Assuming you survive the Vampire Trap, your goal is to find the secret door to the catacombs hidden somewhere in the Odeum Theatre. It is extremely difficult to access. It has, for example, a Vampire Trap. Oh ... you know that. The optimal time to search it may be during the performance of Miching Mallicho, a play commissioned by Lord Mirt, most powerful nobleman in all Waterdeep. It is a very exclusive affair ... the most elegant event for the most elegant people. Once in the catacombs, search to find the source of the "thinning of the walls of reality" which the Sands of Oban think may be drawing the God Eaters into our reality.
Things got a bit tense when you finally confronted Honagolin. His grief over the death of his friend Tochiro has not faded over the many years since he died protecting Harlock. Honagolin blames his son for Tochiro's death. Honagolin has been isolating himself on his hidden deck, spending the long nights trying to resurrect his friend using Dreighnor technology: a coffin-like machine and a powerful staff supplied by Harlock. Anya's sacrifice of her True Resurrection spell restored Tochiro to life. Honagolin has no time to show his gratitude. With a sound like wind through glass sands and metal tearing, the Godeaters finally make their appearance. Your goal: fight these eldritch creatures from before there was Life, before there was Magic, before there was Space or Time or Mind. Defeat them or earn the Pirate's End: an anonymous grave in the eternal emptiness of space.
The spire has existed for as long as locals can remember. Rising above the sand near the ocean, the spire is topped by a natural cave system. Stories about the place circulate around the docks and taverns of the nearby towns—dark tales of ritual sacrifice and the worship of long dead gods of lightning and storm. Many claim the victims of the old cult still crawl through the tunnels accessible at the peak of the spire. Others say a new scaly threat now lairs there, and the storms of late have been most violent near that place. In this explorative and perilous adventure, the party ascends a great rocky spire to face the place’s past and the [REDACTED!!] that presently resides there.
With the Queen Emeraldus needing repairs, you have set foot on the Moon. Not the surface of course, that wild and alien lunar wilderness. The Shrine of Selune, a destination for all who take the Great Pilgrimage to worship her. You ran afoul of the Knights of Selune, the fierce Aasimar Watch. Two of your members ended up in jail, while two prayed at the feet of the mile-high statue of the Many Faced Goddess of the Moon, and were blessed by her. Now you are investigating your new find: a derelict Spelljammer which Rayne's key opens. But your claim is disputed by a herd of Giff Warriors, who challenged you from the dock!
The damage the Queen Emeraldus sustained from the Comets requires that you seek repairs on the Moon. You have the option to pursue your quest alone in the ship's punt. You could also accompany the crew as puts into port at Selune's Pilgrimage, a port on the moon.
You battle a Dragon that glows with the light of the Moon. Anya has learned that it is defending its "territory". All of you have learned of its terrifying breath weapon. Assuming you and the ship survive, you must make your way West to the "hole in the air" through which you will find Hugert Honagolin ... if you are unlucky. I mean, lucky.
After some complications and drama, you have been accepted aboard the pirate ship Queen Emeraldus. Thanks to a diversion staged by Nik Adondidas at our request, the strike-force of Navy Airmen were unsuccessful in storming the ship, which evade the TMSS Defiant. The Emeraldus took damage on their way out of port. With you new companion Silas Hitherhaven, you have set out to the West, looking for the "hole in the sky" which the mythical ship Black Marlin uses to gain access to the skies of Cloudhook. There you hope to return Harlock to his father Hugert Honagolin and be amply rewarded.
You have made your way back to Cloudhook and have arranged for your new ship, the Sky's Fear, to be taken care of by Adondidas. Funds for this are generously being provided by Blendo, who as the Head Administrator of the GASC (@Greater Antorian Shipping Cartel) in Cloudhook is effectively the ruler of the community. You have rested in your own way. Now you must return to Hobb. He will likely want something done with the pirate's son, Harlock, but who know where he will send you next?
You've returned to Hobb's Occasional Pub, refreshed, from your rest destinations with tales to tell. Hobb is occupied with pruning the tree which grows horizontally from the wall. As usual, the troll sleeps at a table, several different bottles now at his feet. Harlock, son of Hugert Honagolin (greatest pirate of this or any age) sits waves at your expectantly. Beside him, in deep shadow, sits a Gnome. He is immaculately dressed in hushed dark tones.
You have rescued Harlock Honagolin, son of famed pirate Hugert Honagolin, from the Ancient Dwarf site. Ask Hobb what to do with him.
You have fulfilled your quest and found the Candlekeep archeological party in the Ancient Dwarf dig site. It's a pyrrhic victory, though, since all but one have been merged with a wall and are extremely dead. The survivor is Harlock Hanogalin, the only son of the legendary pirate-lord Huforth Hanogalin, master of the dread airship The Black Marlin. Your haste in entering the final room of the dig probably saved Harlock's life. However, it may just as soon end yours because you entered without taking a rest. Exhausted, you now face a horrifying creature from the Ether, the ELDRITCH LICH.
You have arrived at the campsite of the archeologists at the Ancient Dwarf dig site. You have abandoned tents and equipment, including some notes, but none of the Candlekeep Expedition members are there. There is only the intense heat, the dust and the howling desert wind. Could it be your search ends here? Not bloody likely! It's time to follow the Expedition into the dig site. Rescue the archeologists.
The party continues on its quest to find the archeological party.
You are in Cloudhook, the most easterly port of the Twin Crowns' Empire. Your goal is to find out what happened to the archeologists from Candlekeep who disappeared in an rumoured Old Dwarf site months ago. While there, find Thaffir Honaglin (a junior member on his first expedition), the son of renowned pirate-king Huforth Honaglin. Any Ancient Dwarf treasure you discover would give you riches beyond the dreams of avarice.
On leaving Hobb's Occasional Pub, you have found yourself in Cloudhook, the skyship city, tens of thousands of leagues from Waterdeep. Your goal is to find Quinom, the Tortle, or someone else who can give you a clue as to the whereabouts of the Candlekeep Expedition that went missing weeks ago ... without having your gullet slashed while you do it!
Still in "Not Blue Alley, " your group faced the terror of the Minotaurs and the Silent Room. You have found a mold for a unicorn by a large forge, but have not found the Adamantine Unicorn for which the tattooed gnome Hobb sent you. There are few rooms left. Where could it the pesky thing be?!
The Blue Alley has transformed into the ... "Not Blue Alley". What unknown dangers will you face as you try to find the Adamantine Unicorn for Hobb?
In the city of Waterdeep, a chance encounter sends your party on a perilous adventure to save hope itself.