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Dhuma (Doo-mah)

Nestled within the cradle of the Zandari Mountains and caressed by the enigmatic Lustra Marr sea lies the Desert Kingdom of Dhuma. While its name might conjure images of an arid and lifeless expanse, Dhuma is a land of surprising diversity and untold wonders. Its tapestry of culture, terrain, and peoples is as intricate as the carvings on an ancient temple wall.  

The Varied Landscape:

Dhuma defies expectations at every turn. Near the meandering rivers and along the generous coast, the land bursts forth with fertility. Lush, vibrant farmlands extend as far as the eye can see, nurtured by the life-giving waters. To the east, the rugged Zandari Mountains and their karsts yield precious ores and gemstones, coveted treasures that fuel the kingdom's wealth.   The coastal regions, locked in an eternal embrace with either desert or mountain, are home to bustling port cities, their spires reaching toward the heavens. These cities are the lifeblood of trade, their docks teeming with merchants from distant lands, exchanging goods and tales under the watchful gaze of Dhuma's leaders.  

Major Cities

Karnak: The largest port city, known for its towering spires and bustling markets. Karnak is a melting pot of cultures, with merchants from across Tanaria exchanging goods and tales under the watchful gaze of Dhuma's leaders.
Ankhora: Situated at the delta of one of Dhuma's major rivers, Ankhora is the nation's capital. It is renowned for its fertile lands and serves as the administrative and cultural heart of Dhuma.
Kha'Zadun: Home to the Arelian Keep and the Order of Arelian. This city is a center of learning and magic, where new recruits come to train and the Order's headquarters are situated.
   

The Mirage of the Western Desert:

  Stretching like an endless sea of golden grains to the west, the desert is both a barrier and a realm of fascination. While it is vast and arid, seemingly inhospitable, settlements cluster around oases like jewels in the sand. These vital water sources make trade and travel possible, their presence a testament to the resilience of Dhuma's inhabitants.  

A Mosaic of Inhabitants:

  The people of Dhuma, like the land itself, defy stereotypes. Orcs, humans, Leonin and numerous reptilian races call this kingdom their home. Yet, it is the Orcs and Leonin who stand at the helm, their clans dividing the land into territories. Leadership in Dhuma is earned through combat, and it's a position that knows no bounds of gender or race. This ever-shifting leadership complicates alliances with other kingdoms, as no one can predict how long a ruler will maintain their throne.  

Leadership and Governance

Election Games: Dhuma's leaders are chosen through rigorous Election games, where individuals from any race can prove their strength, intelligence, and leadership abilities. This system ensures that the kingdom's ruler is the most capable, regardless of their background.
Council of Elders: A council consisting of representatives from various races and factions advises the leader, ensuring that all voices are heard in the governance of Dhuma.  

The Rhythm of Change:

  Dhuma thrives on its dichotomies. Nomadic Orcish traditions, merge seamlessly with the more sedentary Leonin warrior culture. These alternating powers result from trials of strength and intelligence, each leader bringing their unique vision to the throne. This shifting dynamic keeps the kingdom in a perpetual state of transformation, as the values, traditions, and priorities of the realm pivot with each new reign.  

A Land of Mysteries and Conundrums:

  As the scorching sun sets over the dunes and the enigmatic Lustra Marr Sea caresses its shores, Dhuma remains a kingdom where secrets whisper through the desert winds. Its diversity, ever-changing leadership, and the enigmatic meeting of desert and sea continue to make it a land of intrigue, where the next oasis may hold treasure or trial, and the shifting sands guard secrets known only to the dunes.   In Dhuma, life is a dance between light and shadow, just as the kingdom itself is a harmonious blend of contrasts, a realm where tradition meets innovation, and the echoes of history reverberate through the corridors of time.

Key Historical Events

The Unification of Dhuma: The historic alliance that formed the foundation of the kingdom, merging orcish and Leonin societies.
The Great Drought: A period that tested Dhuma's resilience, leading to innovations in irrigation and water management.
The Trade Wars: Conflicts over control of key trade routes and resources.

