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Half Elf

Half elves are born of elven and Human parents, however and despite their name, half elves can also have two Human or Elf parents and only have an ancestor of the other race. Half elves oft find themselves between the two worlds of elves and humans, and treated with distrust and often contempt by both.  

Physical Description

Half elves stand roughly around 5 feet 5 inches to six feet two inches (1.65 – 1.88 meters), making them only slightly shorter overall than humans, and weigh in at 130 – 190 lbs. (59 – 86 kg), making them heavier than elves but still considerably lighter than humans. Like humans, half-elves have a wide variety of complexions, some of which were inherited from the elven half of their heritage, such as a tendency for metallic-hued skin and inhuman hair colours.   Unlike true elves, however, male half-elves are capable of growing facial hair and often do so to distinguish themselves, in part, from their elven parents. Half-elven ears are about the size of Human ones, but like elves, they are pointed on the ends. Half-elves are also notably more durable and passionate than either elves or humans, a unique result of the two races' blending.   Half-elves usually adopt the dress and hairstyles of the culture in which they were raised. However, it is also possible for half-elves raised among humans to wear elven clothing in order to proudly display signs of their dual heritage. Regardless of what they wore, half-elves stand out in a crowd through the combination of physical distinctiveness and force of personality. Their biological appearance and choice of dress often leads to the half elves not being accepted by either Human or elven culture.  

Lifespan and Maturity

Half-elves mature at a slower rate than humans, reaching full maturity during their late-twenties. Half elves have an unfortunate tendency to die young as the result of racial violence or adventuring typically live to the age of 180 years and can live past their second century in rare cases.  

Helf Elven Abilities

Half-elves posses an unusual blend of abilities from their two heritages. Like their elven ancestors, half-elves are typically immune to the effects of the enchantment school of magic. Likewise, half-elves also inherit the ability to see keenly in low-light conditions, with little or no ill effect, and had enhanced senses of sight and hearing compared to their Human brethren.  

Half Elven Homelands

The half elves being the offspring of two separate races have no true homeland of their own. Though half elves are known to exist within the Human majority Free States, Kasari Dominion, Kingdom of Thaxnoria, Republic of Valantia, Velgan Empire, and Yhess Kingdoms, as well as the elven majority kingdoms of Selu’Qidar, Elnusari, and Legarvren  

Half Elves within Human Kingdoms

Within virtually all Human kingdoms all half elves are treated as if they were an Elf, with all the racist connotation be placed upon them. In fact half elves within the Kingdom of Thaxnoria and the Velgan Empire can face great racism and racial violence than elves as they are viewed as mongrels and genetic traitors to their Human heritage. The Kasari Dominion is the sole dissenter treating half elves with the respect due to either a Human or Elf, and having the option within censuses to register as an Elf, or half elf.

Half Elf Traits

Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.   Speed. Your base walking speed is 30 feet.   Darkvision. Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.   Languages. You can read, speak, and write Common, Elven, and one language of your choice.   Half-Elf Versatility. Choose one of the following traits:   Skill Versatility (General). You gain proficiency in two skills of your choice.   Elf Weapon Training (High or Wood Elf Heritage). You have proficiency with the longsword, shortsword, shortbow, and longbow.   Cantrip (High Elf Heritage). You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.   Fleet of Foot (Wood Elf Heritage). Your base walking speed increases to 35 feet.   Mask of the Wild (Wood Elf Heritage). You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.   Drow Magic (Dark Elf Heritage). You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
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