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Giantslayer Timeline

  • 3708


    Sky Citadel of Koldukar taken by the Orcs
    Disaster / Destruction

    The orc warlord Belkzen besieges and takes the dwarven Sky Citadel of Koldukar, later renaming it Urgir.

  • 4715

    21 Rova | Torawsh

    16.1.1 Ruby's Nameday Celebration
    Life, Milestone

    Tuesday Ruby's Nameday celebration.   We play tug of war against the brothers Grath and others of the Militia with us on Ruby's side.

    Location
    Trunau
    More reading
    Giantslayer AP
  • 4715

    21 Rova | Torawsh
    4715

    25 Rova | Torawsh

    16.1.0 CH 1 The Defense of Trunau
    Military action

    The Defense of Trunau

  • 4715

    22 Rova | Torawsh

    16.1.2 Harvest Festival ambush at night
    Expedition

    Today we were awakened by the townsfolks freaking out. It seemed, at first that Rodrik's had committed suicide, but something seemed off.. he was so happy the night before so went spent the day looking around town for clues, and questioned many people   On the way to to Brinya's lodging we are attacked by a small pack of diseased young wolves.   At night we were ambushed by some FREEDOM TOWN ASSASSINS from Free Town to the north.

  • 4715

    23 Rova | Torawsh

    16.1.3 The Plague House and Siege of Trunau Thursday Night

    We spend the day again seeking more answers in Trunau, Dayz spends the entire day questioning the assassins.   Thursday night we decide to go check out the Plague House, at sunset.   That sucked.   Adler almost died because we scattered. He limped his way into town, only to find an army of Orcs was besieging the place.   We had to be raised up by ropes and pulleys into Trunau. We spent the night doing hard battle within town rescuing many of my fellow villagers and some of the guards that used to tease me for being a cartographer.

  • 4715

    24 Rova | Torawsh

    16.1.4 The Siege of Trunau lifted, Ancient Relics see the light of day

    We clear the Trading Rocks. Crusher Falls into the Hopespring. Elbow drops as he blows up a giant skeleton with himself while caught in a rage. We enter the Tomb of the King, recover ancient relics.   Adler is given Brinya's Love Zaxel is given both the Hammer Agrimmosh and Uskroth's Armor

  • 4715

    25 Rova | Torawsh
    4715

    25 Rova | Torawsh

    16.1.5 A day of Rest and Relaxation
    Life, Publicity

    We spend the day resting and celebrating.

    Location
    Trunau
  • 4715

    26 Rova | Torawsh 13:00
    4715

    1 Neth 06:00

    16.2.0 CH2 The Expedition is Launched to Redlake Fort
    Military action

    Chief Defender Halgra of the Blackened Blades approaches us with a request.

  • 4715

    26 Rova | Torawsh 14:00
    4715


    16.2.1 Expedition to Redlake Fort
    Expedition

    Trunau’s Council of Defenders is worried that the town’s orc troubles are far from over. To that end, Halgra asks the Heroes of Trunau to go to Grenseldek’s lair—an abandoned outpost near the River Esk called Redlake Fort—and deal with the giant chieftain and her orc tribe before they can attack Trunau again.   We leave an hour after noon. we ride north upon the council's yak's along the trail for six hours, spend the night camping out.

  • 4715

    28 Rova | Torawsh
    4715

    28 Rova | Torawsh

    16.2.2 Meeting Captain Raag Bloodtusk at the docks on the Kestrel River
    Population Migration / Travel

    We ride north for a full dozen miles arriving at the river docks shortly before sunset.   We meet the captain and are assigned duties and then we set sail with the mornings "tide".

  • 4715

    29 Rova | Torawsh
    4715

    1 Lamashan

    16.2.3 Sailing north along the river Kestrel for 3 days

    Everything that could go wrong did. We are not cut out to be sailors. or cooks or fishmen or even row for that matter.

  • 4715

    1 Lamashan 9:00

    16.2.4 River Drakes attack and we press into the bilges

    We are attacked by river drakes in the morning.. and an ambush later afternoon. we chase her into the bilges but she gets away.   The Huntress Melira tried to ambush us in the bilges, we were able to kill her companion Chokehold a viscous Constrictor Snake that was huge!!!!

