The heroes have cleared out all of the remaining members of the Children of Cinder from their warehouse hideout in Aerdaris, save for Talthir, the Ignited One the group has captured. As the party finished off the last Kindling in the cellar, a lone Fire Scamp dashed off to the warehouse, mischief across his face. What does it intend to do in its final moments, and what awaits the heroes as a result?
After a gruesome and life-threatening battle, the heroes have managed to dispatch all of the Children of Cinder on the main floor of the warehouse. With countless injuries they must make a decision on how the intend to proceed. Their spirits are hire, but what else awaits them in the cellar?
Within the mysterious warehouse in the Seaport District, the heroes have found the local base of operations for the Children of Cinder in Aerdaris. They've managed to dispatch the guards from the barracks without alerting the whole facility, but what other dangers await them?
After stalking a known member of the Children of Cinder, the heroes have followed him back to an alley in the Seaport District. Behind an illusory wall, they found the entrance into the secret hideout of the Children of Cinder in Aerdaris. Many men and strange creatures of flame await inside, but what else lies in store for the heroes, and will Dane find information about his fallen comrades?
Marnie has found the information left for her by Provendinaurox in the Archives of the Ardent Order. Either by skill or luck, they managed to find what they were looking for without alerting the guards. With the day mostly complete, what awaits the heroes as they head back to the Seaport District to track down the scoundrel Dane is looking for?
Once reacclimated with the city, the heroes visited the Halfsized Hovel and came across a few leads to the questions they had. Marnie's leads pointed her toward the archives in Aerdaris, and Dane's pointed him to the Seaport District. After visiting the Sharktooth Inn, the group learned they had to return in the evening to find who they are looking for, so what will await them as they make their way to the archives?
With the tomb of Captain Zander found and his journal recovered, the crew has begun making preparations for the grand voyage into the Shrouded Sea. The ship will cast off in two weeks time; how will the heroes prepare for this journey, how will the mysterious Children of Cinder respond to their loss of the journal, and what will become of their own various ambitions that brought them to Aerdaris?
After finding Captain Zander's tomb, the heroes have retrieved his journal and relics and began making their way out of the crypts. In their departure, they were ambushed by the Children of Cinder in the Temple of the Departed. What will be the outcome of this skirmish, and what awaits the heroes in its aftermath?
The heroes have slain the arachnoid denizens of the collapsed cave and have found a way deeper into the lower levels of the catacombs. Zander's tomb is within reach. What awaits them inside, and will it hold the answers they seek?
After clearing most of the rooms in the upper crypts and dispatching countless undead, the heroes have still yet to find the tomb of Johar Zander. Could it lie beyond the collapsed tunnel?
After slaying the undead that had been disturbed, the party of adventurers have finally been reunited. Things seem calm for now, but other creatures seem to lurk within these crypts, and Zander's tomb is still yet to be found. What awaits the heroes as they get deeper into the catacombs?
Upon meeting Dane Tormail in the crypts beneath Aerdaris, the party has begun slaying the risen undead and exploring in search of the tomb of Captain Johar Zander. After rising conflict in the group due to the senseless thievery of Omar, the ceiling in one of the passageways has collapsed, separating the heroes. With Omar isolated and surrounded by zombies and the remainder of the group trapped within the dark catacombs, what awaits the adventurers?
The adventurers accepted Miirthal's offer and have agreed to join his grandson Cormyr's expedition into the Shrouded Sea. But before they can leave, they have some tasks to complete. Miirthal has instructed the group to venture into the recently closed off catacombs under the city to retrieve the belongs of the legendary pirate, Captain Zander. When they arrived, they found the priests killed and the entrance blasted open. Who has been disrupting the dead and why? And what horrors await the party within the Aerdaris crypts?
After their initial exploration of Aerdaris, the newly formed party found themselves in the midst of an explosion in the Seaport District. They have dispatched the mysterious culprits, but mystery still surrounds the events that transpired. What is fate of those inside the Smiling Kraken Tavern, and why was Miirthal Stormthar's meeting place targeted by this well-organized group of marauders?
The newly formed party approaches the city of Aerdaris, their relationship still unsteady. What awaits them instead the city as they begin their journey together?
Four travelers from various backgrounds and locales find themselves in an unlikely encounter with one another on the Tirwick Trail.