Haven

Haven is the capital city of Valdemar. It is tightly packed and most of the buildings have been built upwards instead of outwards. The buildings sit so close together that messenger boys run along the rooftops, rather than get stuck in the traffic below.

Defences

The city is protected by the Valdemar Guard.   Haven has a Gate for each of the nation's main roads: East Trade Road, South Trade Road, North Trade Road, and Exile's Road. The roads are made in a circular manner so there is no direct way to the Royal Palace in the heart of the city.    The walls that marked the limits of the city during its founding are still there, as are two other sets of walls, each built at different times as the city continued to expand. In 'present-day' Valdemar, the city has grown beyond the walls again, but the kingdom is now large enough and the borders far enough away that new walls are considered unnecessary.

Districts

The Royal Palace and the Collegia sit within the heart of the city, with a set of guarded walls surrounding the entire complex. Encircling them are the houses of the rich and the noble families. Each successive layer outward, moves down the socio-economic ladder.

Points of interest

Since Valdemar's policy on religion is "there is no one true way," many temples and shrines of various gods are found throughout Haven.

Architecture

Statues of ordinary citizens can be seen on corners and in squares. Queen Elspeth the Peacemaker ruled that any statuary had to serve some practical use for the public, so there are public fountains, water pumps, covered benches, etc.   Haven banned thatch roofs after a fire burned down a whole neighborhood, about forty years before the Knights' Collegium opened. Sixty years after the fire, it was a given fact that all of the roofs inside the Old Wall were shingle or tile.
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Capital
Owner/Ruler
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