Demography and Population

Orcs: 30%, Goblins: 20%, Humans: 15%, Ailouron (Tabaxi): 12%, Leonin: 10%, Gnolls: 8%, Avenarii: 4%, Other Races: 1%     22 births per 1,000 individuals annually, 14 deaths per 1,000 individuals annually

"In Unity, Strength; In Shadows, Wisdom."

Maps

  • Karnak
    Karnak, the largest and most vibrant port city in the Kingdom of Dhuma, stands as a testament to the realm's rich tapestry of peoples and cultures. Nestled along the shores of the Lustra Marr Sea, Karnak is a bustling hub of trade and commerce, serving as a gateway to distant lands and the heart of the kingdom's economic activity.

General Information

Name
Dhuma
Alternative Name(s)
N/A
Terrain
Arid, Desert, Low Mountains, River Islands, Wetlands, Kharst

Location

Tanatia, Material Plane
Points of Interest
Ankhora
Karnak
Arelian
Founding Date
Approximately 1,200 years ago
Type
Geopolitical, Kingdom
Capital
Alternative Names
The Desert Jewel, The Sunlit Sands
Demonym
Dhumans
Leader
Head of Government
Government System
Monarchy, Elective
Economic System
Mixed economy
Major Exports
  • Gold
  • Silk
  • Spices
  • Artwork
  • Medicinal herbs
Major Imports
  • Spices
  • Precious gems
  • Exotic fruits
  • Fine textiles
Official Languages
Neighboring Nations
Related Species

Key Locations

Arelian Keep: Located in Kha'Zadun, this fortress is the headquarters of the Order of Arelian. It is a place of training, strategy, and magical research.
The Grand Bazaar of Karnak: The heart of commerce in Dhuma, where traders from across the kingdom and beyond come to buy and sell goods.
The Royal Palace in Ankhora: The seat of power for the ruling leader, a magnificent structure that symbolizes the unity and strength of Dhuma.

Allies

Friendly

Dhuma
85
Kamulos
75

Friendly, Peace Treaty

Eouma
70
Dhuma
70

Story Hooks and Adventures

  The Missing Caravan: A vital trade caravan has disappeared in the Zandari Mountains, and the players are hired to find it and recover its valuable cargo.
The Throne in Turmoil: With the recent death of the ruler, the Election games are underway. The players must navigate the political intrigue and perhaps influence the outcome.
The Ancient Relic: An ancient artifact believed to be hidden in the Crystal Caves could shift the balance of power in Dhuma. The players must find it before rival factions do.
The Curse of the Oasis: Strange occurrences at the Oasis of Shimmering Sands have locals believing it is cursed. The players must uncover the truth and put the spirits to rest.
The Rise of a New Leader: The players can participate in or support a candidate in the Election games, facing challenges that test their strength, intelligence, and leadership skills.

Articles under Dhuma


  • 418 HE

    425 HE


    Selene the Visionary
    Political event

    Notable Achievements:
      Pioneered advancements in medicine and healing techniques. Promoted artistic endeavors, resulting in a cultural boom. Strengthened trade relations, leading to economic prosperity.

    Species
    Leonin
  • 425 HE

    432 HE


    Borak the Brave
    Political event

    Notable Achievements:
      Defended the kingdom from multiple invasions. Encouraged the development of martial arts and combat training. Strengthened the unity of the kingdom by promoting loyalty and honor.

    Species
    Orc
  • 432 HE

    439 HE


    Nara the Enlightened
    Political event

    Notable Achievements:
      Reformed the kingdom's legal code, ensuring fair trials. Promoted religious tolerance and harmony among different faiths. Improved the kingdom's defenses with strategic fortifications.

    Species
    Tieflings
  • 437 HE

    437 HE


    The Religious Harmony Decree
    Religious event

    Nara promoted religious tolerance and harmony, fostering peaceful coexistence among different faiths and belief systems.

  • 439 HE

    446 HE


    Jarek the Builder
    Political event

    Notable Achievements:
      Oversaw the construction of numerous public buildings and monuments. Expanded the kingdom's borders through peaceful annexation. Promoted education and established several academies

  • 444 HE

    446 HE


    The Peaceful Annexation
    Diplomatic action

    Jarek expanded Dhuma's borders through peaceful negotiations and annexation, incorporating new territories into the kingdom.

