Storm Sasaki

Jonin Arashi Sasaki (a.k.a. Storm)

Age: 31. Clan: Sasaki. XP: 200,000. Rank: B-2 (Jonin). Village: The Land of Iron. Bounty: 50,000 Ryo.   Chakra nature: Lightning, Water, Sharingan. Combat style: Close combat. Background: Orphan. Saving throws: Dexterity, Intelligence, Wisdom, Power. Skill Proficiencies: Chakra Control*, Crafting, Insight, Investigation*, Perception, Sleight of Hand*, History, Will. Ryo: 50.   Weapon proficiencies: Swords. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 19d10. Chakra capacity: 315. Chakra die: 21d8. AC: 21. Max HP: 388. Speed: 105ft. Proficiency bonus: +5.   Initiative: +10. Inspiration: ???. Factions: none. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: ??? Body: (B) Medium Armor, +6 AC. Left arm: (B) Katana, +18, 3d10 +18, Slashing dmg, melee. Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: (B) Jutte, +18, 3d6 +18, bludgeoning dmg, melee.   Stats & Skills:   Power: 18 (+4) (+19).   Grapple: +4.   Will: +7.   Dexterity: 19 (+5) (+10).   Sleight of hand: +15.   Stealth: +5.   Wisdom: 16 (+3) (+8).   Animal handling: +3.   Chakra Control: +13.   Insight: +8.   Perception: +8.   Sensory: +3.   Survival: +3.   Intelligence: 13 (+2) (+7).   Crafting: +7.   History: +7.   Investigation: +12.   Medicine: +2.   Religion: +2.   Tracking: +2.   Charisma: 11 (+1).   Deception: +1.   Diplomacy: +1.   Intimidation: +1.   Performance: +1.   Persuasion: +1.   Seduction: +1.   Combat abilities: 46.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 10. Insect use: 0. Jinchurikki: 0. Kenjutsu: 15. Kinjutsu: 0. Medical: 0. Ninjutsu: 15. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 6.   Main actions: 3. Minor actions: 2. Reactions: 1. Attacks: 4.   Feats: 5.   Resistances: Thunder and mental damage.   Thunderstruck: The user has resistance to thunder damage and lightning techniques that hit the user restore half the damage dealt to the user's chakra capacity.   Stolen Heritage: The user unlocks a kekkei genkai or chakra nature they were previously unable to use by stealing it from another with said kekkei genkai. Mangekyo Sharingan   Critical targeting: You may lower the die requirement for critical hits by 1. (if it was 20, 19's on the die now count as crits) Those who are struck by one of your critical hits lose 10ft of movement.   Inspiring leader: You can make an inspiring speech to your allies. When you do so, choose up to six friendly creatures. Each creature can gain temporary hit points equal to 2d12 +your proficiency bonus + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest.   Tough: Increase your power by 1. You gain proficiency in power saving throws. Get an extra +5 on your hit die rolls.   Genjutsu cast on an unaware opponent gains +2 to its save DC.   Gain +2 to breaking out of genjutsu you know.   You can target one extra person within range with each targeted genjutsu you use.   If a target has been trapped in a genjutsu for 2 or more turns, they are given disadvantage on attempts to break out.   When a target is caught in a genjutsu they take a -2 penalty to their AC.   Add +2 to your rolls when attacking with a melee weapon.   You can dual wield two two-handed weapons of your choice.   You have two uses per day on compelled duel, this can be used on two targets at once or one target at two separate times. While in a compelled duel you gain resistance to piercing, slashing and bludgeoning damage from normal weapons.   Critical hits on melee attacks inflict the bleeding effect.   Once per day if you hit 0hp you can choose to drop to 1hp instead, you can then take a -5 penalty on your next weapon attack but deliver max damage.   You can create C rank weapons & equipment.   You can wield a number of weapons equal to your proficiency modifier.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain advantage on chakra die rolls.   Gain advantage on hit die rolls.   Gain advantage on insight checks on how techniques work.   When hit with a ninjutsu you can negate up to two die of damage if you know the technique.   You can teach others techniques you know, so long as they can use the proper chakra nature.   If you successfully make an unarmed attack against a target you can make another strike as a minor action.   Your unarmed attacks deal 1d4 +pow/dex mod + proficiency bonus damage.   Techniques known: 96.   E: 26. Front Slice, Tearing Blade Drop, Battojutsu, Covert Cut, Rapid Fire Shots, Reverse Slash, Blade concealed in darkness, Deceptive cooperation genjutsu, False Clone Jutsu, False surroundings, Illusion of Impending Death, Electric Jolt Technique, Lightning Flash Jutsu, Lorentz Gun, Overdrive Technique, Thunder Trap Jutsu, Body Flicker Technique, Chakra Blast, Chakra Suppression Technique, Clone Jutsu, Substitution Jutsu, Transformation Jutsu, 1 tomoe, Chakra sight, Movement copy, Stunning Glance.   D: 25. Chakra Weapon Enhancement, Flash Slash, Manipulated Shuriken Technique, Weapon Clone Jutsu, Chakra String Slice, Weighted boulder strike, Genjutsu Break, paralyzing sound genjutsu, Two Tomoe, Technique Copy, Coercion Genjutsu, Electromagnetic Murder Technique, Hell Stab, Lightning Transfer Jutsu, Lorentz Gun Double Layer, Thunderbolt Technique, Thunder Bullet Jutsu, Thunder Rays Technique, Afterimage Clone, Chakra Blast Barrage, Chakra Transfer Technique, Improvised Shuriken Technique, Substitution Strike, Hiding in Surface Technique, Weapon Transformation Jutsu.   C: 30. Kunai storm, Senbon shower, Shuriken storm, Amputation Punishment, Brute Force, Weapon Creation Technique, Chakra Shockwave Slash, Hazy Moonlight, Ally reversal, False Surroundings double layer, Paralysis Genjutsu, Tongue Tied Genjutsu, 3 tomoe, Total Control Genjutsu, Ocean of Despair, Inner Invasion Technique, 4 Finger Spear Hand, Aftershock Technique, Chain Lightning Bolt, Chidori, False Darkness, Lightning Armor, Lightning Net Technique, Lightning Signal Technique, Lorentz Gatling Jutsu, Chakra Beam, Scroll Communication Technique, Substitution Flurry, Water Walking Technique.   B: 16. Chakra Weapon Infusion, Mass Shuriken Storm, Brutal Slash, Chakra Blade Slice, Mangekyo Sharingan, Future Sight Manipulation Genjutsu, Izanami, Chakra Disguise Technique, Mental Resistance Technique, Paralysis Jutsu, Silent Killing Technique, 3 Finger Spear Hand, Chidori Stream, Feast of Lightning, Lightning Armor Discharge, Lorentz Gate Technique.   A:   S:   Techniques available: 20.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:

Mental characteristics

Gender Identity

Male.

Sexuality

Heterosexual.

Employment

Samurai of The Land of Iron.

Accomplishments & Achievements

During a battle in recent years, Storm defeated a powerful foe with the help of allied forces. As a result, he then claimed the Mangekyo Sharingan by having it replace one of his eyes.

Morality & Philosophy

Fights with honour for his opponents and sticks to a strong moral code.

Taboos

Breaking his own code of honour in battle.
Alignment
Lawful Neutral
Current Location
Age
31
Date of Birth
Year 164
Birthplace
The Nordic Isles
Children
Current Residence
The Land of Iron
Pronouns
He/Him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
MS in left eye, Silver right eye
Hair
Mid length brown hair turned silver
Height
6'5.
Weight
225 lbs.

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