  • 4715

    2 Lamashan
    4715

    5 Lamashan

    16.2.5 We Rescue Lady Calrainne and sail onwards another 3 days

    We Rescue Lady Calrainne and decide not to follow up and go to her keep.

  • 4715

    6 Lamashan
    4715

    9 Lamashan

    16.2.6 We come to a Merrows Dam across the river and we sail another three days

    The Merrows Dam across the river. we come to shore and scout up the riverbank in the woods. we take them from a distance, almost die as we close in on them.   then we continue onwards with the ship being towed by horses along the shore for three more days until we reach our landing.

  • 4715

    10 Lamashan
    4715

    10 Lamashan

    16.2.7 Melaria's Revenge ambush at the Thorn Circle Landing

    Melaria's Revenge ambush at the Thorn Circle Landing. then a very Tough Hydra fought, Ingird Rescued, Mossmoon spoken to, and Lantern Charged.

  • 4715

    11 Lamashan
    4715

    18 Lamashan

    16.2.8 Past the ancient Menhair, into the Vault of Thorns and back home

    Past the ancient Menhair, into the Vault of Thorns. Time works differently in here. Trouble Leaping across the lily pads and battling the very very hungry dragonfly. We push deeper into the vault of the thorns.   Battle for the heart of thorns.   Seed Items. and Depart Vault of Thorns. Survivors Day We return from the Vault

  • 4715

    19 Lamashan
    4715

    20 Lamashan

    16.2.9 Over Bastion Day we travel overland and encounter a patrol outside of redstone fortress

    we travel overland for two days and encounter a patrol outside of redstone fortress.

  • 4715

    21 Lamashan
    4715

    21 Lamashan

    16.2.9.2 Assault on Redstone Fortress
    Military action

    we assault the redstone fortress from the north over the wall. In the morning we made a deal with an orc general, freed umlo and slain most of the sentries on the walls and towers.   Noon We breech the redstone keep.   1230 We Breach and Assault Grensledick   1235 We find a dusturbing Feast below the Keep.   1240 We go past the Cauldron and against Gutterunch Gore.   1250 We head outside and are of course ambushed by the orc general. we reclaim the fort from the orcs, recuse the body of Fabian and put his ghost to rest.

  • 4715

    22 Lamashan
    4715

    22 Lamashan

    16.2.9.3 We spend the day resting and recoving before heading back to trunau with the proof that we have slain Grensledek

  • 4715

    23 Lamashan
    4715

    30 Lamashan

    16.2.9.4

    It is fairly smooth sailing on the return to trunau. The captain was grateful and promised to speak of our prowess to his cousins. we arrive mid morning on the 30th and rode the council yaks back towards trunau, stopping again at the waystation by the road. it has been rebuild and enlarged. There is even a squad of militia patrolmen staying the night. They are new all recruits since the raid. They also dont notice my uniform. It seems alot of nearby homesteads were razed also before the siege. One of them rides into town to tell the council we have returned.

  • 4715

    31 Lamashan
    4715

    31 Lamashan

    16.2.9.9 Return to Trunau

    We return to Trunau Victorious in our mission.   A night of rest.. perhaps drinking. my half brother and sister are still safe.

  • 4715

    1 Neth 12:00
    4715


    16.3.0 Forge of the Giant God

    We spend a couple of days in Trunau before heading out on our most dangerious expedition yet.

  • 4715

    1 Neth 13:00
    4715

    6 Neth

    16.3.1.1 Traveling across the Clenched Fist's Lands
    Expedition

    We set forth on food from Trunau headed to the lost tomb of the fabled silverhanded giantslayer.   For six days we trudged across the lands, following where the geodes lead us. We arrived, not having seen a single soul on our travels.

  • 4715

    7 Neth
    4715

    7 Neth

    16.3.1.2 Enter the Tomb of Nargryn Steelhand
    Discovery, Exploration

  • 4715

    8 Neth
    4715

    10 Neth

    16.3.1.3 three days overland following a stream in the mountains

    we travel overland south and east to reach the valley following a stream.

