Callum Nailsmith's Journal
Callum Nailsmith's Journal is the personal journal kept by the adventurer Callum Nailsmith. This document contains as first-person account of the events of Ches in 1498, when the Unstompables dispelled the Curse of Clearhallow.
Historical Details
Legacy
Though some had suggested to Callum that he publish the account of his adventure, similar to the stories of the Breadwinners composed by Esme Heavensong or the account of the Heroes of Saltmarsh written by Ardek Oredelver, Callum elected to keep his journal private, only sharing its contents with close friends and confidants.
Callum Nailsmith's Journal
7th of Ches
Well, it only took a few days in town, but we found our first lead. Realized I’d been neglecting writing recently. Len’s... disappearance has been tough.
I realize I haven’t even mentioned the new folks I’ve found while traveling. Robyn, of course, won’t leave me alone, but we ran into Ravs Cullger on the road, a dwarven cleric the Shepherds worked with on a job in the past. Seems he’s looking for his sister, Bouba. It was nice to catch up, and to have some help in Clearhallow, but he keeps putting a buzzer in my armor that shocks me when I’m loud. Says it helps me stay stealthy. I think he and Robyn are going to be the death of me.
We also found a young girl. Well she’s actually 17, as she pointedly informed me. I swear I looked older at 17. But this girl, Lemmikki, apparently can’t leave Clearhallow and she’s stuck in about a 3 mile radius around the town. Sadly, she didn’t seem to remember Len or Rav’s sister, but she asked to tag along and we aren’t really in a position to say no.
Anyway, a couple days into our stay, we received a package from the trading company addressed to us with no sender. It was a wrapped journal, written about 20-25 years ago by Caja Wisterly, an adventurer who tried to solve the town’s curse. And the last note in her journal says she was going to investigate an abandoned dwarven ruin. The whole situation was sketchy, but without a better lead we set off after buying supplies. We also asked around about the fort, and the townsfolk and Lemmikki don’t know anything, since people still go missing there.
The fortress was about a mile northeast of town and not nearly as abandoned as we were led to believe, though our information was out of date. Instead, a band of orcs had set up in the ruins. I’m glad mom and dad weren’t there to see me completely flub my orcish welcoming rite. Embarrassing. But we got in with a small bribe and a strange ask to kill their ogre leader, who the orcs there clearly didn’t respect.
Of course, Robyn did what Robyn does and flew right inside, leading to an ambush. Managed to avoid killing one but another was shot in the heart with an arrow, so at least he died in battle. We also found two captives, strangely kept alive for over a month, but neither of them had seen Bouba or Len. We unlocked their cage but told them to stay put.
Then, well… then Ravs pushed me in a well. I figured I might as well check it out, though it was freezing, but it just seemed to be normal. And then after surfacing, everyone denied I had been pushed, and I had to practically beg at Robyn to dry me magically. It’s been a quarter of a dungeon, and I miss my old crew so badly. Of course, Robyn was also part of the old crew so maybe it wasn’t all better.
Ravs then proceeded to completely ignore my requests to open another door, so I threw it open only to find the ogre leader of this band of orcs. Great.
I’ll give the crew this much, though. We fought off that ogre and his dire wolves like experts. (Note: Lemmikki should never be around dogs). Managed to take the ogre alive too, though he’s unconscious. Once he wakes up, hopefully we can get some answers.
…
Thankfully, the ogre chief was sitting on quite a good payday, 440 gold and 160 silver split four ways, and a potion of climbing for Ravs. We then checked out a nearby locked room that appeared to be bunks for the orcs. I let the orcs know their ogre chief was dead and claimed the two prisoners as right of conquest, which they seemed happy to give up. Sadly, they didn’t know anything about Bouba or Len, but they did point out that most of the adventurers in these parts actually explore the caverns under the fort, not the fort itself. One orc drew us a map to show us how to get in and said their tribe normally raids those caverns, but their ogre chief, Ulfe, was weak and decided to raid surface villages instead. A shameful display for an orc chief.
Well, since we had what we needed, I cut off Ulfe’s head to make sure no one bothered us on the way out. We wanted to keep exploring, so Rav’s lied about a fifth party member that was off somewhere else, but the lie became impossible to uphold when the helpful orc decided to follow us around to “find them”, so we left, and I disposed of the head.
