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Falco (Fal-coh)

I've had two competing ideas so far:   one is "the Power city"
  • mono-party communist china. becomes important part of the scalatoran society - the backbone that they're not crazy about. but they need its 'oil'.
  • one is "fast + fashion"
  • i think they'd be sort of out of the game. what purpose does that thaig serve to the greater world. other than offering culture? but culture should be Casadoro's thing. Strike this.
  •  


    Government

    Commission - single party system. insular. controlled media. told that the success of the thaig will become the success of the people. one day.  

    Holidays

     

    National heroes.

     

    folklore.

     

    crime

    (really this is for settlements)  

    food production

    (again, for settlements)  

    industries and crafts

    manifacturing undercutting san salvo would be a little too much china. maybe something equivalent but fresh. windy. moves fast, and that allows them to almost act as a trading company. Could do better. NEEDS FOCUS  
    Arms
  • smaller others in falco (like tediore)
  • Shipbuilding
  • inexpensive shipbuilders in Falco.
  • Polizia/guards
  • Every thaig has them. they work for the commission.
  • Falco's police are fascists. but fascists with a smile. There Is No War in Ba Sing Se. "Judi"
  • it's mostly companies if you want defense beyond the commission's polizia.
  • agriculture
  • shroomfarming in the lower parts of the thaig
  • also grapes, tomatoes, hops, peas, grown along the cliffsides.
  • chicken coops in many thaigs.
  • pigs kept by mafiosos in San Salvo
  • individual artisans + Retail
     
    individual restaurants
     
    Power? Utilities?
  • Slagnesium is used as fuel in certain cases. so it can be used in civic applications too. What is power necessary for in this world? lights (individual). Elevators. water? cooking.
  • there are "power lines" of the magic-conducting metal that allow the operation of rune devices. how do power plants work then? magicians doing rituals? slagnesium driving something?
  • OR there are also crystals which work like magic batteries. can power things (can they be charged by slag? or only magic)
  • Consumer electronics SHOPS. (sell stuff like speakers)
  • individual vendors. shops like Gilmore's.
  • 'handyman' shops (called guyvers, still) who create individual inventions and fix stuff.
  • generate a few shops - maybe 1 per settlement.
  • Nightlife
     
    "Taverns"/ Central hangouts / jobspots
     
    V2   <description>  
      NEED:
     

    Layout

     

    Government

     

    Culture

     

    Art

     

    Music:

     

    Holidays

     

    National heroes.

     

    <Education>

     

    Crime & Punishment

     
     

    Enterprise (businesses: Services/Goods)

     

    Misc Enterprises

     

    mail service.

     

    Religion

     

    Agriculture

     

    Restaurants

     

    Nightlife

     

    Arms

     

    Shipbuilding

     

    Polizia/guards

     

    Power / Utilities

     

    Item Shops

     

    news

     

    Public Transportation

     

    black market goods

    Meta

    Role: Speedy, ambitious up and coming city
    Inspiration: modern state of china. falso is agile - moves around a lot and are using that to undercut other places.
    Themes: maybe they're very commerce-focused and willing to throw into the commerce-focused world at the expense of rights/culture. How Capitalism created modern china. Patriotism used againt them.
    Hubbub:
    Events/set pieces around:
    Demographics
    Population: 3630 Dwarves: 83%
    Orcses: 8.5%
    Humans: 7%
    Elves: 1%
    Galvan: <1%
    Type
    Large town
    Location under

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