  • 4715

    11 Neth
    4715

    13 Neth

    16.3.1.4 We find and rescue a baby from a Troll trying to get it, then continue down the stream 2 days

    we come to a cabin in the woods with a baby that a giant is trying to get from the second story. we slay the advanced troll, rescue the baby.

  • 4715

    14 Neth
    4715

    14 Neth 15:00

    16.3.1.4 we come to shindermans fortune, then go cyclops hunting, then find the valley

    follow river carrying baby. come to Mining camp of shindermans fortune around noon.   head north find Cyclopse Gsurak and the orgre Picknik. we end up rescuing 7 miners from shinermans bounty. return them to town..   mayors wife, grandma of the baby tells us her husband and others of the village are in the valley to the west.

  • 4715

    14 Neth 18:00
    4715

    16 Neth

    16.3.2.1 Arrive in the MInderhal's Valley and follow the river south for 2 days before encountering anything

  • 4715

    17 Neth

    16.3.2.2 twin bighead giants and a rift drake

    fight 2 big headed giants and a rift drake

  • 4715

    18 Neth
    4715

    18 Neth

    16.3.2.3 Attacked in the Middle of the night, continuing south along the river

    we travel south along the river and are jumped by both a preyton and a hill giant in the middle of the night

  • 4715

    19 Neth
    4715

    19 Neth

    16.3.2.4 we found a stinky cave, lets go inside it

    we travel south along the river and find a stinky cave, we go in and are jumped by a Chimera.

  • 4715

    20 Neth
    4715

    20 Neth

    16.3.2.5 Following the valley heading towards the tallest peaks

    we travel south to a good place to climb, we find a valley that leads where we want to go.

  • 4715

    21 Neth
    4715

    23 Neth

    16.3.2.6 The giant staircase and thru the tunnel

    21 Neth We travel south to a good place to climb, we find a valley that leads where we want to go. spending the night we claim the stairs in the morning. 22 We arrive at the giant staircase and do battle with some cave giants. 23 Neth We push into the cave and find some trolls inside a shitty room. We have pushed into the heart of the cave and Walled of stone off the bat chamber, discovered paintings of magical power and discovered histories long forgotten. we also fought a cave giant.

  • 4715

    24 Neth
    4715

    24 Neth

    16.3.2.7 First time into the recruitment center

    we have pushed past the cave and snuck in the back door so to speak to the giants recruitment center. we kill the butcher and alchemist outside the Forge.   we kill the HIll Giant Meadery and the twin stone giant recruits. find Ettnia slag giant priestess. tells us how to relight the forge.   Spend night with the giants of slag.

  • 4715

    25 Neth
    4715

    27 Neth

    16.3.2.8 We spend the night in the cave again

    we exit and head back to the cave. spend night in middle of cave. zaxel walls of stone the area we are in. uses stoneshape to make small passage out for us, reshapes it shut so the painting are hidden again.   the next day we head west to the river and camp where we did on the 21st.  decent basecamp set up now. good fishing.  we learn how to create rafts from driftwood using the magic of nature.

  • 4715

    28 Neth
    4715

    28 Neth

    16.3.2.9 First day on the rafts, we find an ancient city

    we head south using rafts, fight Hill Giant and Ogres in the ruins of a slag giant city.   We continue south and sleep at the bend camp.

  • 4715

    28 Neth 11:00
    4715

    28 Neth

    16.3.3.1 Into the Sunken Temple and back to the elbow

    Just before midday we head into the Sunken Temple and find the Blessing.   we return to the basecamp on the elbow to spend the night.

  • 4715

    29 Neth
    4715

    1 Kuthona

    16.3.3.2 We head north along the river, sailing peacefully for three days before we swing east up a smaller branch

    We sail north and sleep where we did on the 20th. We sail north and sleep where we did on the 19th. We sail north and sleep where we did on the 18th.

