Shuzine Bokkai

Age: 27. Clan: Bokkai. XP: ???. Rank: E-3. Village: Kusagakure. Bounty: ???.   Chakra nature: Wind. Combat style: Long Range. Background: Shinobi Family. Saving throws: Dexterity, Intelligence. Skill Proficiencies: stealth, tracking, chakra control, crafting*, medicine and survival*. . Ryo: ???.   Weapon proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 3d6. Chakra capacity: 27. Chakra die: 3d12. AC: 19. Max HP: 21. Speed: 50ft. Proficiency bonus: +2.   Initiative: +6. Inspiration: ???. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: E Light, +2 AC Body: -E- Light Armor , +2 AC Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 13 (+2).   Grapple: +2.   Will: +2.   Dexterity: 18 (+4).   Sleight of hand: +4.   Stealth: +6   Wisdom: 16 (+3).   Animal handling: +3.   Chakra Control: +5.   Insight: +3.   Perception: +3.   Sensory: +3.   Survival: +7.   Intelligence: 19 (+5).   Crafting: +9.   History: +5.   Investigation: +5.   Medicine: +7.   Religion: +5.   Tracking: +7.   Charisma: 12 (+1).   Deception: +1.   Diplomacy: +1.   Intimidation: +1.   Performance: +1.   Persuasion: +1.   Seduction: +1.   Combat abilities: 14.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 5. Jinchurikki: 0. Kenjutsu: 4. Kinjutsu: 0. Medical: 5. Ninjutsu: 0. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 0.   Main actions: 1. Minor actions: 1. Reactions: 1. Attacks: 3.   Feats: 1 per rank.   Aura of Protection: The user provides a sense of safety around their allies, any within 20ft of the user gain a +2 bonus to all saving throws they make.   resist slashing dmg when wearing: -E- Light Armor   Butterflies will be under your control and are typically sustained by feeding off your chakra. You can make a ranged attack with these insects and the range they can attack from is 5/60ft. 1d6 damage of toxic damage of the users choice.   If you successfully attack an enemy with your insects, you can recover 1 chakra die.   When you gain chakra from your insects you also gain half as much HP. (min of 1hp)   Once per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear.   You can craft E rank weapons & equipment.   Gain resistance to toxic damage.   Gain advantage on hit die rolls.   You can heal yourself as a reaction for 1 hit die + medicine HP.   Techniques known: 21/21.   E: 14. Chakra share technique, Poison bullet jutsu, Poison extraction technique, Capture Star, Ensnaring Explosive Trap, Flame Star, Smoke Star, Wire Attachment Technique, Attack Order, Bug bite technique, Defend order, Floating bugs jutsu, Insect gathering technique, Insect Jamming Technique.   D: 6. Minor healing jutsu, Paralysis cure technique, Poison Cloud, Bright Powder Technique, Cocoon technique, Destructive insect barrage.   C:   B:   A:   S:   Techniques available: 15 + proficiency bonus per level.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
Children

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