The party seems skeptical of Mayor Hap Hapapablab, and begins to do their own investigations into the mysterious plague that is affecting the populace of Almraiven.
The group moves further into the Scarlet halls, set on discovering what corruption was powerfull enough to infiltrate such a holy order.
The group heads to Crimnor to resupply before heading for the Snakewood.
With three quarters of the Heroes of Dace facing down what ever has terrified the giant spiders, Bruno sits at home on his day off wondering, how can I grow the business.
With Memnon's defeat at the hands of the Heros of Dace the settlement knows a time of relative quiet. As the town assess' Broken Tusk Mine's viability, attempts to reestablish a logging camp, and opens up to more recruiting for the militia. General Soterius continues his search for his missing men, and the where abouts of the so called Deadmines the secret base of the Defias Brotherhood...... This next session will contain a 2 year time jump this will give your characters time to progress their back stories, and further develop some new skills. What I need from all of you is before the next session a general outline of what you would like to accomplish during this 2 year period. The 2 years will be broken into 4, 6 month periods, so you will need to be able to tell me and the group how your character is going to start to complete this goal in life. This is what I need from you: 1. What is your characters goal at the end of 2 years? 2. What is the first step in this goal, How will you begin to complete it. Your goal doesn't have to be achieved at the end of 2 years but it should be something that is attainable in the sessions to come. here is an example. Overall Goal: Seamus O'Reily the owner of the Broken Tusk Mine wants to get his mine back up and running. First 6 month Period: Seamus will look to hire people to begin excavating the cave in, He will also send word to the Dwarves of Karak Eight Peaks (located in Altdorf) to send some dwarves to reinforce the mine tunnels once the excavating is complete. The next 18 months progression will be based off your final goal, dice rolls, your next steps however you intend to accomplish your goal. You may want to accomplish something in the first 6 months but depending on how they play out for you it may take longer or shorter.
With Orc Army forced to go around the mountain they are unlikely to join in the final battle for Dace. Lord Winter and Bruno must gather their courage, and head back to Dace to help in the defense of Dace. Mean while Ceru finds himself playing saboteur at the Defias Camp north of their blocade.
With Bad El Kazaar pushed back, the group regroups in town to discover the fate of the other bands of heroes that set out to defend Dace.
The group finds them self in a precarious situation. Neb'en'Khata has preformed the rights for Sigurds soul to pass to the underworld, Ceru is in need of medicine, Llethwyn continues to struggle with his concussion symptoms while they determine if there are more bandits hiding out in the Saldean Vineyard Manor.
Since we have been on this campaign for 7 sessions now and we have a better understanding of what a Roleplay heavy campaign looks like I would like to ask this Question. Are we happy with where our characters are, and where they are going. At the start of this campaign we didn't really know what to expect but now we may be able to better see the influence of creating a backstory, playing into it, and taking the time in game to do some of the things you want to do with your character. With us coming back to the table here is what I am proposing if we want to do a reset and change up your characters we can, we can do a full reset and create new characters or we can keep going with who you have. Either way the world doesn't change, the story doesn't change this just gives you guys a chance to better prepare for the coming sessions. This can be a full reset or partial depending on how many people want to reset. We wont go into too much detail about your backstory in session but you will need to come up with stuff before the next session and can be as detailed as you wish it to be. Let me know by this Wednesday what everyone wants to do so that I can plan the next session. Remember We have the ability to Print awesome miniatures now too, so if your want to change it up nows the chance.
With Sigurd held Captive, and Firehand beginning his investigation to his whereabouts, things look grim for the Von Shallow boy...
With Sigurd and Ceru heading back to Dace for help, Brourhoki sits with the Virgin Hameeda Swail waiting for the Bear to wake up.....
The group has returned to Dace, each seemed faced with different obstacles. Firehand continues to piece together prey's goal, Ceru discovered a messanger from another town looking for him, Llethwyn was asked by a lower class family for help, and Sigurd was offered a proposition
The investigation continues into the activities of the Necromancer. The group was led to the Broken Tusk Mine.
With the Fight Club discovered and shut down, General Soterius can turn his attention back towards more pressing matters. Firehand continues his search for the necromancer, Sigurd and Ceru are awaiting their trial, and Llethwyn is still looking for his place in this world....
With the Kobolds dispatched and the Guards found dead, the party decides that's enough adventuring for the day and they head back to Dace....
Alright Chumps, Let's do this.....