Vemi Murata

Age: 30. Clan: Murata. XP: ???. Rank: B-5. Village: Yukigakure.   Chakra nature: water, +2. Combat style: Crowd control. Background: Ninja apprentice. Saving throws: Int, end. Proficiencies: *Chakra control, Crafting, Deception, Perception, Medicine, *Sensory, *sleight of hand, Survival, tracking. Ryo: ???.   Hit die: 16d6. Chakra capacity: 378. Chakra die: 18d12. AC: 21. Max HP: 272. Speed: 65ft. Proficiency bonus: +5.   Initiative: +9. Inspiration: 10. Factions: Team 3 (Snow).   Equipment: ???.   Stats & Skills:   Power: 15, +3.   Grapple: +3.   Endurance: 24, +7, +12.   Willpower: +6.   Dexterity: 17, +4.   Sleight of hand: +14.   Stealth: +4.   Wisdom: 20, +5.   Animal handling: +5.   Chakra Control: +10.   Insight: +5.   Perception: +10.   Sensory: +15.   Survival: +10.   Intelligence: 24, +7, +12.   Crafting: +12.   History: +7.   Investigation: +7.   Medicine: +12.   Religion: +7.   Tracking: +12.   Charisma: 14, +2.   Deception: +7.   Diplomacy: +2.   Intimidation: +2.   Performance: +2.   Persuasion: +2.   Seduction: +2.   Combat abilities: 38.   Animal combat: 0. Fuinjutsu: 15. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 8. Ninjutsu: 15. Puppet: 0. Senjutsu: 0. Space-time: 0. Taijutsu: 0.   Feats: 4.   You can use scrolls as a minor action.   *Gain advantage on all future chakra die rolls.   Seals you place can be camouflaged into items.   Seals placed on willing targets double their duration.   Barriers made by you can further their range by 1 level.   Gain an extra action x2.   gain advantage on checking for traps and barriers.   Barriers and seals can now be imbued with other techniques to protect or amplify them.   Barriers gain an extra 25% total damage negation.   You can now create and place chakra tattoos on living creatures for any technique you have access to. These tattoos fade after usage.   Gain an extra chakra die on charge actions   You have learned to store chakra away for later use, once per day you can store 3d10 chakra in an item of your choice. These items will take up equipment slots wherever they are worn or kept.   You can use a number of scrolls equal to your proficiency bonus at once, so long as you have the chakra available to use them. This also applies to using multiple techniques stored in a scroll at once.   Gain resistance to toxic, necrotic damage.   Gain advantage on hit die rolls.   You can heal yourself as a reaction for 1 hit die + medicine HP.   You can craft E-rank supplies and equipment.   Status effects you cause deal maximum damage.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain 5 techniques.   Increase your chakra die by 2.   Gain advantage on insight checks on how techniques work.   When hit with a ninjutsu you can negate up to two die of damage if you know the technique.   You can teach others techniques you know, so long as they can use the proper chakra nature.   Techniques known: 55.   E: 17, Ball of light technique, Barrier shield technique, Body Flicker Technique, Chakra bandage technique, Chakra Pulse, Disguise Jutsu, Drizzle Technique, Escape Jutsu, Hair Binding Technique, Poison bullet jutsu, Poison extraction technique, Sealing jutsu, Substitution Jutsu, Summoning jutsu, Water Gun Jutsu, Water shuriken technique,   D: 19, Black Rain Technique, Chakra absorption seal, Chakra blanket technique, Chakra hair trap, Cloth binding seal, Improvised Shuriken Technique, Jutsu Absorption seal, Minor healing jutsu, Paralysis cure technique, Poison bullet barrage, Protection seal, Self healing technique, Senbon Shot, Soap Bubble Slime, Spare the dying technique, Surface walking technique, Water Bullet Jutsu, Water Prison Jutsu, Water Stream Jutsu,   C: 13, Air Bubble Technique, Barrier Release Technique, Chakra siphon seal, Chakra transfer seal, Crazy Hair Technique, Flying Nail Barrage, Jutsu reflection seal, Needle Jizo, Sealing tag trap, Sticky Trap Jutsu, Substitution Flurry, Tornado of water, Water Walking Technique,   B: 6, Explosive Flower Bomb, Iron Armor Seal, Liquid Bullets, Shuriken Shadow Clone jutsu, Stealth barrier, Water Dragon Jutsu,   A:   S:   Techniques available: 0.   Mission Record:   E:   D:   C:   B:   A:   S:
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