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Kingdom of Chevalia

The Kingdom of Chevalia; known for its festivals and prosperity. Chevalia and the Holy Meladan Kingdom have a complicated past, but Chevalia is truly the better place to live. Valorith is its capital city, known for its Dwarven population.   The Kingdom of Chevalia is a standard monarchy, and rather hands-off to its citizens. The majority of power is decentralized, held by local lieges throughout the peerage. Chevalia is known for metalworking, fishing, sailing, and a strong, stubborn defense. The people are known for being honest, if a bit simple.

Structure

  1. King - The King is granted authority over all of Chevalia.
  2. King's Council - Monks of Niende - The King's Council and Monks of Niende serve different purposes, but are equal under the law. The King's Council helps advise the king and write laws, while the Monks are expected to enforce them.
  3. Duke - The Dukes of Chevalia are those who manage the Counts of several towns and prevent any from becoming needlessly cruel.
  4. Count - Counts are to manage the local governments of a single town and nearby villages and ensure it follows Chevalian law without compromising its independence, in principle.
  5. Local Governments - granted limited autonomy; settlements may form their own government.

Public Agenda

The Kingdom of Chevalia mandates religious freedom and promises a strife-free life for its citizens, focusing on maintaining stability and safety.

Assets

The Kingdom of Chevalia holds many fortresses, navies, and armies. Internal war is common in Chevalia, so many of these are tied up in small feuds. It is impossible to get a full measure of the assets of Chevalia as only a portion are ever devoted to a war at a time. It is believed that 5% of Chevalia's population are in the service of a lord's retinues; split between soldiers, policing, administration, et cetera. It is estimated that at maximum 10% of the population could be drafted, though it is unsure how many of these would end up on the battlefield and not assisting in logistics.

History

The Kingdom of Chevalia split off from the Holy Meladan Kingdom in 70 AMN, and has been unified for its entire history since then. The kingdom has gone under multiple royal families as duels and marriages have changed it throughout the years, many marrying into families from the Continent.

Demography and Population

The Kingdom of Chevalia consists of 878,906 residents total.  

Cities

  1. 16874 in Valorith; the Capital.
  2. 10124 in Hornstone.
 

Towns

This list is incomplete and will be updated over time.
  1. Blamor - 5539
  2. Castow - 4081
  3. Calcheth - 3333

Territories

The Kingdom of Chevalia occupies the entirety of West Chevalia, and is constantly attempting to expand its borders into the central mountains and forests claimed by the various wildling clans. All of the various claimed islands and the actual segments of Chevalia are historically the land of the Holy Meladan Kingdom, but they declared independence historically. They are now recognized as a distinct kingdom, and the ancestral homes of the population.

Military

The Kingdom of Chevalia's military is known for its stalwart defense. The Valorithian Guard is a seasoned force known for its heavy armor, forged in the Dwarven forges. Unfortunately, they cannot be everywhere -- the majority of the Chevalian military consists of levies and local-liege retinues, with little training.

Technological Level

Chevalia is one of the few countries in which one can purchase tower shields and barding for animals. Chevalian metalworkers are the best in the world, with metal plates, mugs, and cups being standard in any decent tavern in the country. This also leads to Chevalian ships being much more affordable than average, as the only expensive portion of the task is the massive amount of carpentry; the valuable nails and pins are no longer as valuable, in Chevalian waters.

Religion

The Adherents of the Cycle are the primary religion within the Kingdom of Chevalia; as a major splinter faction and reason for it declaring independence, they enjoy many privileges to this day. The Adherents were not allowed to worship in the Holy Meladan Kingdom, and this was the main spark for the revolution.   Chevalia holds many religious holidays and rites to this day, but within living memory, the Adherents of the Inverted Cycle were finally granted the right of being a legally allowed religion. The Inverted Cycle was originally banned as being heresy, as it believes three figures from the shared mythology, believed to be evil, are worthy of worship.

Foreign Relations

The Kingdom of Chevalia is at a truce with the Holy Meladan Kingdom, having declared independence from it many years ago. The two countries warred for a short time, until the New Republic was founded.   The Kingdom of Chevalia is also at peace with the Communities of Daero, and has never been at war; the two have traded constantly for goods since the founding of the Kingdom. It is said the Chevalian independence war could not have been won without trade from their allies over the sea.   The Kingdom of Chevalia has a vested interest in the future of Ulan , but recognizes neither side as the successor. It is unsure what its goal is, beyond preventing another war.   The Kingdom of Chevalia has never heard from any of the population of Trejibi, but has sent spies and diplomats. None have returned.

Agriculture & Industry

Chevalia has a rather standard economy; most economies are compared to it, even. The Valorithian bank honors and handles conversions from other forms of currency into its standards of hackgold, hacksilver, and hackcopper. Chevalia is known for its smiths, which are rumored to be descendants of the operators of First-Forges.