  • 4715

    2 Kuthona
    4715

    2 Kuthona

    16.3.3.3 Past the Painted rocks and rescuing villagers

    We sail north and east ending the night past the painted rocks.   We rescue a second set of miners from the village north of here sleep safe. Throne and some of the others go to escort them home. returning to meet us in a few days.

  • 4715

    3 Kuthona
    4715

    3 Kuthona

    16.3.3.4 Aduromi's Chapel

    We sail north then head to Aduromi's Chapel. fight fire giant, crazy plants. recover giant bag of holding, and the fire geodes. continue east and sleep.

  • 4715

    4 Kuthona
    4715

    4 Kuthona

    16.3.3.5 Past the Elephant sized spiders, into the rift valley

    we sail east find tracks of a patrol, see ogre spiders (size of an elephan!!) we let them be so they can keep eating giants.   enter rift valley. spend night halfway into the valley.

  • 4715

    5 Kuthona 01:00
    4715

    6 Kuthona 02:00

    16.3.3.6 Drakewatch

    Dog Watch. 10 fire drakes being chase by spire drake. spire kills 4 fires, they become wraiths. we kill spire/wraiths.   pause to catch breath.. Fire drakes thank us and tell us 3 more spires are coming. in less then a minute. we kill spires. fires are happy/sad.

  • 4715

    5 Kuthona 12:00
    4715

    6 Kuthona

    16.3.3.7 Jogrothir's Rest, Broodmother, Drakesbane Horn

    Sail southeast to Jogrothir's Rest we kill the spire drake brood mother. recover drakebane horn. and return to party with relics.

  • 4715

    7 Kuthona
    4715

    8 Kuthona

    16.3.3.8 The Drakes Cave and to the Yoddler

    head to drakes cave so we can help their brood mother. we fight cave giants. rescue her. they promise if we deal with the big dragon they will help us to relight the forge.   its an old mine.. We head north to see where Joose had flown off to, the drakes come with us. He got distracted with a yoddler in the middle of combat and flew off.   He had found a Stone Giant Druid tending a grove.   We spent the night and the next day with him. we learned alot.. every animal and bird could speak.

  • 4715

    9 Kuthona 08:00
    4715

    9 Kuthona 9:00

    16.3.3.9 Through the Trilithon Gates and into the swamp
    Discovery, Scientific

    We learn the secret of the Trilithon Gates.

  • 4715

    9 Kuthona 13:00

    16.3.4.1 We find the Temple and a half elf in a cage

    We travel for a couple of hours in the swamp, before we find the Temple that holds the magical clay that we need to line the forge with.   We find a halfelf inside of cage. It seems that the giants caught him while he was trying to steal a couple of wyvern eggs. I hand him my traveler's tools so that he can try and pick the lock of the cage. He manages to a split second before Adler swings Gorums thorn into where the lock and cage was.   Between Adler, Luna and Varros we managed to push open the heavy, ancient stone doors. but not before pouring a pair of oils of silence upon each door. Not that it mattered much as the light from doors shone forth inside. Illuminating four torch bearing ogre's and the evil slag giant sorceress that captured and kept the halfelf we found in the cage singing and dancing, she is performing a ritual of some sort..

  • 4715

    9 Kuthona 1310:00
    4715

    11 Kuthona 600:00

    16.3.4.2 Into the Shrine of Fandarra and back to the Forge of Minderhal
    Discovery, Scientific

    We spent some time preparing to head inside and talking about magical powers and various abilities we had at our beck and call now..
    Inside we fought 4 ogre recruits. 1 slag giant sorceress, 3 benoian clay statues containing worm swarms.. ..it was gross, everything exploded in bursts of puss and worm covered gore, nurgles rot infected two of us, but thankfully daemon was able to remove it.

    we found five giant bags but did not poke thru them as of yet. simply tossed them into the cart that Dredok claimed as his own.

  • 4715

    11 Kuthona 12:00

    16.3.4.4 Ambush in the Meadery Report
    Military action

    We speak with not just each other but an actual living not breathing AntiChamber! IT told us about the giants inside and the ogre. it really did not like the chamber, it had been apart of it but outside.. trapped outside of the doors for thousands of years people and stuff just moving through and never once stopping to talk to it.. it thanked us.   Then we killed alot of giants in the big chamber which was a meadery. So then we drank some and moved on.

