra control skill modifier to total damage on any ninjutsu you use.
  You can use scrolls as a minor action.
  *Gain advantage on all future chakra die rolls.
  Seals you place can be camouflaged into items.
  Seals placed on willing targets double their duration.
  Barriers made by you can further their range by 1 level.
  gain advantage on checking for traps and barriers.
  Barriers and seals can now be imbued with other techniques to protect or amplify them.
  When you make a melee attack within 10ft of your pet they can immediately attack at advantage.
  Gain proficiency in insight while within 100ft of one of your pets.
  Pets and characters make their death saving throws at advantage if they are within 50ft of each other.
  You can make two melee attacks per turn, this includes using techniques.
  Targets grappled or restrained by your pet take double damage.
  Your pets each gain 1 main action.
  When you make a melee attack within 50ft of your pet they can immediately attack at advantage.
  Your pets now deal an extra two damage die on critical hits.
  Your pets can now apply all of their benefits to your other allies.
  As a reaction your pets can attack the first enemy to pass within 15ft of them.
  You have become attuned to your pets and can feel their life force as well as chakra amount so long as they are within 200ft of you.
  Pets under your control gain access to 1 chakra nature they can use.
  Increase your dexterity score by 2 when within 40ft of one of your pets.
  Animal companions you control can impose disadvantage on attacks against allies they are next to, however if the attack hits it deals critical damage against the animal.
  Your animal companions can use techniques from their own chakra pool.
  Your senses have grown significantly stronger making you an excellent tracker and all tracking checks are made with advantage if you have an item from the target, have met the target before or are in any other manner familiar enough with its scent/presence or any other sensing ability.
  You can control a number of animals equal to your proficiency modifier.
  Through your animal companion you have learned how to speak with animals.
  If your animal companion is within 5ft of you or an enemy you wish to attack gain +2 to your attack roll.
  You have a bond with an animal of your choice, this animal fights alongside you and is not just a pet but also an extension of yourself, this animal companion will level and grow alongside you, following the usual level up guide. This animal gets its own turn in combat but acts on your initiative.
  Barrier expert: Your barriers gain an extra 50 points of damage negation.
  Observant: You can accurately read the lips of anyone you can see. You have advantage on searches for secret doors and traps.
  One Step Ahead: Once per short rest, the user can initiate a chakra clash when targeted for a technique cast by someone behind them in initiative order.
  Kip-up: When you are prone, standing up uses only 5 feet of your movement.
  Dying Breath: When you reach 0 HP for the first time in a day, rather than falling unconscious you can immediately launch a technique of your choice as a reaction.
  Alert: You gain a +5 bonus to initiative. Gain proficiency in perception and can use a reaction when surpised.
  Techniques known: 112.
  E: 32. 3 hit combo, Dragon fang, Dynamic action, Elimination By Depantsification, Body Flicker Technique, Chakra Lock On, Chakra Suppression Technique, Escape Jutsu, Substitution Jutsu, Transformation Jutsu, Gale Fist Technique, Wind Gust Jutsu, Pressure Damage Jutsu, Blade of Wind, Hurricane Uprising, Protective Wind Wall, Barrier shield technique, Chakra draining seal, Confinement barrier, Detection Barrier, Hidden Location Barrier, Enclosing Technique, Summoning jutsu, Animal adoration genjutsu, Animal Transformation technique, Beak enhancement, Beast fury strikes, Binding beast jutsu, Claw creation jutsu, Claw enhancement, Feather shot, Man beast clone.
  D: 34. 5 hit combo, Bare-Handed Blade block, Chakra Punch, Dragon Claw, Dynamic entry, Exhausted kick, Pimp slap jutsu, Shattering Palm, Tired knee, Afterimage Clone, Chakra Transfer Technique, Crow Clone, Ninja Art Minor Beast Scroll, Substitution Strike, Surface Walking Technique , Blade of Wind Barrage, Great Wind Wall Jutsu, Violent Whirlwind Jutsu, Armor of Wind, Beast Wave Palm, Gale Kick, Beast Summoning Trap, Chakra absorption seal, Clone trap jutsu, Jutsu Absorption, Protection seal, Sealing jutsu, Beast combo strike, Beast needle flurry, Beast substitution jutsu, Dynamic marking, Feather needle flurry, Pet cooperation execution, Repeated beast strike.
  C: 29. Character Bind Jutsu, Ninja Art Beast Scroll, Scroll Communication Technique, Substitution Flurry, Water Walking Technique, Wire Cage Jutsu, Sonic Screeching, Swift Wind Wall, Tornado Blade Dance Technique, Breakthrough Stream, Air Current Slash Jutsu, Hurricane Gale Technique, Wind Step Jutsu, Whirlwind Drop Jutsu, Bursting Compressed Air Technique, Divine Wind Technique, Barrier Release Technique, Chakra siphon seal, Chakra transfer seal, Great Capturing Barrier, Jutsu reflection seal, Mental Barricade Technique, Reverse Summoning jutsu, Adamantine prison cell, Claw Blitz, Combination transformation, Explosive Feathers, Flying claw.
  B: 14. Silent Killing Technique, Sound Wave Jutsu, Hiding in Surface Technique, Ninja Art Super Beast Scroll, Chakra Disguise Technique, Mental Resistance Technique, Beast Wave Gale Palm, Decapitating Airwaves, Great Slashing Tornado Technique, Overwind Raid Barrage, Whirlwind Barrage Technique, Crane wing formation, Feather launching, Protective beast aura.
  A: 3. Animal gourd prison, Beast confrontation chant, Explosive Feathers.
  S:
  Techniques available: 35.
  Mission Record:
  E:
  D:
  C:
  B:
  A:
  S:
  Memories:
Children

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