Monstrous Race: Shifters

Shifters, also sometimes called the weretouched or werekin, are a race of humanoids descended from interbreeding between Werecreatures and humans. Fierce and wild-spirited, shifters are feared by many as much as their shapeshifting brethren. Shifters resemble humans, their close brethren, but with distinctively bestial features such as sharp teeth, claws, pointed ears, or fur. Compared to humans, shifters are somewhat short, the average height range is 5.6–6.0 feet (1.7–1.8 meters), though shifters are lithe and strong and, as a result, were slightly heavier for their size, weighing 130–180 pounds (59.0–81.6 kilograms) most commonly. In many other ways, however, shifters look like humans. However, to a human's eye, the resemblance is less obvious than the differences. Unlike humans, shifters have flat, animal-like noses, larger than usual eyes that allowed them to see better in low light, heavy eyebrows, pointed ears, skin that is often of a brownish shade, and much more hair, also commonly brown, than is typical for the common human. Because of this, shifters, to a human, more closely resemble their werecreature ancestors, which is sometimes confusing and shifters are sometimes mistaken for true werecreatures, but a shifter can avoid this by shifting minor parts of their body to look like a normal human. Like their more feral brethren, shifters are capable of minor shapeshifting and can manifest animal-like traits when under stress, such as a tail, fangs, claws, wings, gills, and more. They adapt to whatever environment they are in.   Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this subrace could embody any creature known for its toughness. Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on tigers, hyenas, or other predators. wiftstride shifters are graceful and quick. Typically feline in nature, swiftstride shifters are often aloof and difficult to pin down physically or socially. Wildhunt shifters are sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their intuition, searching within. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities.  

On Tethys

As they are mixed with other Werecreatures, the Shifters find it hard to blend in with society. They would form many tribes and try to avoid other races as much as they could. The only notable places that have many shifters are those that would accept werecreatures in the first place. First is Krasnoyar, a nation of shifters that have bear-like features and many werebears among their ranks. Second is Mordavia which has some werebears and werewolves among the populace but in low numbers. Gollubash has many shifters as it is a nation of monsters, they accept everybody. Leeu'an find little Shifter presence as werelions and weretigers are known to be allies of the state. Many Warrior-clans of Venland have werecreature and/or shifter in their midst, sometimes even the whole clan is comprised of them like the rumors state with Great Clan of Ingolfing.  

First World

There were no Shifters among the populace in the First World as the Werecreatures were the only shapeshifting animal-folk.

Shifters

Ability Score Increase Base on Type
Size Medium
Speed 30 ft.

Age. Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old.   Alignment. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments.   Size. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Shifting. As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below. Once you shift, you can't do so again until you finish a short or long rest.   Languages. You can speak, read, and write Common.  

Shifter (Beasthide)

Ability Scores: Con +2; Str +1   Natural Athlete. You have proficiency in the Athletics skill.   Shifting Feature. Whenever you shift, you gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.  

Shifter (Longtooth)

Ability Scores: Str +2; Dex +1   Fierce. You have proficiency in the Intimidation skill.   Shifting Feature. While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.  

Shifter (Swiftstride)

Ability Scores: Dex +2; Cha +1   Graceful. You have proficiency in the Acrobatics skill.   Shifting Feature. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke opportunity attacks.  

Shifter (Wildhunt)

Ability Scores: Wis +2; Dex +1   Natural Tracker. You have proficiency in the Survival skill.   Shifting Feature. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you're incapacitated.
 

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