  • 4715

    11 Kuthona 12:00

    16.3.4.6 clearing the first floor of the forge
    Military action

    The next minute and half was.. intense. We went into the next chamber it was the former Chapter House.

  • 4715

    11 Kuthona 12:00

    16.3.4.7 Taking of the Tower Part
    Military action

    We take control of most of the tower.  Its tough.. we almost die a couple of times..

  • 4715

    11 Kuthona 12:00

    16.3.4.3 Returning to the Forge!
    Military action

    The next few entries are over the next few minutes.. We reclaim the forge.. almost silently.. Then We paused a moment to talk with an Anti-Chamber.

  • 4715

    11 Kuthona 12:00

    16.3.4.8 The Inquisitors chambers The Full Battle Rages
    Military action

    We recuse a couple of humans, Kill the Inquisitor General and the Giant Dragon.

  • 4715

    11 Kuthona 12:00

    16.3.4.5 Ambush in the Meadery Report
    Military action

    Zaxel, Varr'os and Luna deal with a couple of ogres that were hiding in the privies.. easy peasy.. they should have surrended

  • 4715

    11 Kuthona 13:00

    16.3.4.9 Rekindling the Forge of Minderhal/Torag Report
    Technological achievement

    We perform the Ritual to relight the forge. We are betrayed.  We kill the giant that betrayed us. We are victorious. We have decided the future. We are all thrown for a loop.

  • 4715

    11 Kuthona 14:00

    16.3.5.1 Resizing items and moving onwards from the forge.. some heros remain to protect the place.
    Expedition

  • 4715

    12 Kuthona 14:00
    4716

    22 Abadius

    16.3.5.2 Traveling through the MIndspin Mountains
    Expedition

    We travel to the hamlet of Shinnerman's Fortune.
    We travel to Sky Citadel of Janderhoff.
    The Elves in the party travel back to Trunau and onwards to Celwynvian.
    The Dwarf in the party Janderhoff.
    The others visit a market and send letters off.
    The party travels back to the Forge of Creation with an army.
    The party travels south to the village.

  • 4716

    22 Abadius 08:00
    4716

    22 Abadius 23:00

    16.4.1.1.1 Welcome to Skirgarrd Village
    Military action
  • 4716

    23 Abadius 1830:00
    4716

    23 Abadius 1930:00

    16.4.1.1.2 Exploring Skirgaard and learning the ways of the upper peaks.
    Military action

    The others pointed out that the elf lady was a dragon.. they were not specific as to what color of dragon she was.   We took the tower...   We ran into a patrol..   We prepare to scout the barracks..

  • 4716

    23 Abadius 1930:00
    4716

    23 Abadius 2000:00

    16.4.1.3 Later in the NIght in Skirgarrd
    Military action

    We assaulted what we thought was a barracks, it was a brewery. We took a few things then rigged the whole building to explode with fuses and timers about the time we get to the western side of camp to draw everyone's attention over to the east allowing us to slip in undetected.

  • 4716

    23 Abadius 2030:00
    4716

    24 Abadius 200:00

    16.4.1.4 even later in the night
    Military action
  • 4716

    24 Abadius 200:00
    4716

    25 Abadius 1930:00

    16.4.1.5 Returning to camp after the chaos we have caused
    Military action

    Daemon using magic teleports the bulk of the party back to the sylvan hideaway.
    Dredoc flies off on his broom.
    Adler takes off with his winged boots, zooming about the air above the camp letting loose with volleys of arrows wounding dozens if not scores of the giants, we are sure he slayed a few but with the chaos it is hard to tell.
    We spend a full day and night and the next day resting within a few Sylvan Hideaway's and to lull the giants into a false sense of security and then head north to the mines and forge where we were ambushed in the midst of looting the place.

  • 4716

    25 Abadius 1926:00
    4716

    25 Abadius 1800:00

    16.4.1.6 The Mines and the Forge
    Military action

    We disrupt the mines.
    We take the forge.