Back in town we filled up on supplies and bought healing potions. We also heard the temple in town makes healing potions, but that they’re cursed and don’t have a good reputation.
Well, I decided to go to sleep at this point, but Ravs and Robyn (who excitedly relayed all of this to me the next day), decided to break into the temple. So they did. Without figuring out what god it was dedicated to before doing so. And then Robyn drank a cursed healing potion, which appeared to barely function at all. The pair learned it was a temple of Tymora, Ravs drew dicks on the robes and took the three remaining potions.
The sacrifices I make for Len.
8th of Ches
Started off the day with dire wolf stew, using the meat from Ulfe’s pets. Very hearty! Needed some better spices though.
We traced our way back to the mountaintop fort and followed a path inside the mountain proper (which was named the Stone Teeth). Robyn went down one path and found sleeping stirges, so we let them lie and went a different way and then woke up four of them with our lantern. Fighting was quick work, but one latched on to me and drained way more blood than I’m comfortable losing.
Robyn also scouted ahead and found a large room with two troglodytes. We left them alone and came to a cavern with plenty of dwarven coffins that warned against intruders. The fact that dwarven coffins under an orc stronghold appeared undistributed was a bad sign, so we left them alone too.
South of that room was a barricade into the room the troglodytes were in. Ravs and I started making noise taking apart the barricade while Robyn flew around the shoot the two distracted troglodytes in the back with arrows, killing them expertly. On the other side of the barricade was a deep pool that Ravs fell in (serves him right), and then another barricade. And behind that one was an entire troglodyte nest.
Thanks to clever tactics and positioning, we managed to kill about 7 troglodytes (including a spellcaster) and a giant lizard without getting hurt! We looted their treasure (a couple silver and copper and a 300 gp ruby) and left their eggs alone. Robyn was feeling weird about killing them, which iI understand, and later tried to convince us not to fight a giant chained up lizard (maybe a troglodyte pet?) But we did, and it broke free and ate Ravs (he’s fine, but apparently hates lizards. Whoops), and we found 1100 silver pieces and a few more potions we split up.
We determined we could go on a little longer before resting, but the stream we were following grew treacherous and Ravs and I started sliding down it. I rolled away, but Ravs couldn’t and fell down a ravine with our lantern…
….
In all my excitement, I totally forgot Lemmikki was with us. Felt like she didn’t have much of a presence for the first part of this dungeon. Weird.
Anyway, we find Rav’s by heading down some stairs. Looks like he fell into a big pond. We all joke a bit about death, and I even poke a bit of fun at Lenore’s situation. I guess in times like this, humor really keeps you going.
The room we were in had two doors, but we opted to keep following the river, which was pretty fast moving. The river from the pond Ravs fell in merged with another one and went under a stone wall. I asked Robyn if they wanted to do “guppy on a fishing pole” again. No surprise, they said no. Worth a shot, though. In dungeons like this, you have to explore everywhere.
Following the other river upstream passed us by a stone bridge and a flooded crypt, or something like that. Robyn scouted it out by flying above the water. No bodies appeared to be so recent as to be Lenore or Bouba, so we kept going. Probably zombies down there or something. No thank you.
Past that we saw clear signs of a Roper. And then we decided to send Robyn to scout ahead, who was instantly caught by that Roper (they’re really off their game today. Maybe too much sugar with breakfast?). Thank Gruumsh no one else reads this journal, because what followed was one of the most painful combat experiences of my life. For the next minute and a half, Lemmikki and Robyn took turns being caught, Ravs tried to blind the Roper from a distance, I had to give up my lizard meat to distract it so it wouldn’t eat Mikki, I then freed Mikki and then fell into the river and almost drowned. By the One-Eyed Tribe, if we had gotten less lucky, or Robyn didn’t cast Faerie Fire, or if Ravs didn’t blind it with his duplicate, I’m sure Lemmikki would've been eaten. But kill it they did (I was stumbling around in the dark, cold and wet a couple hundred feet downstream). Thankfully, the Roper had swallowed some poor soul with a Ring of Spell Storing, which I gave to Robyn, and 580 gp worth of gems, which I’ll hang on to until we can sell them. Unfortunately, I got… over enthusiastic about that and ruined the meat. Gruumsh giveth and taketh away.
