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Goblins

An ambitious, plucky race making their mark on Timor

Goblins are small humanoids who were previously thought only to lair in caves, abandoned mines and despoiled dungeons. They had been considered as wholly uncivilised and selfish with black hearts.
This perception has been challenged, particularly recently, as the goblin race has come into their own and made their influence known in the world. They have a special cunning and survivability, and are strong despite their small size.   The meteoric rise of goblin civilisation began with the mass enslavement of goblins and half-orcs north of Korosk, when they were used as suicide squads and meat shields during Invasion of Warchief Drebok. The cunning and ingenuity of one goblin named Gimbeltrex, along with the martial prowess and strength of a half-orc named Urkol, led to a slave revolt which ultimately saved the dwarves and ended the tyranny of Warchief Drebok.   In an act of gratitude, King Volshek Korosk gifted the goblins and Half - Orcs the island of Ordash.   Here, Gimbeltrex established The Free Port of Goldack, and the goblins began their new history.

Basic Information

Anatomy

Goblins are small, generally between 3 to 4 feet tall. They tend to be thin and lithe, weighing around 60 - 80 pounds.

Growth Rate & Stages

Relatively short lived, Goblins tend to reach adulthood around aged 8 and live an average of 60-70 years.

Ecology and Habitats

Most civilised goblins live in Goldack, but they are a nomadic people and spread out wide through the world - although get mixed reactions wherever they go. There are still numerous evil goblin tribes in the wilderness, and the goblins of Goldack fight the stereotypes that this lends itself to constantly.

Additional Information

Perception and Sensory Capabilities

Goblins have honed their ability through years of fighting to especially damage those larger than themselves, which is most everyone. They are also nimble and quick, and are able to trick and manipulate their opponents with their movements.

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