Water Elf
Also called sea elves, they are akin to mermen as land elves are to men. Found almost exclusively among heavy weed beds in quiet sheltered salty waters, they are great friends of the dolphins. They fashion caverns in lagoon bottoms and reefs where they live and work. They trade with land elves - metal goods (they are unable to forge underwater) for rare items found in the sea. For every 20 sea elves, there is a 50% chance that they are accompanied by 1-4 friendly dolphins.
- Aquatic elves use spears and tridents as weapons, usually in combination with nets. They do not use magic. They speak only elvish, but have been known to speak common.
- Seaweed affords little or no hindrance to their movement. They are excellent swimmers and get a normal movement in water.
- They are mortal enemies of sharks and Sahuagin , and will attack either if the elves outnumber them.
- They are friends to dolphins and land elves, and neutral to all others, except for fishermen, whom they dislike due to the number of sea elves snared in nets and killed mistakenly as Sahuagin by these ignorant humans
Civilization and Culture
Major Organizations
Beauty Ideals
Basic jewelry; shells, bone, wood. Copper, pearls, are not uncommon.
Common Dress Code
skins of water predators. Sharks, Seals,
Game Information
- advantage swim and boating checks. The make excellent sailors.
- They get all the same boons as Elf, but not the magic.
- No magic ability, they can use magic items.
- Trident preferred weapon: a spear gun (ranged), this shoots a short thin spear in the water at high velocity. close and short range 1d8 damage, long range 1d4.
- They are shy, so disadvantage to CHR reaction checks.
Genetic Ancestor(s)
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