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Elflings

Elflings is what a hybrid between a halfling and an elf is usually called. Such unions are reasonably common in certain parts of the world, but even more common are elflings from the Black Forest, whose ancestors going back generations have been elflings.

Basic Information

Biological Traits

As with most hybrid races elflings can grow as tall, or stay as short as either of their parent races, but they will usually be about an average of the two, making them slightly shorter than dwarves on average. They have the pointy ears of their progenitors, and tend to be lithe and agile, with little bodyhair, except on their heads.

Civilization and Culture

History

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Elves

The Dungeons & Dragons 5th edition rules for elves in Sildair, also called Skykin:
ability score increase: Hybrid elves increase DEX and CHA by 1 each. Full race High Elves also increase their DEX and INT by 1, Wild Elves increase their DEX and WIS by 1, and Dark Elves increase DEX by 1 and choose either CON or CHA to increase by 1.
age: Elves have a natural lifespan between 90 and 130 years.
Size: Medium
speed: 30 ft
Languages: Any granted by their cultural background.
race features:
Hybrid Features:
Blessing of the Starlight Prince:
All elves have advantage on saving throws against being charmed.
Keen Senses: All elves get an inherant +1 in the Perception skill, on top of their wisdom modifier, and before any proficiency is added.
Darkvision: All elves have darkvision. Hybrids whose other parent race has no darkvision gets dim light vision (seeing distance is halved).

Full Race Features:
Superior Keen Senses:
Full race elves get a further +1 in the Perception skill, on top of their wisdom modifier, to a total of +2 with "keen senses".
Magical affinity: High elves know one cantrip of your choice from the wizard spell list. You choose your spellcasting ability for it once, when you create your character: either INT, WIS, or CHA.
Wild Elf Fleet of Foot: Wild elves base walking speed increases to 35 feet.
Dark Elf Poison Affinity: Dark elves have advantage on saving throws against poison, and they have resistance against poison damage.

Small Folk

The Dungeons & Dragons 5th edition rules for Small Folk in Sildair, also called Summerkin:
ability score increase: Hybrid halflings increase their DEX by 1, and choose to increase either WIS or CHA by 1. Hybrid gnomes increase their Int by 1, and choose to increase either DEX or WIS by 1. Full race halflings also increase their DEX by 1 and choose to increase either WIS or CON by 1, while full race gnomes increase their INT by 1 and choose to increase either DEX or CHA by 1.
age: Small Folk have natural lifespan between 80 and 120 years.
Size: Small
speed: 25 ft
Languages: Any granted by their cultural background.
race features:
Hybrid Features:
Grace of the All-Mother:
All small folk have advantage on saving throws against being frightened, and they are resistant to phychic damage.
Small Folk Nimbleness: Small folk can move through the space of any creature that is of a size larger than theirs.

Full Race Features:
Small Folk's Luck:
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Stealth of the Little Folk: Halflings can attempt to hide even when they are obscured only by a creature that is at least one size larger than them.
Gnomish Aether resistance: Gnomes have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Lifespan
105 years
Average Height
125 cm - 157 cm
Average Weight
35 - 65 kg

This species has multiple parents, only the first is displayed below.
All parents:

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