The party chill at a carnival, hang out, do some games... and uncover some mysteries lying beneath the surface.
The Sharkpups of Castow, having investigated the town of Hull, have come across a few leads: Melada is interfering in the form of a circus; the cultists are working with the mayor; and snakepeople have attempted to mug them.
The Sharkpups of Castow manage to make it to port after their ship was damaged in a fight. They will have to deal with the city's politics, and attempt to figure out what was going on with the cultists.
After sailing into a storm, the Sharkpups of Castow must fight off cultists and crabmen, and bring the damaged ship to a port to repair it.
The players become a retinue and are to begin sailing to the city of Bradan.