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Ocean of Israa Plot Web

Ocean of Israa Plot Web

 

Cult --> Dragon --> Genie --> Artifact

  • 1) Players head North to the Cult of Asmodeus.
  • 2) Defeat the Cult and find a tome that details the desolation. Caused by a wizard that tried to enslave a genie. In her anger, she gave him the power of eternal life but bottled him in an artifact that sucked the life fromt he world around him.
  • 3) Rashid, Plume or Jam give guidance to find the one that can help to the East.
  • 4) They find the dragon and she gives them an empty dragon egg. The genie can move her essence to this vessel and eventually be born again without the shackles.
  • 5) The genie gives the party the location of the artifact and the means to undo the spell.
  • 6) The party finds the artifact, undoes the spell, releasing the wizard that they must now defeat.
 

Cult --> Genie --> Dragon--> Artifact

  • 1) Players head North to the Cult of Asmodeus.
  • 2) Defeat the Cult and find a tome that details the desolation. Caused by a wizard that tried to enslave a genie. In her anger, she gave him the power of eternal life but bottled him in an artifact that sucked the life fromt he world around him.
  • 3) The Genie tells them that she needs something from a Dragon to the East.
  • 4) They find the dragon and she gives them an empty dragon egg. The genie can move her essence to this vessel and eventually be born again without the shackles.
  • 5) The genie gives the party the location of the artifact and the means to undo the spell.
  • 6) The party finds the artifact, undoes the spell, releasing the wizard that they must now defeat.
 

Dragon--> Cult --> Genie --> Artifact

  • 1) Players head East to the Dragon
  • 2) The dragon gives them an Empty Eggshell and an item to help them defeat the Cult
  • 3) The party defeats the cult and finds the tome describing the desolations cause.
  • 4) The party heads west to the Mountain and genie
  • 5) The genie gives the party the location of the artifact and the means to undo the spell.
  • 6) The party finds the artifact, undoes the spell, releasing the wizard that they must now defeat.
 

Genie --> Cult -->Dragon --Artifact

  • 1) Players head West to the Genie
  • 2) The Genie gives the part the location of the artifact and the means to undo the spell but they need the protection from the dragon to get close enough to it.
  • 3) The party heads North to the cult in the Muna Canyon and defeats them.  Find a tome describing the desolations cause.
  • 4) The party heads to the East and finds the dragon.  The dragon gives them an item that will shield them from the Septre when they get close
  • 5) The party finds the artifact, uses the dragons item to get close, uses the Genie;s item to dispell it, then they fight the wizard.

Genie --> Dragon -->Dragon --Artifact

  • 1) Players head West to the Genie
  • 2) The Genie gives the part the location of the artifact and the means to undo the spell but they need the protection from the dragon to get close enough to it.
  • 3) The party heads to the East and finds the dragon. The dragon gives them an item that will shield them from the Septre when they get close.  They also get an empty dragon shell to be used against the cult.
  • 4) The party heads to the North and finds the cult. They defeat the cult and find the tome that describes the desolation.
  • 5) The party finds the artifact, uses the dragons item to get close, uses the Genie;s item to dispell it, then they fight the wizard.

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