Racing to leave the Island of Solace before Auril's return, the party's success at discovering the Rime of the Frostmaiden within the Codicil of White rings somewhat hollow as they carry the frozen remnants of one of their own in hopes that they can find healing somewhere in the decimated Ten-Towns.
After returning to Easthaven to inform the Speaker that the missing fishermen had been killed by a lake hag, the party discussed their plans for the future. A stealthy attack on the Town Hall that night set them on an unexpected path - tracking down Duergar that have for some reason come to the surface to harass the Ten Towns. Having arrived in Caer-Dineval and struck up an agreement with the interim Speaker there, we join our heroes once more as they continue to investigate the Duergar menace.
Our heroes have been making a name for themselves among the Ten-Towns. With the hag of Lac Dinneshere defeated, what awaits them next?
So, the party got a little side tracked last time we saw them and did NOT, in fact, go in search of the poor lost fishermen of Eastvale. Maybe this time?
Our heroes have arrived in Easthaven and heard tell of a burning wizard, as well as missing fishermen.
The party has completed their rescue mission of Garret, though his party perished with the exception of the Halfling Cleric. Eager to take advantage of such an expert guide (really?!), the party decides to ascend to the summit and see what they can find remains of Akar Kessel.
The party has spent hours scaling Kelvin's Cairn, only to watch Andover swept away over 1000 feet to the base of the mountain by an avalanche. Through Tymora's own luck, he somehow survived to tell the tale! But, now they need to climb the mountain yet again.
The party is making its way to Kelvin's Cairn, in search of a missing local who leads expeditions to the mountain. An orc party has run afoul of them along the way...
After deciding that the plight of Garret was more important than tracking down the Ten-Towns' icy murderer, the party settled into the Luskan Arms for a meal before resting until dawn. No sooner had they sat than their original quarry should appear. Will they confront him? Stay tuned to find out!
Having liberated the stolen iron shipment, our heroes begin the long trek back to Brynn Shander while hauling 1000 lbs of iron and sled.
Our heroes on the trail of a lost shipment of dwarven iron that may or may not be guarded by a yeti!
The Heroes of Good Mead (for what else could you call those who rescued the town's stolen beer supply!) have returned triumphant. But yet, rumours of murder most foul continue to abound...what will they do next?
With the verbeeg dead, a cave bear dead, and both Kadgrith and Andove nearly mostly dead, what may happen next?!
Our adventurers will begin their story, in the small town of Good Mead.