The Hool Marshes

A treacherous Region of Southern Ageron's Upper Western section. Known for Notorious pools of water that seen easy to cross but hide deep wells and layers of mud the Few Navigable trails through this area stick near the Stronger trees of the region that is mostly sickly looking trees and great swarms of biting insects. None but the desperate venture deep into this place making it an Ideal place to hide for Outlaws and Raiders.
Hool Marshes Random Encounters (Roll D20) on an 18+ (Roll D20) on chart below:
1-3 2d10 Bullywugs
4-5 2d6 Bandits
6-7 2d4 Vine Blights with 1d6 Need Blights
8-9 1d4 Giant Poisonous Snakes
10 3d6 Giant Rats
11 1d6 Giant Toads
12 1d4 Crocodiles
13 2d6 Kobolds
14 2d6 Lizardfolk
15 1 Hydra
16 1 Shambling Mound
17 1 Green hag and 1d3 Will-o'-wisps
18 1d3 Trolls
19 1d4 Ocre Jellies
20 1 Young Black Dragon
Type
Wetland / Swamp
Location under
Stinging Insects:   Parties Traveling this Region trying to take a Short or Long Rest Members must make a DC 15 check VS Wisdom (Survival) A successful check the character Gains the Benefit of a short or long rest. On a failed check the Insects Prove to be too bothersome and the member gains no benefit from rest.