Saltmarsh

Perched on the Southern Coast of the Island Continental Kingdom of Ageron. Saltmarsh is a small unassuming town. Its main source of Economy are Fishing, Trade and a little bit of mining. The town has been effected by piracy and smuggling activity but seems to be doing well despite being on the southern edge of civilization. The Town is built on a much older settlement of "Saltmarsh" pre dating "The Great Storms"  
The Town of Saltmarsh cover

Government

The Town is Governed by a town council that is Holden to higher Noble Duke Barymoor of Kriegholm

Defences

A single crumbling city wall, A Small town garrison & some retired soldiers, 1 Naval patrol cutter manned by volunteers

Industry & Trade

Fishing, Textiles, Logging, Local Trade Market

Infrastructure

Small shipyard, a weekly trade market, 3 inn/taverns, docks, bridge, prison, city hall, small shops, cemetery,

Guilds and Factions

Mariners Guild, Carpenters Guild, Traditionalists, Loyalists, Scarlet Brotherhood

History

Originally the Town was built on the Site of a more Ancient Saltmarsh that was almost totally destroyed during "The Great Storms"

Maps

  • The Sea Ghost
    Modified from her original Configuration The Sea Ghost is an Old Brig Chopeed down to only having 1 Large mast and Sail instead of the Standard two. This was done to make her easier to handle and by less crew while still holding considerable cargo for her new purpose which until recently was smuggling. Due to her heavy modifications her exact oragins are unknown but after her capture by some intrepid adventurers she was awarded to this party of adventurers by the Prize courts of Ageron and the Recomendations of Salttmarsh Council members Edda Olwen and Manistrad Copperlocks.
  1. City Gate
  2. Barracks & Jail
  3. (Tavern) The Wicker Goat
  4. Eliander's House
  5. Mining Company HQ
  6. Keledek's Tower
  7. Faithful Quartermaster of Iuz
  8. (Tavern) Empty Net
  9. Green Market
  10. Sharkfin Bridge
  11. Kester's Leather Goods
  12. Hoolwatch Tower
  13. (Tavern) The Snapping Line
  14. Council Hall
  15. Weekly Market
  16. Primwater Mansion
  17. (Smith) The Dwarven Anvil
  18. Fishmonger Plants
  19. Oweland House
  20. Solmor House
  21. Mariners' Guildhall
  22. Ingo the Drover's House
  23. Carpenters Guildhall
  24. Crabbers Cove
  25. The Leap
  26. Temple of Procon
  27. Saltmarsh Cemetery
  28. Winston's Store
  29. Sea Grove of Obad-hai
  30. Standing Stones