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Human

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the world.  

A Broad Spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.  

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.  

Everyone's Second-Best Friends

Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.   Dragonborn. "They can be incredibly prideful people and being seen as an equal can be a great honor. They have a habit of letting their pride push them too far."   Dwarves. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.”   Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned racial pride and actually treat you like an equal, you can learn a lot from them.”   Gnomes "They have more energy and enthusiasm than any creature should have. If you can put up with that they can be pretty determined folk that can help in a pinch."   Halflings. “It’s hard to beat a meal in a halfling home, as long as you don’t crack your head on the ceiling—good food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.”   Minotaurs. "Always true to their word and skilled sailors, Minotaurs can make for a great friend in a port. Although you'll have a tough time befriending one if you can't hold your own in a fight."   Orc/Half-Orc. "While most can be a bit brutish or slow on the uptake, they can be great drinking companions and good in a brawl"   Warforged. "Many of them can be very single minded and emotionless. There are a few of them act a lot more living than they seem and make for great friends."

Lasting Institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.   Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.  

Exemplars of Ambition

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.   Human Names and Ethnicities Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors.   The material culture and physical characteristics of humans can change wildly from region to region.  

Noctirnan

Tending to be paler than most other humans, Noctirnans are of moderate height with dark hair and light eyes. These humans tend to come from the continent that shares its name, Noctirnan.   Noctirnan names: (Male) Costi, Dimitry, Andrei, Mihail, Dragoslav, Razvan, Cezar, Petre, Vali, Artur, Emil, Petar (Female) Daria, Ramona, Sorinna, Costela, Vanda, Emiliana, Viviana, Adela, Sabina, Melita (Surname) Dragan, Serban, Rosetti, Vladimiri, Ragar, Varias, Pavel, Korzha, Tarus, Constantin  

Veilaro

Hailing from The Red Desert are The Veilaro. They are a people of a tall lean build with tan skin, dark eyes, and very light hair. Often times with hair color like light blonde, silver, white, and gray. Because their names come from the native language of the Red Desert and not Common they can be hard for outsiders to pronounce. This has caused many who interact with outsiders to use nicknames derived from their names that are easier to use. The Veilaro also do not use family or clan names.   Veilaro names: (Male Names) Pacatl, Zolin, Cualli, Necapa, Atl, Kan, Manik, Citlalli, Ikal, Etalnen, Mazatl, Izel (Female) Nelli, Yololal, Mezhuitl, Yaretzi, Nelyaxi, Quetzal, Itotia, Eleuia, Manauia, Itoqui, Acazoh, Colel  

Westian

Found within the The Land of Metal on Weste's Isles.   Arbian  

Fellen

Found within the northern region of The Valley of Mist sits the nation of Felendall and it’s people. They are a people of shorter build, dark hair and fair skin. The coloration is due to the fact that most of the people here live in some degree of fog at all times. Only the rich and those of higher standings can live lives out of the perpetual fog of the valley and enjoy tanner skin and lighter hair.  

Ironian

Partially due to the countless storms caused by The Maelstrom Sea, the people of the The Iron Plains typically have fair skin with dark to light brunette hair. They are also known to be of moderate height and build. That said, Valonde, the kingdom that controls the Iron Plains is a prosperous one and draws in people from all over the world. So it is not uncommon for people of differing colors and builds to live here. Though Common is the official language of Valonde many of the local names have roots in the region’s original language.  

Ellcrian

Of all the human ethnicities Ellcrian is by far the strangest. These humans are prone to minor mutations because of the natural magic of The Mage Isles. In some cases the mutations are caused by magical experiments conducted on ancestors. This can caused traits to lie dormant until it becomes active a random generation causing appearance from parent to child to differ drastically. Generally speaking however Ellcrians are a diverse group of people. Without counting mutations skin tones range from dark to fair, eye color ranges from blues to browns to grays and greens, and hair color ranges from blonde to brunette to red to black. This is largely due to the nation of Ellcria being founded by immigrants from across the world. Those with mutations may have oddly colored hair, uniquely colored eyes with special irises, patches of skin that appear as different color or texture. In many cases these mutations can cause a human to appear as something different altogether. Because Ellcria was founded by people from all the corners of the world they do not have a common naming convention.

Human

Ability Score Increase
Size Medium
Speed 30 ft

Age. Humans reach adulthood in their late teens and usually live less than a century.   Alignment. Humans tend toward no particular alignment. The best and worst are found among every human culture.   Size. Humans vary wildly in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.   Determination. When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can't use it again until you finish a short or long rest.  

Subrace

There are three main subraces of humans, but they more closely represent their upbringing: astute, generalist, and vigorous. Choose one of these subraces.  

Astute Human

Astute humans are those, that either due to their upbringing or occupation, have chosen to hone their mind. They are the scholars, sages, and storytellers that make their living in large cities or bureaucratic organizations.   Ability Score Increase. Increase either your Intelligence, Wisdom, or Charisma score by 2, and one other Ability Score of your choice increases by 1.   Sharp Mind. You gain proficiency in one Intelligence, Wisdom, or Charisma skill of your choice. You gain expertise with that skill, which means you add double your proficiency bonus to skill checks with that skill.  

Generalist Human

Some humans never settle down on one specialty or way of life. They become restless if they stay in one place or have one occupation for too long. These generalist humans aren't great at any one thing, but they are pretty good at a lot of different things.   Ability Score Increase. Increase all of your Ability Scores by 1.   Skill Versatility. You gain proficiency in two skills of your choice.   Well Traveled. You either learn an additional language of your choice, gain proficiency with light armor, or gain proficiency with one tool or weapon of your choice.  

Vigorous Human

As a vigorous human, you know the value of a hard day's work. These humans come from the ranks of farmers and herdsmen, laborers and shopkeepers, smiths and carpenters.   Ability Score Increase. Increase either your Strength, Dexterity, or Constitution score by 2, and one other Ability Score of your choice increases by 1.   Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you complete a long rest.

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. The native language of an area is also an acceptable extra language given that Common is still relatively new.

Human Nations and Settlements

Valonde
The Holy Arbia Empire
Grand Duchy of Kharsyt
Drotalis
Felendall

Human Native Languages

Kêkniyn
Dikteyian
       
       
       
       
     

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