The Abyss

The Abyss embodies all that is perverse, gruesome, and chaotic. Its virtually endless layers spiral downward into ever more appalling forms. Each layer of the Abyss boasts its own horrific environment. Although no two layers are alike, they are all harsh and inhospitable. Each layer also reflects the entropic nature of the Abyss. In fact, much of what one sees or touches on the plane seems to be in a decaying, crumbling, or corroded state.   Abyssal Corruption- A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure, the creature becomes corrupted. Refer to the Abyssal Corruption table to determine the effects of this corruption. You can substitute different corruption effects of your own creation.   After finishing a long rest, a corrupted creature can make a DC 15 Charisma saving throw. On a successful save, the corruption effect ends. A dispel evil and good spell or any magic that removes a curse also ends the effect.   If a corrupted creature doesn’t leave the plane within 1d4 + 2 days, its alignment changes to chaotic evil. Casting the dispel evil and good spell on the creature restores its original alignment.
(Source: DMG D&D)   Layers of My World- The layers of the Abyss are defined by the demon lords who rule them and there are an infinite amount of them. More are being discovered all the time but these are the ones that are known about at the moment and there Demon Lord:   Portal Layer- where the portals and visitors arrive   The Gaping Maw- Demogorgon   Thanatos- Orcus   The Demonweb- Lolth   The Endless Maze- Baphomet   The Triple Realm- Graz’zt   Death Dells- Yeenoghu   Hollow Heart- Fraz-Urb'luu   Shedaklah/Molor- Juiblex   Shedaklah- Zuggtmoy   Lovers Lake- Elrith
Alternative Name(s)
The Infinite Layers
Type
Dimensional plane
Location under
Ruling/Owning Rank

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