General Description
The remains of a once bustling village.
The People
What is left of the people are
imprints: shades of their former selves that mutely relive their final day.
Getting Through the Town
From sunrise to sunset, the imprints are active and moving around town, making the space hard to cross. Make the following Check:
Risk: +d0
+2 for each Hex crossed
+1d10! for every major location crossed
Ease: 1
Failure: brush against an imprint
/ Complication: brush up against an additional imprint
Hearing the Imprints
Passing through an Imprint here will cause the normal effect
but it also allows the character to briefly hear what the imprint was saying and understand what they're doing.
This is important for uncovering the mystery of the fall of Tryhk. If a character is at a specific location at the same time as one of the major NPCs, assume that, if they pass through an imprint, it is one of those NPCs. Otherwise, it will just give a quick glimpse into the lives of one of the "dead" villagers.
GM Notes
Jytta is still alive and so will have no Imprint. His timeline is still given so that you know when to have people interacting with a spirit that should be there but isn't.
Points of Interest
Major
Minor
NPCs
General Info
Gen. Demographics
Total Pop: ~550
Imprints
Area (acre): 9
Dwellings: 225
Buildings: 338
History
Recent
See Fall of Tryhk Timeline Overview
Ancient
Inspirations
This section is just a freeform area to jot down inspirations as they strike so they're not forgotten when it's time to fit out the article more fully or update it.
Regional Map
Table of Contents
Relationships
Prensuchdt
Rumors around
Prensuchdt say that you have to pass through
Tryhk only during the night and in deepest silence.
Seigen's Henge
The old priest of
Tryhk,
Ovu, used to take care of
Seigen's Henge but, after going mad, it was mostly abandoned.
Sprongindilfin
The
Sprongindilfin take credit for the fall of
Tryhk and the young elves will often go to the ruins to harass the survivors.
Xanthic Hold
The nobles who would go hunting at the
Xanthic Hold would stop here and get supplies and it was called "bastard's crossing" due to the number of bastards sired there.
Questions
Why Here?
A stop off for pilgrams to the Firdt Lake Shrine
Was also a stop off for nobles traveling to the Xanthic Hold
Was a stop for hunters
What Did the Village Provide?
Meat from the forest
a ford to cross the river
lumber from the forest
a bastion of civilization for nobles at the Xanthic Hold
What Did It Lack?
Nothing
What Threatened It?
Monsters from the forest
Nekromant cultists
Elves
What Are the Norms?
Traditions, Beliefs, Religions, etc.
What does the average person value?
What are its Traditions?
What beliefs does everyone have?
What are the major and minor religions?
How do the people see themselves?
Comments