Tryhk

General Description

The remains of a once bustling village.  

The People

What is left of the people are imprints: shades of their former selves that mutely relive their final day.  
Getting Through the Town
From sunrise to sunset, the imprints are active and moving around town, making the space hard to cross. Make the following Check:
  • Risk: +d0
  • +2 for each Hex crossed
  • +1d10! for every major location crossed
  • Ease: 1
  • Failure: brush against an imprint
  • / Complication: brush up against an additional imprint

  • Hearing the Imprints
    Passing through an Imprint here will cause the normal effect but it also allows the character to briefly hear what the imprint was saying and understand what they're doing.   This is important for uncovering the mystery of the fall of Tryhk. If a character is at a specific location at the same time as one of the major NPCs, assume that, if they pass through an imprint, it is one of those NPCs. Otherwise, it will just give a quick glimpse into the lives of one of the "dead" villagers.  

    GM Notes

    Fall of Tryhk Timeline Overview
    Generic article | Nov 10, 2024
    Jytta is still alive and so will have no Imprint. His timeline is still given so that you know when to have people interacting with a spirit that should be there but isn't.  

    Points of Interest

    Major

    Minor

     

    NPCs

     

    General Info

    Gen. Demographics

    Total Pop: ~550 Imprints
    Area (acre): 9
    Dwellings: 225
    Buildings: 338  

    History

    Recent

  • See Fall of Tryhk Timeline Overview
  • Ancient


  • Inspirations

    This section is just a freeform area to jot down inspirations as they strike so they're not forgotten when it's time to fit out the article more fully or update it.

  • Regional Map

    Table of Contents

    Relationships

    Prensuchdt

    Rumors around Prensuchdt say that you have to pass through Tryhk only during the night and in deepest silence.

    Seigen's Henge

    The old priest of Tryhk, Ovu, used to take care of Seigen's Henge but, after going mad, it was mostly abandoned.

    Sprongindilfin

    The Sprongindilfin take credit for the fall of Tryhk and the young elves will often go to the ruins to harass the survivors.

    Xanthic Hold

    The nobles who would go hunting at the Xanthic Hold would stop here and get supplies and it was called "bastard's crossing" due to the number of bastards sired there.  

    Questions

    Why Here?

  • A stop off for pilgrams to the Firdt Lake Shrine
  • Was also a stop off for nobles traveling to the Xanthic Hold
  • Was a stop for hunters
  • What Did the Village Provide?

  • Meat from the forest
  • a ford to cross the river
  • lumber from the forest
  • a bastion of civilization for nobles at the Xanthic Hold
  • What Did It Lack?

  • Nothing
  • What Threatened It?

  • Monsters from the forest
  • Nekromant cultists
  • Elves
  • What Are the Norms?

    Traditions, Beliefs, Religions, etc. What does the average person value? What are its Traditions? What beliefs does everyone have? What are the major and minor religions? How do the people see themselves?

    Comments

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