Dunia
Dunia is the central material plane, and the mortal realm ruled by the Trinity of Creation. The world does not exist as a planet in a solar system, but instead floats in the Astral Sea. If one were to sail into the open oceans surrounding the continents of Dunia they would end up in the Astral Sea, and would eventually be able to reach other planes of existence. This mixing with cosmic energies makes the open seas of Dunia wild and difficult to traverse, and most sea-faring vessels prefer sticking to the coastlines. Dunia has a mostly tropical climate in the southern half, and a mediteranian climate around the middle. Only the most northern continents have year long cold climates.
Tamed and Wylde
Dunia is divided into two major types of land, wyldelands and tamed land. Wyldelands are rugged and dangerous, filled with monsters and magic. No large man-made structures able to last for long, as the Wylderness slowly corrodes such structures. Monsters typically roam these lands, and one needs to be strong and skillful to survive here. The tamed lands are developed and ordered. These include cities, towns, farming vilages, patroled patches of forests, traversable rivers and open fields. The tamed lands are controlled by local authorities that are responsible for upholding the law and maintaining the infrastructure, lest the wyldernis undoes their efforts and swallows their lands.Demographics
Map of the material plane
Geography
The planet Dunia contains four major land masses, each with their own geography and climate. These four are the southern continent of Elamdu, the northern continent of Skordor, the western land of Rhodania, and the Twinned continent to the east. They are connected to each other by a mediterranian sea that weaves between the continents called the Middlestrait.
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