Just past the Roper were some long abandoned jail cells. It was a dead end, and seemed safe, so we decided to take an hour-long breather there. After, we went back to the stairs and checked out those doors. Appeared to be old storerooms, one totally picked clean, save for a key, and another filled with rotting food and a gray ooze that ruined Len’s armor, which was horribly upsetting. Robyn keeps saying we can fix it in town, but that’s not really the point. I can’t risk losing any more of her. Sometimes, they’re a little too flippant.
Back upstairs, there was a gorgeous room filled with mushrooms and crystals. Robyn was right at home, and I’ll admit it helped cheer me up after ruining my armor. But Ravs got a little too excited to climb a ledge and was attacked by two gricks, which hurt him pretty badly. There’s another that needs to learn some caution, or at least buy better armor. No loot in the gricks’ den save for bones, so I tossed a hip bone at Robyn. They seemed annoyed by it more than anything. I could’ve sworn they would’ve found it funny. I have no idea how they think.
Past the mushroom room was a door with dwarven runes that Ravs just had to open without letting someone stronger take the lead, but it wasn’t trapped. Instead, it led to a room with two doors and three dwarven statues. Took us a good while to figure out, but the two doors were dead ends and traps. The real door was behind one of the statues. And somewhere in this level, we can hear the clanging of anvils…
…
Behind the real door was an old throne room, lit with a campfire at the far end and six empty sleeping bags. An invisible voice told us to “go back the way we came,” but obviously we weren’t stopping. I used Lenore to sort of leapfrog ahead, spotting an invisible creature. Ravs was able to mimic the voice of the person that called out to us, confusing him and clueing us into two others that were hiding somewhere. Ravs then sends out his magical duplicate to draw fire while we swarm into the room, finding three invisible duergar, two of which grow huge to fight us. Robyn and Lemmikki knocked two out, while Ravs killed the third. Only found about 10 gold in their stuff and a note in Undercommon, I think. Ravs says it’s a pizza recipe (I doubt it)
I had the party roll the duergar into their sleeping bags just in case someone else came in, and then we moved to a northern room, away from the anvil’s noise. Robyn wanted to show off and pried open a stone door by themself and puked from exhaustion, which was… yeah.
Otherside of the door was a dwarven ghost. Thank the One-Eyed Lord I’d seen one before and knew to brace myself, but Lemmikki wasn’t so lucky. When I turned back, she looked even older than me. Probably was aged 30 years. And I hate to say this, but man being aged by a ghost does not lead to graceful aging. Gods, poor Mikki. Hopefully someone back in town can help her. Additionally, when the ghost died, thankfully relatively easily, it didn’t leave any essence behind.
This section of the fort appeared to be a prison. We fought some skeletons in one room that appeared bound to where they died. In another room was a defiled dwarven temple, clearly from the orcs from above. A warning in Orcish told us that some revenant guarded the altar. Wanting to fix what was wrong, I suggested to Ravs that he try and consecrate the temple, but it didn’t take, and I had to carry him out of the room before an angry ghost spirit and some skeleton ogres tore him apart. Ravs said Abathor’s blessing was with us, because he allowed us to escape unharmed. Can’t argue with that.
We saw another hallway filled with the dead and decided to go check out the banging. Ravs was able to call out in the duergar’s voice to catch them unaware and then we busted into the room. Two more duergar tried to stop us while a third, their leader (?) was hammering away. Ravs killed another duergar (racial rivalries run deep), while another was incapacitated and me, Lenore and Lemikki worked together to shove the leader into a river, which apparently ran into a massive waterfall. All we could figure out is that the duergar were making a ton of weapons, but for who? Well we dumped the bodies into the river and resolved to keep trekking on, though with Mikki aged and Ravs running out of magic, the others seem to want to head back to town first.
…
Rav’s woke up the duergar we know spoke Common, Gharad, so we could interrogate them. We learned that they make and sell weapons to whoever wants them (traders, orcs, etc.), that there were a few more of their people about, and that a black dragon named Nightscale lived on the floor below. Rav’s advocated for killing at the duergar, but we were able to convince them to simply leave, since their forging operation was clearly over.
While exploring around before heading to the lowest level, Robyn supposedly was attacked by a table in the kitchen and then we moved through the now abandoned royal chambers to find a secret passageway. At one end was the ladder down Robyn and I spotted from before. The other path led to a fountain covered in bodies of dead dwarves and orcs. In a room nearby was an old library, haunted by invisible Shadowfell creatures, which did not do Robyn any good. I searched a nearby bedroom with Lemmikki, while Ravs found a spooky summoning circle. Robyn did their best to stop them from doing anything with it, but Ravs will be Ravs and he enchanted one of his daggers. At least it didn’t summon anything.
