Arba
In the distant reaches of Charted Space lies the Arba system, a sentinel on the frontier of Imperial territory, sharing a strategic significance akin to the Lunion Shield Worlds. Though not part of this formidable line of defense, Arba stands as the first bulwark against any hostile incursion from the Sword Worlds. The system is bereft of gas giants, rendering its modest starport the sole sanctuary for refueling, a vital but limited resource.
Arba itself is an airless, desolate rockball, chosen as the system's mainworld by sheer necessity. Its barren surface, inhospitable and stark, belies the bustling life within its solitary settlement. Here, the starport is both lifeline and community, housing approximately 600 souls whose existence is intrinsically tied to the port’s operation.
The strategic importance of Arba is underscored by its role as a jump-2 conduit, linking Lanth, Lunion, and Dyrnwyn in the Sword Worlds Confederation. This nexus of interstellar routes sees a ceaseless flow of cross-border and along-the-border shipping traffic. Lanth, an economic and strategic linchpin and subsector capital, relies heavily on Arba, for it lacks another jump-2 connection to the Imperial worlds to trailing or rimward. Alternate routes demand higher jump capabilities and potentially perilous traverses of the Abyss Rift, or protracted voyages via the Vilis subsector. Consequently, Arba is indispensable, receiving subsidies to maintain its starport in peak condition.
Security on Arba is paramount. Ground-based missile turrets stand vigilant, complemented by a small contingent of mercenaries contracted to the port, their services funded by Lanth’s government. Advisors offer counsel to those daring to venture into the Sword Worlds Confederation, providing regular workshops on local customs, slang, and etiquette—an effort to prevent misunderstandings and ensure peaceful interactions.
The starport of Arba is a crucible where cultures blend and bonds form. Sword Worlder ships frequently dock here, their crews forging friendships with port workers over shared toils and mutual respect. The workshops, some whisper, are less about avoiding trouble and more about preserving the amicable atmosphere fostered over years of peaceful cohabitation—occasional bar fights notwithstanding.
Thus, Arba stands, a beacon of cooperation and strategic necessity, its airless expanses and modest starport a testament to the indomitable spirit of those who dwell on the fringes of known space. Here, the machinery of the Empire grinds on, lubricated by the human connections that defy the void, binding star systems in a web of interstellar kinship and duty.
Arba itself is an airless, desolate rockball, chosen as the system's mainworld by sheer necessity. Its barren surface, inhospitable and stark, belies the bustling life within its solitary settlement. Here, the starport is both lifeline and community, housing approximately 600 souls whose existence is intrinsically tied to the port’s operation.
The strategic importance of Arba is underscored by its role as a jump-2 conduit, linking Lanth, Lunion, and Dyrnwyn in the Sword Worlds Confederation. This nexus of interstellar routes sees a ceaseless flow of cross-border and along-the-border shipping traffic. Lanth, an economic and strategic linchpin and subsector capital, relies heavily on Arba, for it lacks another jump-2 connection to the Imperial worlds to trailing or rimward. Alternate routes demand higher jump capabilities and potentially perilous traverses of the Abyss Rift, or protracted voyages via the Vilis subsector. Consequently, Arba is indispensable, receiving subsidies to maintain its starport in peak condition.
Security on Arba is paramount. Ground-based missile turrets stand vigilant, complemented by a small contingent of mercenaries contracted to the port, their services funded by Lanth’s government. Advisors offer counsel to those daring to venture into the Sword Worlds Confederation, providing regular workshops on local customs, slang, and etiquette—an effort to prevent misunderstandings and ensure peaceful interactions.
The starport of Arba is a crucible where cultures blend and bonds form. Sword Worlder ships frequently dock here, their crews forging friendships with port workers over shared toils and mutual respect. The workshops, some whisper, are less about avoiding trouble and more about preserving the amicable atmosphere fostered over years of peaceful cohabitation—occasional bar fights notwithstanding.
Thus, Arba stands, a beacon of cooperation and strategic necessity, its airless expanses and modest starport a testament to the indomitable spirit of those who dwell on the fringes of known space. Here, the machinery of the Empire grinds on, lubricated by the human connections that defy the void, binding star systems in a web of interstellar kinship and duty.
Monostellar System
Star Name | Hierarchy | Category | Mass (Sol) | Temp (K) | Luminosity (Sol) |
---|---|---|---|---|---|
Arba Primary | Primary | Main Sequence | 0.44 | 3470 - 3560 | 0.0565 |
Unit | Diameter | Min Distance | Hab Zone | Jump Shadow | M-Drive Limit |
AU | 0.0021 | 0.0197 | 0.25 - 0.48 | 0.21 | 2.1 |
Orbit # | * | * | 1 | 0 | 4 |
Spinward Marches 1721C200200-C
Starport - C (Routine)
- Only unrefined fuel available.
- Reasonable repair facilities present.
- 3,200 km.
- Low Gravity (0.10g - 0.17g)
- No atmosphere
- Requires vacc suit
- No water
- 100
- No Government Structure
- In many cases, tribal, clan or family bonds predominate.
- No prohibitions.
- Average Stellar (robots)
- Lo
- Va
Gas Giants - None
Location under
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