Adabicci

Adabicci, a world of stark contrasts, under the light of its twin suns its significance is found not in its terrestrial allure but in its pivotal starport. The planet itself is dry and cold, its atmosphere tainted and barely hospitable to life. Yet, nestled within this harsh environment are eight hundred million souls, governed under strict control. The true heartbeat of Adabicci lies not on its surface, but in the bustling expanse of its highport.
  The downport, modest in size, sees minimal interaction between its native populace and the offworlders. The denizens of the downport and its surrounding startown are predominantly of offworld origin, leading lives detached from the local culture. Even more isolated are those in the orbital highport, whose standard-interstellar lifestyle starkly contrasts with that of the planet's surface dwellers.
  Most visitors to Adabicci remain confined to the highport, never glimpsing the peculiarities of the local way of life. Those few who venture planetside discover a people both welcoming and subtly rebellious. The locals exhibit a cheerful nonchalance towards the myriad laws that govern them. Open defiance is rare; instead, there exists a culture of loosely interpreting regulations, adhering to the spirit rather than the letter of the law. This results in a daily dance of minor infractions, rarely egregious enough to draw the attention of enforcers.
  Adabicci Highport is a hub of manufacturing and industry, housing a shipyard that primarily produces small trade vessels for local operators. The port teems with activity, regularly receiving ships from Derchon and other distant ports along the Spinward Main. As a crucial waypoint for ships traveling from the trailing reaches of the Main and those turning from the spinward-rimward sectors, Adabicci Highport stands as one of the subsector’s largest trade markets.
  Commerce here is a relentless game, with cargos often changing hands multiple times before docking. Brokers engage in a high-stakes dance, buying and selling options on goods for modest profits without ever taking possession. This speculative market can yield immense profits or result in ruin, creating an environment rife with burned-out brokers and stressed executives seeking solace in the highport’s opulent bars and clubs.
  The prosperity of Adabicci Highport allows it to maintain its own fleet of system defense boats and fighters, primarily for policing rather than defense against formidable threats. The port's security is further bolstered by an Imperial naval base, orbiting the system’s solitary gas giant. This base, more extensive than its fleet would suggest, was designed to support frontier patrols and serve as a forward staging ground against the Sword Worlders in the event of war.
  The Adabicci Naval Base, while ostensibly modest as a destroyer base, is fortified to accommodate dreadnought squadrons, intended to strike deeply into enemy territory should the need arise. The base's defenders, a fleet of immobile monitors, are entrenched to withstand assaults, ensuring that any enemy force would suffer significant casualties attempting to neutralize it. This strategic fortification forms the crux of the Adabicci Pivot Strategy: a deterrent designed to either draw the enemy into a costly engagement or leave the base intact, allowing Imperial forces to counterstrike decisively.
  Thus, Adabicci stands as a testament to Imperial strategy and resilience, a world whose true power lies not in its desolate landscapes, but in the bustling corridors of its highport and the formidable defenses of its orbital bastions.  

System Date

Binary Solar System

Star NameHierarchyCategoryMass (Sol)Temp (K)Luminosity (Sol)
Adabicci Primary Main Sequence 0.62 3930 - 3990 0.18766
UnitDiameterMin DistanceHab ZoneJump ShadowM-Drive Limit
AU 0.0029 0.0359 0.0359 0.29 2.9
Orbit # * * 2 0 5
Star NameHierarchyCategoryMass (Sol)Temp (K)Luminosity (Sol)
Adabicci Secondary Main Sequence 0.085 2420 - 2570 0.00018
UnitDiameterMin DistanceHab ZoneJump ShadowM-Drive Limit
AU 0.0005 0.0011 0.01 - 0.03 0.05 0.5
Orbit # * * * * 1

Spinward Marches 1824

A57189B-B

AMBER ZONE

Staport - A (Excellent)
  • Refined fuel available
  • Annual maintenance overhaul available
  • Shipyard capable of constructing starships and non-starships present
Size - 5
  • 8,000 km
  • Standard Gravity (0.40g - 0.57g)
Atmosphere - 7
  • Standard
  • Tainted.
  • Requires filter mask
Hydrographics - 1
  • 10% water
Population - 8
  • 100,000,000
Goverment - 9
  • Impersonal Bureaucracy
  • Government by agencies which are insulated from the governed
  • Restricts: Weapons, Drugs, Information, Technology, Travellers, Psionics
Law Level - B
  • Extreme Law
  • Rigid control of civilian movement.
Tech Level - B
  • Average Stellar (Large Starships)
Trade Codes:
  • None
Bases:
  • Naval, Fortified
  • X-Boat
Gas Giants - 1

Prohibited:

  • Weapons: Any weapons
  • Drugs: All drugs.
  • Information: Intellect programs.
  • Information: Agent programs.
  • Information: Intrusion programs.
  • Information: Security programs.
  • Information: Expert programs.
  • Information: Recent news from offworld.
  • Information: Library programs, unfiltered data about other worlds. Free speech curtailed.
  • Information: Information technology, any non-critical data from offworld, personal media.
  • Information: Any data from offworld. No free press.
  • Technology: Dangerous technologies such as nanotechnology
  • Technology: Alien Technology
  • Technology: TL 3+
  • Travellers: No offworlders permitted.
  • Psionics: All psionics.
Type
Planet
Location under
Subsector
Lunion

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