Yabe Shibata

Age: 20. Clan: Shibata. XP: 2,500. Rank: E-1. Village: Takigakure. Bounty: ???.   Chakra nature: Earth. Combat style: Crowd control. Background: Civilian Family. Saving throws: Dexterity, Intelligence, Charisma. Skill Proficiencies: Chakra Control*, History, Insight, Medicine, Perception Persuasion, Seduction, Stealth*. Ryo: 580.   Weapon proficiencies: Fist weapons. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Max HP: 66. Hit die: 5d8. Chakra capacity: 70. Jinchurikki Energy: 35. Chakra die: 5d10 AC: 15/19. Speed: 60ft. Proficiency bonus: +2.   Initiative: +12. Inspiration: 1. Factions: ???. Death Save DC: 13.   Equipment: ???. Head: E rank light armor, +2 AC. Body: E rank Light armor, +2 AC. Left arm: -E- Chakra Blades Right arm: E- chakra blades, +6, 1d8+10 piercing. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 17 (+4).   Grapple: +4.   Will: +4.   Dexterity: 16 (+3, +5 saves).   Sleight of hand: +3.   Stealth: +7.   Wisdom: 18 (+4).   Animal handling: +4.   Chakra Control: +8.   Insight: +6.   Perception: +6.   Sensory: +4.   Survival: +4.   Intelligence: 19 (+5, +7 saves).   Crafting: +5.   History: +7.   Investigation: +5.   Medicine: +7.   Religion: +5.   Tracking: +5.   Charisma: 18 (+4, +6 charisma).   Deception: +4.   Diplomacy: +4.   Intimidation: +4.   Performance: +4.   Persuasion: +6.   Seduction: +6.   Combat abilities: 18.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 4. Insect use: 0. Jinchurikki: 7. Kenjutsu: 0. Kinjutsu: 0. Medical: 0. Ninjutsu: 0. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 7. Taijutsu: 0.   Main actions: 1. Minor actions: 1. Reactions: 1. Attacks: 1.   Feats: 1.   Regenerating Body: the user recovers 1d8 + Power + Medicine HP at the end of each of their turns.   Genjutsu cast on an unaware opponent gains +2 to its save DC.   The user gains a secondary chakra supply known as their Jinchurikki chakra, techniques can be enhanced when used with this chakra and some techniques may require it. This amount is equal to half the user's chakra capacity.   Gain proficiency in unarmed strikes, Genjutsu saves and the tracking skill.   Unarmed attacks are 1d4+power+proficiency bonus mods.   When using Jinchurikki chakra for techniques, you ignore resistance to any damage you inflict.   Gain an extra chakra die when you take the charge action.   You can increase the range of all techniques by 1 level.   Gain advantage on chakra die rolls.   You can enter a space time transformation.   The user can enter a Jinchurikki transformation where the user is flooded with the energy of their great beast. While in this form all chakra is converted to jinchurikki chakra, and the user can treat their jinchurikki chakra as extra HP.   Once per day, when you drop to 0hp you can enter your jinchurikki transformation.   Techniques known: 22/25.   E: 13, Alluring Aura, Body Flicker Technique, Deceptive cooperation genjutsu, Enraged state, False Clone Jutsu, False surroundings, Hand creation, Mud Wall Jutsu, Portal strike, Repulsion jutsu, Substitution Jutsu, Transformation Jutsu, Weak portal creation, Zone of Death,   D: 9, Age acceleration technique, Bala, Dimensional Slash, Getsugatensho, Life Revitalization Technique, Op-Op-Room, Rampaging barrage, Smackdown, Star Flash,   C:   B:   A:   S:   Techniques available: 5.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
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