After getting dropped in a dungeon in this house of madness, the group continues down the rabbit hole not knowing what strange tests await them ...
Having ended up in a strange village the group makes their way out, only to find themselves in an even stranger house.
After the last adventure the group spends most of their days getting some odd jobs done to earn some money, each for their own goals. Now it seems as if no one in the city has any problems anymore. As such the group has been suffering from boredome these last few days. Though a lucrative job opens up for them ... and it's quite well paid.
The party continues on another day in the life of a guild member. Eli is in need of some money and the others are looking for adventures. After their run in with the rather frightening Blake they didn't think they'd have someone else join them so quickly again, but a new face appears just as they choose a new quest.
After a heavy night of partying the group wakes up in their new home. The memories from last night are quite fuzzy and no one quite kept an eye on what happened. While Eli wakes up with a heavy headache, Mani enjoys a warm brandy bath and Gnimble only suffers some memories issues ... it seems someone in the group has gone missing.
The group reaches Silverlake in the Duchy of Astiar. Their new guild awaits them here. As do many adventures. How are new members welcomed to the group? And what kind of jobs await them there?
The group is still within the witch's forest, trying to find her and trying to stay alive. They couldn't know that they soon would be joined by a new person.
After some well deserved rest in Everhold the party boards a ship sailing back towards the mainland, namely the city of Arcby. Here their search for a suitable adventuring guild starts. Though joning an adventuring guild is not just simply "Sign your name here, please".
The group tries to get behind the secrets of the living dead of Mistmere by investigating Ouen, the merchant who sells M's Miracle Cure.
The group heads off to Mistmere to confront undead terrorising the lands. Though what they find might not be exactly as they imagined.
A group of strangers heads out to meet with an even stranger man and ends up faced with a giant problem.