You are juggling a casino heist, and a prisoner escape. All you have to do is find the prisoner...
You have several threads to pull, pull up a chair and have a pint while you discuss...
You have been betrayed, what are you going to do about it...
The party is split, Shopping or Gambling? Why not both?
There is still some stuff to unload, and factory to explore. I wonder if there are any more spirits?
You are finally in the port where your franchise is going to be based out of. Time to setup shop...
You can see Blackwater Port on the horizon. Time to see what the Brethren have given you to work with...
You finished up on Bloodcove, time to collect the loot and head back onto the open sea...
Let's Gooooooooo!
You made it back to Rickety Squibbs and reported your findings. Your ship will be ready tomorrow, and you have agreed (via contract) to take out the Listening Post that allegedly exists on this island. Time for a cunning plan...
You defeated the Goblins and Big Pharma who were apparently working together. Seems like they've got some 'splainin' to do...
You were ambushed by the very goblins you were trying to make peace with. You managed to track them back to their village, but now you see they are negotiating with Big Pharma...
You have done some investigating at Rickety Squibbs and have been drafted to hopefully make peace between the Watchooti and the Order of the Brethren...
You are still waiting for your ship to be squibbed, but now you are tracking a lead on Artemis's Uncle...
You're finally getting Squibbed. You're also now part of a Pirate Corporation. Time to get down to business; once you figure out what that is...
You finally made it to Rickety Squibs, Let's talk terms...
You finished delving into Nyx's Island and are back on the sea. Time to finish the Journey to Rickety Squibbs to claim your ship as your very own...
You are locked in combat with the denizens of an undead Kobold Cult! Let's see how that turns out...
You are investigating a tomb which supposedly belongs to Nyx...
You crash landed on an, invisible?, island. There is a massive stone maiden, and a jungle to explore...
The Man's Promise is now yours, it's up to you how you handle your first ship sighting...
You finally are no longer required to report to inferior authority figures. Time to see how hard it truly is on the High Seas...
After a 36 hour party, you finally figured out what the Captain is going to do with his new ship. Looks like you are once again on a new ship, against your will...
You just finished your first battle as official Pirates. You received your share of the winnings. Now it is time to enjoy the after-party...
After an entire Fort-night at sea, and only one chicken dinner, you finally see what you think is a ship on the horizon. The captain has been aroused... from sleep... and who knows what he'll do next?
Bloody hour of Day 12... Will you ever see some real action?!
After two long, hard days at sea, you finally got a good nights rest. It is day 10 of your pirate-life, and it's time to make the Donuts...
Your pirate adventure is continuing as planned (right?). Now you get to see how ships are in a storm...
It's nearing the end of Day 5 of your piratey adventure. You just managed to win a controversial conflict with Owlbear before securing all of your stuff from the quartermaster. Looks like things might be coming up {insert group name here}...
It's day 4 of your adventure at see, and time is already sailing by. It seems one of the crew was attacked by something in the bilges and Master Scourge has now made that your problem...
It is day two of your travels aboard the Wormwood. Stretch your sea legs, and see where the adventure takes you...
You have just been assigned jobs aboard the Wormwood, time to figure out how the ship operates...
Session 1: Welcome to Eberron It is a time of rebuilding throughout the Khorvarian empire. It has been 2 years since the treaty was signed ending the open conflict of "The Last War." The 12 Nations recognized by the treaty were each impacted by the conflict, and are beginning to recover from the wounds it has inflicted. Every adult alive today has only known war for the majority of their life, and are trying to figure out how to get on now that the conflict has ended. In each of your own ways, you have found your way to the region known as the Lhazaar Principalities. The region is known for all of the water and pirates. There is also many legends of buried treasure, vanished cities, and the promise of a free life on the sea. Each of you have your own reasons for wanting to be a pirate. You might be looking for something, someone, or running away from your past. The smell of the sea, and the salt water, hangs heavy in the wind. The sound of gulls fading in the distance, as the ship begins to churn beneath you...