  • 4716

    25 Abadius 1931:00
    4716

    25 Abadius 2000:00

    16.4.1.7 We deal with a pair of ambushes
    Military action

    We deal with the remoraz.
    We deal with the patrol.

  • 4716

    25 Abadius 2001:00
    4716

    25 Abadius 2030:00

    16.4.1.8 Watchtower, Giant-Centaurs, Patrol, Alarm Sounded
    Military action

    We take the watchtower.
    we see the slave pens.
    we take the stables.
    we ambush a patrol.
    an Alarm horn is sounded.

  • 4716

    25 Abadius 2031:00
    4716

    25 Abadius 2359:00

    16.4.1.9 Returning to the Hideaway, Speaking with Sarenrae, Stargazing
    Metaphysical / Paranormal event

    We withdraw back to the Hideaway.
    We speak with Sarenrae.
    I observe the Moons and Planets.

  • 4716

    26 Abadius 1926:00
    4716

    26 Abadius 2100:00

    16.4.2.1 Renfear and The Temple of Undead
    Military action

    We speak with Renfear.
    WE sneak into the Temple

  • 4716

    26 Abadius 2101:00
    4716

    26 Abadius 2200:00

    16.4.2.2 The Temple of Urgathoa and Into the Frost Drake Caves
    Military action

    We finish exploring the Temple of Urgathoa, set fires within and prepare an explosion for a couple of hours from now.
      We then travel north into the drake caves and do battle with them, pausing as one attempts to flee away to the south being chased by Adler.

  • 4716

    26 Abadius 2210:00
    4716

    26 Abadius 2359:00

    16.4.2.3 Beyond the Drake Cave and destroying the Wickerman
    Military action

    We find the rest of the party in the drake cave.
    We examine the ice wall and plan to return with a wall of fire to melt it and take the time to butcher the drakes.
    We go to the Wickerman and destroy it.
    We go back to the sylvan hideaway.
    Zaxel made me gaseous i saw something near the temple and drifted by to scout it out. recovering a dead human from within and saw a Tomb Giant dragging the corpse of dead undead into the stone doors beyond the wickermans.. into the Tomb.

  • 4716

    27 Abadius 15:00
    4716

    27 Abadius 30:00

    16.4.2.4 Daemon's Journal
    Miscellaneous

    26th of Abadius, 4716

    Tackling the Colossal Wickerman

    by Klark Daemon

  • 4716

    27 Abadius 130:00
    4716

    27 Abadius 200:00

    16.4.2.5 Varr'os Reminds the others what all we have accomplished and why we are here at the Village in the First place.
    Miscellaneous
  • 4716

    27 Abadius 1847:00
    4716

    27 Abadius 1851:00

    16.4.2.6 Rescuing Dire Bears, Killing Giants, Grinding up the Icewall, AMBUSHED by frost Wyrms, Discovering a secret passage into the TOMB.
    Military action

    Skirgarrd Village.
    Lat: +47.3456
    Long: -16.8475
    Sunset: 18:47   Event 1: 1847 Astronomical Twilight ( https://dungeonetics.com/golarion-geography/ephemeris.html ) Dire Bears attacked by three giants. (took 4 rounds) Event 2: 1849 Travel to cave : 3 minutes pass
    Event 3: 1850 Fire Wyrms took 1 minute.

  • 4716

    27 Abadius 1851:00
    4716

    27 Abadius 2100:00

    16.4.2.7 Into the tunnels behind the ice wall
    Expedition

    We explore into the ruins behind the ice wall.. what dangers will we face?

    Session Report
    Read Session Report
  • 4716

    27 Abadius 2101:00
    4716

    27 Abadius 2230:00

    16.4.2.8 Inside the Crypt
    Expedition

    We press deeper inside the crypt. I thought i heard movement behind the door.  We cautiously open it to find.. a couple of empty sleeping mats and two frost giant bags.   We move down the hall to the left coming a Locked door, which was a simple matter for us to open.  Inside we found a crazy scary laboratory for.. flesh-sculpting.  Two huge tanks of embalming fluids.  We are faced with a Tomb Giant named NEPHANDROS and the two Gluttoner's he has sculpted to defend the place. a fierce battle in which we were pretty messed up.. most of us near death at the end of the battle.     After the battle was over we discovered a secret chamber containing a locked chest, we were able to dispel the magical trap via a bypass switch that was obvious to the most casual observer and unlock it.. gathering its contents we headed out of the drake cave to the new location we had picked out for the Sylvan Hideaway.   We use the ring gates to sell the items we have found and purchase a few more things that will be helpful.  Then we sleep for the night and the day passes.

