Session 18: You get a Squib, You get a Squib... Report

General Summary

So you finally got to Rickety Squibbs. You met Rickety Hake, who took you to his Rickety Boat house, where you discussed business around his Rickety Desk. When he first did a scan over your boat, it sounded like the cost for the Squibb was going to be pretty much out of your price range. Luckily, there were other payment options available. The one you chose without hearing about any others, you eager beavers, was that of getting involved with the Order of the Brethren. You agreed to certain legal terms laid out in the Pirate's Code which came with a monthly franchise cost and a load of cool benefits.   After getting that all approved, you started talking with the crew to divvy out the treasure and assess who was staying. Some of your least favorite people like Conchobhar Shortstone and Crimson "Cog" Cogsward left. But some other fan favorites like Tam "Narwhal" Tate and Giffer Tibbs also left. So you decided to get some new blood. You managed to hire three new "non-human" (*cough* racist *cough*)... errr; good night visioned individuals who are not afraid of heights.   Next on your to-do list is to sell the plunder you have so far and figure out your business plan when you arrive at your new home-port of Port Blackwater.


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