The Academy of Arcane Arts

  Driven by a thirst for knowledge and a desire to unlock the mysteries of the arcane, legendary Archmage Elara Brightwing journeyed far and wide, studying under the most learned masters and delving into the ancient tomes of forgotten lore. Along her travels, she encountered others like herself—bright-eyed and eager young spellcasters yearning to harness the power of magic for the betterment of their world. Inspired by their shared vision and bound by their common purpose, Elara and her companions of The Dragon Imperium founded the Academy of Arcane Arts, a sanctuary of learning and enlightenment nestled amidst the ancient forests and shimmering lakes of the fey wild. Here, they sought to create a place where aspiring spellcasters from all walks of life could come together to study the arcane and unlock their true potential.   Enchanted Aelar ward spheres dome the academy, their shimmering energies providing a protective barrier against malevolent forces and ensuring the safety of its students and faculty alike. Within these hallowed halls, the air hums with the crackle of raw magic, as aspiring spellcasters from across the eastern nations gather to unlock the secrets of the arcane. Under the watchful guidance of master wizards and renowned scholars, students embark on a journey of discovery and enlightenment, delving deep into the eight schools of magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. From the intricacies of spellcraft to the nuances of potion-making, the academy offers a comprehensive education in all aspects of the arcane arts.   At the helm of the academy stands Archmage Selene Fetherthus, a formidable owlin whose keen intellect and deep understanding of magic make her a revered leader among her peers. Under her guidance, the academy has flourished, attracting students of unparalleled talent and ambition who seek to follow in the footsteps of their legendary predecessors.   But the academy is more than just a centre for magical study—it is a community, a place of camaraderie and shared purpose where friendships are forged and bonds are strengthened through shared trials and triumphs. And as the sun sets over the ancient forests of the fey wild, casting its golden glow over the enchanted spires of the academy, the legacy of Archmage Elara Brightwing lives on, inspiring generations of spellcasters to reach ever higher in their quest for magical mastery.

Structure

Major ClassesTaught byMinor ClassesTaught by
Abjuration Professor Toneard Alchemy Professor Thistle
Conjuration Professor Moonaper Animal Handling Auronathir the Wise
Divination Professor Furuk Arcana
Enchantment Professor Rimblebur Calligraphy Professor Fither
Evocation Professor Badaar Cartography Professor Fither
Illusion Professor Furleaf Herbalism Professor Thistle
Necromancy Professor Gumgoth Nature Auronathir the Wise
Transmutation Professor Sonap Poisons Professor Thistle
*Additionally, higher-level students may take special classes for artificer training if they wish.

Culture

  • Mentorship Programs: Senior students and faculty members offer mentorship to younger students, guiding them through their magical journey and offering personalized advice.
  • Duels Club: A student-run club where friendly duels are held to practice combat magic and spellcasting under safe, supervised conditions. Some students also engage in martial combat practice at these events.
  • Research Groups: Collaborative groups of higher-level students that focus on specific areas of magical research, often leading to breakthroughs and discoveries.
  • Cultural Exchange Fairs: Events where students share their cultural heritage, including traditional magic, cuisine, and customs, fostering a diverse and inclusive community. A fun and educational event.
  • Acadamy Whisperer: The schools premier student run news letter. Run by the students for the students. Hasnt been in operation for many years.