Trade & Transport

While Chevalia is known for its metal goods, it is not known for its accessible mineral wealth; it often imports metals from Daero, the island directly north of it. Daero's slave mines have led to a bulk influx of metal, and the agreement comes out profitable. Daero's strange luxuries are often under import bans, however, due to their addictive natures.   Metalworked goods are exported to Daero as part of this trade agreement, along with cloth and alchemical potions. The cloth is often turned into tapestries and used as a currency in Daero, with Chevalia honoring authentic tapestries as currency.

Education

The Creche of Syll offer educational services for areas in which chapters are present. The majority of education is in the form of apprenticeships, but anyone in the influence of the Creche is able to read, often. Education therefore is rather stratified; villages and hamlets have little education, with towns and cities having decent enough educations. Most education in Chevalia is of a religious bent, with the highest form of education being seer training.

Infrastructure

Chevalia's infrastructure is reliant mostly on very calm, well-defended shipping routes. Chevalia has the most internal water-trade of any nation in the Khersos Isles, with the road network being comparatively weak inside its borders. The Chevalian navy allows it to extend its reach across its borders much more efficiently than any road network could.

"More lasting than bronze."

Founding Date
70 AMN
Type
Geopolitical, Kingdom
Capital
Alternative Names
The Kingdom of West Chevalia
Demonym
Chevalian
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Market economy
Currency
  • Valorithian Hackgold; comes in bars of 1pp, in 10 segments worth 1gp each.
  • Valorithian Hacksilver; comes in bars of 1gp, in 10 segments worth 10sp each.
  • Valorithian Hackcopper; comes in bars of 1sp, in 10 segments worth 1cp each.
Each segment is called a "decim" for one tenth.
Major Exports
  • Metalworked Goods
  • Cloth
  • Fish
Major Imports
  • Iron
  • Bronze
  • Daeroan Snuffs
Legislative Body
The Council of King Siegel of Chevalia in Valorith.
Judicial Body
The Monasteries of Niende.
Official State Religion
Subsidiary Organizations
Official Languages
Controlled Territories
Related Ethnicities

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Revolutionary War of Chevalia

280 AMN 290 AMN

Time of the Warring Lords

290 AMN 365 AMN

  • 290 AMN


    The Independence War is Won
    Military action

    Location
    Chevalia
    More reading
    Holy Meladan Kingdom
  • 365 AMN


    Solidification of the Clans
    Founding

    Clan Kanathel takes control of the monarchy; reducing the political council to advisor status.

Time of Peace

365 AMN 386 AMN

  • 365 AMN


    Solidification of the Clans
    Founding

    Clan Kanathel takes control of the monarchy; reducing the political council to advisor status.

  • 386 AMN


    Ban on Inverted Cycle Worship
    Religious event

Wytchburn

386 AMN 456 AMN

  • 386 AMN


    Ban on Inverted Cycle Worship
    Religious event

  • 400 AMN


    Death of King Heidemarie I
    Life, Death

    King Heidemarie I dies from a cut on the arm while leading the Inquisition.

  • 410 AMN


    Death of King Siegel II
    Life, Death

    King Siegel II dies of a parasitic infection.

  • 415 AMN


    Death of King Siegel I
    Life, Death

    King Siegel I dies of old age; having abdicated the throne in 405 AMN to his successor, King Siegel II.

  • 423 AMN


    Death of King Heidemarie II
    Life, Death

    King Heidemarie II dies on the frontlines of the Toule War; smashed by a mace.

  • 456 AMN


    Death of King Heidemarie III
    Life, Death

    King Heidemarie III of clan Kanathel dies in a riot in Kersefels.

  • 456 AMN


    Legalization of Inverted Cycle Worship in Chevalia
    Religious event

Regrowth of the Sextet

456 AMN and beyond

  • 456 AMN


    Death of King Heidemarie III
    Life, Death

    King Heidemarie III of clan Kanathel dies in a riot in Kersefels.

  • 456 AMN


    Legalization of Inverted Cycle Worship in Chevalia
    Religious event
  • 463 AMN


    Death of King Bartimus I
    Life, Death

    King Bartimus I dies from old age; passing the throne to his son, King Bartimus II.

  • 485 AMN


    The Cape War
    Military action

    The war over Cape Posis between the HMK and Chevalia begins; whoever owns the region would own the trade throughout the entire western half of the Isles.

    Location
    Cape Posis
    More reading
    The Cape War
    Additional timelines
  • 490 AMN


    Curse of Rodegeit
    Metaphysical / Paranormal event

    Location
    Rodegeit
    More reading
    Curse of Rodegeit
    Additional timelines
  • 491 AMN


    Death of King Bartimus II
    Life, Death

    King Bartimus II of Chevalia dies of complications from a hunting accident. His son Siegel III takes the throne, at age 13.

  • 491 AMN

    13 Stormbreak

    King Siegel takes the Throne
    Life, Career

    Location
    Valorith
  • 500 AMN


    An Attache is sent to the Twin Ulans
    Life, Career

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