After all that, we definitely needed a break, so we left back for town. I dragged one of the gricks with me to harvest, while Ravs and Lemmikki went to the temple. According to the Father, Sid Berenger, Ravs was actually blessed for his vandalism and was gifted some Oil of Slipperiness. Ravs was, rightfully, very confused by this and went to the library with Robyn to see if maybe the temple didn’t belong to Tymora at all (maybe Beshaba??) while Lemmikki used some of our pooled gems that I sold to reverse her aging. Let’s hope she doesn’t have any side effects.
9th of Ches
Started the day with a heaping of Grick meat (and a salad for Robyn). Ravs couldn’t find any signs of the temple belonging to Beshaba, so we left it alone and went back to the dungeon.
While Mikki and Ravs went straight to the ladder down, Robyn wanted to explore more. I knew I had to keep an eye on them, so I followed and then had to save them from a giant rug that was going to smother them. Robyn was waiting for me to tell them “I told you so,” so I didn’t give them the satisfaction, which seemed to be even worse than saying anything.
We rejoined the group and climbed down into a large and empty cavern. We had to traverse over one bridge and jump over another, and we came across a massive underground lake, with a path that skirted around the sides. While Ravs and I were hopping from rock to rock on a precarious section, the black dragon emerged, showering us with acid and nearly causing me to pass out. I was too shocked to do anything but watch as it swam up and raked me with its claws. As I lost consciousness, my eyes found Robyn. I feel bad for it now, but I told them to find Lenore if I didn’t make it. I know Robyn’s older than me, but they didn’t need that weighing them down.
The fight itself was chaos. Once Ravs and I were healed, barely, he ran back to the chamber’s entrance, leaving his illusionary duplicate behind. Lemmikki ran the other way, eventually swimming to the dragon’s hoard in the middle of the lake to draw its attention. And Robyn and I were where we always are, back to back. For all the ways Robyn annoys me, I know they’ll always have my back. During one shower of acid, Robyn looked at me and asked if I remembered the shambling mounds. Boy if that wasn’t relevant right then. I probably should apologize for giving them the silent treatment earlier….
Anyway, through grit, skill, and the One-Eyed God’s own luck, the dragon was dropped. It was a hair’s breadth away from killing Lemmikki until I switched places with Lenore to cleave its head from its neck. And then I collapsed. Then we all collapsed. I’m not sure I’m going to have the strength to stand again.
Oh right, the loot. We’re still counting but it looks like 6000 silver pieces, 1430 gold, a magical enchanted greataxe and shield and potion of flying. But no Lenore. And no Bouba. Can’t say I expected them down here anyway. Hopefully Ravs can harvest something useful from that dragon though.
…
While resting after fighting the dragon, we realized we needed a name for ourselves. I guess you can’t kill a dragon without being an official adventuring group, no matter how we came together, so we decided on the Unstompables. Seems fitting, considering how we fight like roaches.
Anyway, Ravs managed to harvest the dragon’s acid sack and some dragon meat for us during our rest. Afterwards, we tried to find a way out and stumbled upon a whole bunch of skeletons, including Caja’s body. However, she was clean of acid and stab wounds, so something else must have killed her.
The notes in her bag gave us the names of her adventuring companions, but one name was consistently scratched out. I’ll write at the end of this section what we learned about them and who they are. After taking what we could, we found a secret exit and went back into town.
Lemmikki went to ask her parents about Caja’s friends and Robyn was about to through a fit not being able to meet Caja’s parents, so I dragged them away to find a butcher to salt the dragon meat. No way was I putting Lemmikki through that. We then went to the library to meet the gnome, Hisven Deernog, who grew up with Caja. We told him about Caja’s death and he mentioned that Caja’s group, the Minor Inconveniences, had an HQ made out of an old farmhouse. We checked that out, finding more notes with one name consistently blacked out, and a few leads Caja had on why the town was cursed:
- The old fort
- A cult in town
- The cursed temple
- A shrine somewhere in the area
Type
Journal, Personal
Medium
Paper
Authoring Date
Ches 1498
Myth
Authors
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