  • 446 HE

    453 HE


    Vasha the Unyielding
    Political event

    Notable Achievements:
      Led a successful defense against a coalition of hostile forces. Rebuilt several cities that were damaged in conflicts. Implemented policies to protect merchants and encourage commerce.

    Species
    Orc
  • 447 HE

    450 HE


    The Coalition War
    Military: War

    Vasha led Dhuma in a successful defense against a coalition of hostile forces, showcasing her strategic brilliance and unyielding resolve.

  • 453 HE

    460 HE


    Khalid the Strategist
    Political event

    Notable Achievements:
      Developed new irrigation systems, improving agriculture in arid regions. Strengthened diplomatic ties with neighboring kingdoms. Introduced strategic trade policies, boosting the economy.

    Species
    Leonin
  • 458 HE

    460 HE


    The Diplomatic Treaties
    Diplomatic action

    Khalid strengthened Dhuma's diplomatic ties with neighboring kingdoms, securing trade agreements and mutual defense pacts.

  • 460 HE

    467 HE


    Amara the Compassionate
    Political event

    Notable Achievements:
      Established numerous hospitals and healthcare centers. Advocated for the rights of the poor and disenfranchised. Promoted arts and culture, leading to a renaissance in Dhuma's cities.

    Species
    Elves
  • 465 HE

    474 HE


    The Cultural Renaissance
    Artistic creation

    Under Amara's patronage, the arts and culture flourished, leading to a renaissance in literature, music, and visual arts.

  • 467 HE

    474 HE


    Rakash the Fierce
    Political event

    Notable Achievements:
      Defended Dhuma against a major invasion from the west. Reformed the military, introducing new tactics and training methods. Increased the kingdom's wealth through mining and resource extraction.

    Species
    Orc
  • 468 HE

    471 HE


    The Western Invasion
    Military: War

    Rakash defended Dhuma against a large-scale invasion from western forces, demonstrating his military prowess and securing the kingdom's borders.

  • 474 HE

    481 HE


    Shalira the Swift
    Political event

    Notable Achievements:
      Improved the kingdom's infrastructure, including roads and bridges. Encouraged trade and cultural exchange with distant lands. Initiated the first environmental protection laws to preserve oases.

    Species
    Elves
  • 481 HE

    488 HE


    Tarek the Bold
    Political event

    Notable Achievements:
      Led successful military campaigns to secure Dhuma's borders. Expanded agricultural projects, increasing food production. Built the Great Library of Karnak, preserving knowledge and history.

    Species
    Leonin
  • 482 HE

    487 HE


    The Border Wars
    Military: War

    Tarek led Dhuma's forces in a series of military campaigns to secure and expand the kingdom's borders. These victories solidified his reputation as a strong and capable leader.

  • 488 HE

    495 HE


    Isera the Just
    Political event

    Notable Achievements:
      Implemented fairer tax policies. Promoted equality and justice, improving the legal system. Fostered peaceful relations with nomadic tribes in the desert.

    Species
    Human
  • 493 HE

    493 HE


    The Peace Accord with the Desert Tribes
    Diplomatic action

    Isera successfully negotiated a peace treaty with nomadic desert tribes, ending decades of skirmishes and fostering trade and cooperation.

  • 495 HE

    501 HE


    Rahek the Unyielding
    Political event

    Notable Achievements: He genuinely cares about his people, and this is evident in his policies and decisions aimed at improving their living conditions, education, and access to resources.
      Education and Scholarship: To preserve their knowledge and heritage, Rahek established academies and schools specifically focused on Leonin history and traditions. He provided scholarships to Leonin students to encourage learning.
      Social Programs: Rahek introduced social programs that aim to alleviate poverty among the Leonin population. These programs provide food, shelter, and healthcare to those in need.
      Protection of Leonin Land: He secured lands and resources for the Leonin, making sure their traditional territories remained intact. This allowed for controlled expansion and protection against outside threats.

    Species
    Leonin
  • 500 HE

    501 HE


    The Great Schism
    Civil action

    Tensions between Leonin and non-Leonin populations erupted into open conflict, leading to protests and clashes in major cities. Rahek's harsh crackdown on dissenters further deepened divisions within Dhuma.

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