  • 4716

    28 Abadius 2000:00
    4716

    28 Abadius 2259:00

    16.4.2.9 Triple strike to the village
    Expedition

    Today a fair bit happened.   First we struck into the Gristlemill and ambushed one of the frost giants, a barbarian named Margrunda but she died easy. Daemon took control of the second frost giant, who had not completed his courses yet to become a barbarian and sent him along with the slaves back to the pens, with the thought that we would be there in a couple of hours and it would help to have one of the guards inside on our side. We also found a dwarven priest a drugar.. who claimed all his equipment was within the Tannery and begged us to assist him in acquiring it. We rigged an explosion to go off in 15 minutes.   So next we flew south on wings of the winds to arrive at the Tannery. Preparing an ambush for the giants inside a single frost named Lachnir, aided by two hill giants who died so quickly we didn't get their names. We found Rorot's equipment and gathered up most of the salvageable hides from the room.. after all the animals had already been slaughtered. we rigged a second explosion to go off in 10 minutes.   Next we decided to go after the Chief of the camp and strike at his longhouse up north below our new hideaway location. We faced two frost giants and a cyclops, in each of the side chambers and met up with a Druidess who as going to challenge the chief by herself, she joined our group and we then did battle with the five frost giants thanes feasting with Chief Greganor. It was a hard tough battle but I ended up with 9 more frost giant beards.   After the battle in his bedroom we found an old dwarf cowering under the bed, but something was off with his mannerisms. Dredoc and Zaxel both dispelled the magic upon him.. to reveal an angry red dragon who roared his outrage at us. Only Zaxel stood tall, the rest of us fled back to the feasting hall where daemon was able to transport us via a dimensional doorway to the east in the woods outside the slave pens.   We take a moment to gather our breath and watch as the red tears out of the roof of the longhouse and turns back down to set the whole building on fire.. almost perfectly times the explosions go off first in the Tannery and second in the Gristlemill, lighting the camp up almost as bright as day.   Quickly and silently we ambush the guards.. as we get closer we notice the slaves and giant we sent here earlier are all dead upon the ground.  We gather the skull of the dead slaves to raise in a few days and head into the slave camp...  We find of all people melisandra who agrees to a truce while at the camp.  We arm former slaves including her.. Daemons Elven friends arrive and teleport the slaves away to freedom.    We head to the Sylvan Hideaway and sleep for the night as everyone is tired and drained of magical potential.

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    29 Abadius 2000:00
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    29 Abadius 2359:00

    16.4.3.1 Into the Tomb Again
    Expedition

    We head back into the Tomb and face both a Flesh Golem and a Baelnorn.   We faced two undead frost giants who tried to ambush us but failed. we re-re-secured the entrance.   We headed into what we thought was a stable but it looked empty.. I yelled that i claimed this place for Koldukar and was promptly charged by an undead mammoth named Soulgorger behing ridden by a Huge frost giant who skewered me and almost killed me. thankfully the others had my back and were able to kill him.. as all four shots of the seed rifle were duds.   Then we go to the Great Hall where we are ambushed by a DECAPITANT LORD and two undead frost giants, after the battle we were also ambushed by a frost wyrm.   we followed the wyrms tunnel and created a new hideaway underground where we spent the night.