Assets

Astral Observatory: A tower equipped with telescopes and scrying orbs that allow students to study celestial bodies and the ethereal planes, enhancing their understanding of the cosmos and its influence on magic.   Alchemy Labs: The academy features fully equipped alchemy labs where students can experiment with potions, elixirs, and magical concoctions under the guidance of experienced instructors. From brewing healing potions to crafting powerful elixirs, students learn the art and science of alchemy through hands-on practice.   Artisan Workshops: For students interested in the practical application of magic, the academy offers artisan workshops where they can learn the craft of wandmaking, potion brewing, and magical item enchantment. Under the guidance of skilled artisans, students develop their craftsmanship and imbue their creations with magical properties.
  • Enchantment Ateliers: Workshops where the subtle art of enchantment is taught, allowing students to imbue objects with magical properties or enhance their inherent qualities.
  • Transmutation Labs: Facilities dedicated to the study of matter transformation, where students learn to change the properties of materials, an essential skill for any aspiring transmuter.
  Classrooms and Lecture Halls: The academy boasts state-of-the-art classrooms and lecture halls equipped with magical amplification devices to enhance learning experiences. Here, students attend lectures, participate in discussions, and engage with their professors and peers in the pursuit of magical knowledge.
  • Abjuration Wing: A larger chamber where students can practice using magical barriers, shields, auras and counterspells to protect and ward against potential harm. 
  • Conjuration Halls: Areas where students practice summoning creatures from other planes, learning the intricacies of binding and pact-making with summoned entities.
  • Divination Suites: Quiet, secluded rooms designed for the practice of divination, where students learn to interpret omens, cast runes, and peer into the future.
  • Illusion Chambers: A series of smaller interconnected rooms where illusion magic is practised. Students learn to manipulate perception, create illusions and alter reality.
  • Necromantic Studies Chamber: A secure location where the ethical study of necromancy is conducted, focusing on understanding life force and the boundaries between life and death.
  Gardens: The academy's enchanted gardens are a tranquil oasis where students can relax, meditate, and commune with nature. The gardens are home to a diverse array of magical flora and fauna, with winding pathways, secluded groves, and sparkling fountains providing the perfect backdrop for contemplation and reflection.   Library of Arcane Lore: The Library of Arcane Lore is a vast repository of magical knowledge, housing ancient tomes, grimoires, and scrolls dating back centuries. Students have access to a wealth of resources for research and study, with librarians on hand to assist with inquiries and help locate obscure texts.   Magical Creatures Pavilion: The academy is home to a menagerie of magical creatures, from a silver dragon to mischievous pixies. The Magical Creatures Pavilion offers students the opportunity to study and interact with these fantastical beings, learning about their habitats, behaviours, and magical abilities firsthand.   Student Common Rooms: Throughout the academy, student common rooms provide gathering spaces where students can socialize, study, and unwind between classes. These cozy nooks are equipped with comfortable seating, magical fireplaces, and refreshment stations, creating a welcoming atmosphere for relaxation and camaraderie.   Training Grounds: The academy's training grounds are a bustling hub of activity, where students hone their magical skills through practice and repetition. Here, they engage in duels, spellcasting exercises, and combat simulations under the watchful eye of experienced instructors, preparing them for the challenges that await them beyond the academy's walls.
  • Evocation Grounds: Specialized areas where students can safely practice elemental magic, from conjuring fire to manipulating water, under controlled conditions.
  Wellness Center: A facility within the academy where students and staff can receive magical and mundane care for their physical and mental well-being.

History

  • Founding: The establishment of the academy by Archmage Elara Brightwing and her companions in the year 4809, marks a pivotal moment in the history of magical education. Their vision of a sanctuary of learning and enlightenment laid the foundation for centuries of magical study and discovery.
  • War of Feyshadow: During a time of great upheaval and conflict withing the feywilds known as the War of Feyshadow. The academy served as a bastion of hope and resilience against the forces of darkness. Its brave students and faculty rallying to defend it against the malevolent incursion.
  • Blackwood : The academy has faced its fair share of internal challenges as well, none more formidable than the rise of a dark mage. A former student turned rogue, Blackwood sought to harness the magic of the academy for his twisted purposes of transcending into litchdom. It took the combined efforts of the academy's finest mages to thwart his plans and restore balance to the academy.
Notable Figures:
  • Archmage Elara Brightwing: The founder of the academy and a champion for the rights of every individual in the realm. Her morals permeate every aspect of teaching at the academy.
  • Aelar Windstrider: Aelar was a gifted mage who excelled in elemental magic, particularly in commanding wind and storm. He was known for his bravery and heroism, defending the academy from marauding Feyshadow. His sacrifice is honoured through the name of the "Aelar" warding sphere that protects the school.
  • Larana Dawnper: An exceptional enchantress, known for her unmatched charm and persuasion skills. She dedicated herself to using her enchantment magic to reconcile warring factions of the war between Fra-Shandan and Olliveria, negotiating treaties and mediating disputes with her diplomatic skills. She one one of the supporting founders of the academy and served as its first enchantment teacher.
  • Thaddeus Blackwood : Thaddeus was a skilled necromancer, known for his experiments with death magic. Thaddeus' ultimate goal was to achieve immortality, but his relentless pursuit of forbidden knowledge eventually led to his downfall. He was defeated when his attempt at resurrection failed.
  • Professor Alaric Opowith: A renowned mage, known for his mastery of weather manipulation magic. He used his powers to protect the realm from natural disasters. He was a guardian of ancient lore and knowledge and an authority on matters of arcane lore and mysticism relating to the elemental planes.

Per Arcanum, Unum Sumus


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