Workshop of the Marquise
In this workshop, the Marquise crafted and experimented with constructs of iron. There are pipes and glass chambers in some of the smaller rooms here, though time and nature have destroyed parts of some of them. The the two westernmost rooms have remained in tact and above water.
At the far end, a soft glow on a raised step. There is worked iron and strewn about, parts and bits. Largely rusted over and eaten away by time.
A DC 17 Investigation, or Tinker's Tools check reveals that in the south room, there is something underneath the rubble. A form of iron, with gold joints and inlay. It appears to be some sort of golem. If disturbed it might wake.
This is the First Generosa of Ezmer Galvani. When she awakens she is blinded and unable to speak. Anyone damaging her or chipping away at her gold would be immediately attacked. As she takes damage the iron clamped over her face breaks away, at 75% health she is no longer blinded. At 50% health she can speak and reveal who she is.
At the far end, a soft glow on a raised step. There is worked iron and strewn about, parts and bits. Largely rusted over and eaten away by time.
A DC 17 Investigation, or Tinker's Tools check reveals that in the south room, there is something underneath the rubble. A form of iron, with gold joints and inlay. It appears to be some sort of golem. If disturbed it might wake.
This is the First Generosa of Ezmer Galvani. When she awakens she is blinded and unable to speak. Anyone damaging her or chipping away at her gold would be immediately attacked. As she takes damage the iron clamped over her face breaks away, at 75% health she is no longer blinded. At 50% health she can speak and reveal who she is.
Ezmer Galvani
Large Ghostbound Generosa, Wizard, Chaotic Good
Armor Class
Hit Points
Speed:
40 ft
STR
( -5 )
DEX
( -5 )
CON
( -5 )
INT
( -5 )
WIS
( -5 )
CHA
( -5 )
Languages Primordial
Ezmer is a 7th level Wizard
Type
Room, Common, Workshop
Parent Location