Vera Tobei

Age: 13. Clan: Tobei. XP: 10,000 Rank: D-2. Village: Yukigakure.   Chakra nature: Fire. Combat style: Mid-Range. Background: Shinobi Family. Saving throws: Power, Dexterity. Proficiencies: crafting*, Medical, Survival, Chakra Control, Sleight of Hand, Stealth. Ryo: 100.   Hit die: 9d12. Chakra capacity: 72. Chakra die: 9d6. AC: 17. Max HP: 144. Speed: 100 ft. Proficiency bonus: +3     Intiative: +12. Inspiration: 3. Factions: Team 12 (Yuki).   Equipment: ???.   Stats & Skills:   Power: 16 (+3).   Grapple:   Endurance: 20 (+5).   Willpower: (+3)   Dexterity: 18 (+4).   Sleight of hand: (+7)   Stealth: (+7)   Wisdom: 18 (+4).   Animal handling: (+3)   Chakra Control: (+6)   Insight: (+3)   Perception: (+3)   Sensory: (+3)   Survival: (+6)   Intelligence: 15 (+3).   Crafting: (+9)   History: (+3)   Investigation: (+3)   Medicine: (+6)   Religion: (+3)   Tracking: (+3)   Charisma: 13 (+2).   Deception: (+2)   Diplomacy: (+2)   Intimidation: (+2)   Performance: (+2)   Persuasion: (+2)   Seduction: (+2)   Combat abilities: 24.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 8. Kinjutsu: 0. Medical: 8. Ninjutsu: 8. Puppet: 0. Senjutsu: 0. Space-time: 0. Taijutsu: 0.   Feats: 2.   Fast healer: +1 Endurance. When you roll a Hit Die to regain hit points you can double your constitution modifier.   Great weapon master: If you score a critical hit on a melee attack you may make another attack at disadvantage as a minor action, if the user succesfully hits their opponent deal an extra +10 to your total damage.   Resistance to frost, necrotic, Spiritual and toxic damage.   Once per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear.   You can craft D rank weapons & equipment.   +1 Attack   Add +2 to your rolls when attacking with a melee weapon.   You can dual wield two one-handed weapons of your choice.   Gain Advantage on Hit Die rolls   Gain Advantage on Chakra Die rolls   You can heal yourself as a reaction for 1 hit die + medicine HP.   You can craft E-rank medical supplies and equipment.   Status effects you cause deal maximum damage.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain access to your first natural chakra nature, Fire.   Techniques known: 32   E: 16. All Direction Shuriken, Battojutsu, Covert Cut, Reverse Slash, Chakra share technique, Poison bullet jutsu, Poison extraction technique, Chakra Bandage, Substitution Jutsu, Blazing Shuriken Dance, Burning Embers Technique, Exploding Flame Formation, Fists of Flaming Fury, Shadow Shuriken Technique, Tearing Blade Drop, Wire Attachment Technique/   D: 11. Booby Trap Technique, Chakra String Slice, Deception Slice, Flash Slash, Manipulated Shuriken Technique, Spare the dying technique, Minor healing jutsu, Chakra scalpel, Muscle reorganization technique, Surface Walking Technique, Substitution Strike, Dragon Flame Jutsu, Exploding Flame Trap Technique, Explosive Clone, Flame Pillar Jutsu, Fox Fire Jutsu.   C: B: A: S:   Techniques available: 0.   Mission Record:   E:   D:   C:   B:   A:   S:
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