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    30 Abadius 2000:00
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    30 Abadius 2359:00

    16.4.3.2 Deeper into the Tomb we go
    Expedition

    We are charged by the spirit of a great giantslayer Akargrim to kill the giant that killed him with his axe.   We go north and face ANTHURIM RIMEBEARD, a devourer who tried to eat our souls.. but alas we killed him quickly and didnt get too hurt.   Going thru the eastern doors we find a large cavern filled with a blizzard.  Daemon works some weather magic while we go to the chamber of the peers.   As we enter the chamber one of the peers (an ice encrusted giant partial frozen in place from centuries of slumber and ice encasing them) the axe of Akargrim begins to glow and turns into a Vorpal weapon.  Hhurrun Springbane awakens and gasps.  three others of the peers awaken and close towards us.  Quickly though the room is filled with clockwork walls and a ring of fire.  between combined arms fire and magical fire the undead generals die quickly. Save for the last.. Grumog has been awaiting the ring of fire to die down, it does as katana looses her concentration.  Grumog charges HHurrun and with a perfectly declaired swing chops his head off the with the vorpal quality of the axe confirmed.   We find a tome of Stone Golem Creation hidden behind one of the Thrones.  Dredoc creates a masterpiece of painting (Natural 20+21) using Marvelous Pigments and between him and Zaxel they read the tome bringing a semblance of life to the statue that he painted to look like Adler, though he has been named Leroy.   We return to the skulls and speak with Akargrim. He thanks us and uses the last of his lifeforce to grant the Axe the giant bane quality ontop of the Vorpal quality it has.  At offers to raise them, the skulls all decline asking that their weapons be returned to family or next of kin and are themselves going off to become Petitioners to the Great Beyond to wherever the scales of fate decree they go.   We head into the Temple of Urgotha and deal with Onephexia and her cronies.  She has raised Dybellos yet again.. third time we have faced this monstrosity.. this time we burned all of the bodies and left nothing to chance.     We sleep the night so that Zaxel can spend a day consecrating and hallowing the temple.. dedicating it to both Brigh and Minderhal.

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    31 Abadius 800:00
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    31 Abadius 2359:00

    16.4.3.3 Battle for the Throne room of Skirgotha
    Military action

    We face SKIRKATLA within her throne room. Two witchfires known as the NORMUGRUU SISTERS, two Baykoks, Three Giant mohrg's   We win, it is almost too easy.   We spend the rest of the day making sure we have gathered everything of value from this place, we do know there is one more frost wyrm around below.. but it has not troubled us.. perhaps it is aware that we have slain the other five of the swarm and is guarding eggs.   Only time will tell.   We leave to discover...

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    1 Calistril
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    1 Calistril 01:00

    16.5.0.0 The Anvil of Fire

    We have decided to follow up and head to the Ashpeak training facility where Volstus is summoning the best of the best of all his giant forces.

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    1 Calistril 02:00
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    7 Calistril 07:00

    16.5.0.1 Travel to Glimmerhold
    Population Migration / Travel

    We travel overland through the mountains heading southwest to the dwarven trade outpost of Glimmerhold.  Negotioning with the Forgekeeper we purchase a building to use to as a Shop to sell all of our future loot and treasures at full value.  We hire a Cabal of Magesmiths to work the shop, as well as a team of thugs to keep the place safe, also we build a stable and a very nice bunk house with a bath and showers.   We spend a day just relaxing in town and cleaning the grime of months off us.

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    7 Calistril 08:00
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    15 Calistril 08:00

    16.5.0.2 Travel to Kragganon
    Population Migration / Travel

    We travel south south east to Kraggodan where we meet with the Prince who is to be coronated in two weeks time.  He agrees to allow us to open a gunsmithy within his city and to train his guards in the basics of slinging a gun.  We teach them to make Pepperbox Rifles, Pistols and Double barreled shotguns.   The reason for opening this shop is they have been one of the few forces to successfully repel the forces of the Hobgoblin kingdom to the East and South in former the former providence of Cheliax and we want to give the dwarves as big of an advantage as possible.  They have salt pepper, guanno, magnesium, and other alchemical supplies to make into some bullets that should help.   He told us that dragons of all colors had been surging towards Ashpeak over the past couple of weeks.

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    16 Calistril 08:00
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    20 Calistril 12:00

    16.5.0.3 Travel to Ashpeak
    Population Migration / Travel

    We head mostly East a hair north to the Volcano of Ashpeak.