Mentality
Personal history
Eudoxia was born in a dark basement beneath a general goods store in the heart of Port Azure. Her father was already dead, and her mother would be soon as well.
The Shopkeeper, a retired soldier and sailor, stood guard while his wife helped deliver Eudoxia.
As soon as the baby girl took her first breaths and began to cry, Her mother kissed her forehead, and urged the Shopkeeper's wife to run. Eudoxia's mother, although a Heritor, was weakened from giving birth, but insisted she hold off the wizards chasing them down, so Eudoxia may live.
That was the tale Eudoxia was told by her adoptive Mother, Nora, the wife of the late shopkeeper. Every year on her birthday, the old woman would tell the story how the wizards from the Kingdom of Halmar had declared a war on the Heritors. Hundreds of Heritors from the Eastern kingdoms had gone into hiding, but many more were hunted down by the Inquisitor wizards who infiltrated the neighbouring kingdoms.
When Eudoxia was eight years of age, it was declared, by the Wizard-king of Halmar, that the heritors had been wiped out from the Eastern kingdoms.
Still living in Port Azure, in the kingdom of Mytos, Nora had helped train the young Eudoxia to hide her inherited powers, lest the painful effect of the bloodburn should give her away.
Not long before Eudoxia's eleventh birthday, a new inquisition was launched by the Wizard-king of Halmar, after a Heritor had been discovered in the neighbouring kingdom of Yegos.
An old friend of Nora's, Federico, arrived at their home one day, just after another heritor had been executed by the Inquisitor wizards, this time in a border town of Mytos. Federico offered to take Eudoxia with him, and train her so she could protect herself against the wizards.
As she was growing old, Nora agreed, knowing she would be unable to protect the child should the wizards appear at their door.
Federico and Eudoxia stole out of Port Azure onboard a ship, bound for the Western kingdom of Aldskal, where the young Heritor would be trained.
Over the next few years, Eudoxia learned to harness her inherited abilities to their full advantage, and reduce the strain of the blood burn curse all Heritors had.
Although, on the other side of the continent, News of the Wizard-king’s purges came with traders and travellers. These stories fuelled a hatred for the Wizard-king within Eudoixa.
When she was seventeen, the Kingdom of Halmar declared war on it's neighbours. Shortly after, an emissary of the Wizard-King arrived in the Kingdom of Askal, hoping to recruit mercenary soldiers to aid their army.
Hearing this, Eudoxia left those who had been training her, and went off to join the mercenaries, hoping lit would get her closer to the Wizard's who had caused the deaths of her family and countless heritors like herself.
It was two month before she arrived in the Kingdom of Halmar and another month after that before she killed her first wizard.
While camped out by the Halmar border, a wizard joined the company Eudoxia had joined, to act as the voice of the Wizard-King.
Each night, just after sundown, the wizard would take a walk from the camp to an altar, along with two of his own personal bodyguards.
On one of the wizards trips to the altar, Eudoxia slipped out from her tent unnoticed. Already, she could feel her blood beginning to warm as she stalked the wizard through the shadows. Patiently she waited for him to approach the altar alone. Like a shadow, Eudoxia crept behind the closest guard and plunged her dagger into his neck. As she withdrew the gore-coated dagger, the second guard leapt toward her, his curved scimitar raised for a downward slash.
Time seemed to slow as her blood burn continued. Sidestepping the guards attack, Eudoxia grabbed the guard’s wrist forcing him to drop the scimitar mid-swing. The blade clattered to the ground, and the guards eyes widened with surprise just before the dagger which slew his companion ended his own life.
Now aware of the Heritor behind him, the Wizard turned quickly, launching a bolt of raw magic toward Eudoxia. Gritting her teeth against the pain of the fire within her veins, She held up a single hand, catching the magic bolt and dissipating, much to the horror of the wizard. Panicking, the wizard conjured another bolt which went flying harmlessly off into the surrounding bushes.
Eudoxia charged forward and jumped, putting the whole of her weight behind her dagger as it punctured the wizard’s heart.
For a while she crouched beside the dead wizard, catching her breath, and cleaning her dagger on the wizard’s robes.
Soon, she heard shouts coming from the camp, and knew she would soon be found. Without looking back, she fled the scene, leaving what few belongings she had back in her tent.
For the next few months, Eudoxia travelled the kingdoms surrounding Halmar, searching out the Wizard-king’s servants and assassinating them when able. After a while, Eudoxia offered her services to the King of Yegos, the kingdom so far bearing the worst of the fighting against the Halmar army.
With the backing of the Yegos King, Eudoxia was able to break the spirit of many armies from Halmar, cutting off the head of their command and leaving them in disarray.
Following an Alliance between the kingdoms of Yegos, Kal’Har, Mytos and Shiru, the combined armies were able to push back against Halmar and besiege the Halmar Capital, Chadras .
During the Siege, Eudoxia, along with several of the allied kingdom’s elite soldiers, infiltrated the city via an old water inlet, long since forgotten and dried up, which ran under the city’s walls.
Once inside the city, they lit a great fire near the hay stores of a stable. The flames quickly engulfed the building, and began to spread down the street. The huge amount of smoke made by the fire made the streets nearly impossible to see down, allowing Eudoxia and the other soldiers to move through the panicking soldiers and townsfolk of the besieged city, undetected.
The fire was the signal for the Allied kingdoms to begin their assault on the city. Catapults and ballista hurled heavy rocks and bolts into the city, while ladders and rams allowed soldiers to breach the wall defences.
Through the streets, Eudoxia and the other soldiers made their way toward the main Keep, where the Wizard-king commanded his forces.
Chadrasian Soldiers began falling back to the keep as the outer walls fell to the Allied kingdoms, allowing the infiltrators to slip inside the keep unnoticed. Once inside, they slipped away from the reforming soldiers, following the twisting, secret passages a Spy had informed them of before the siege began.
Eventually, they arrived at a well guarded door, behind which the Wizard-king himself was hiding, knowing his time had come.
Eudoxia and the soldiers charged the guards. The fight was short but bloody. The guards were cut down, but several of the Soldiers Eudoxia had with her had been slain or wounded.
Bursting through the doors, Eudoxia saw the Wizard-king, himself, standing across the room from her. Immediately, he sent forth an elemental bolt, intending to strike down the Heritor with magic, only to have the silver-haired woman hold up a hand, catching the bolt, and dissipating it’s magic before his eyes.
Eudoxia then became aware of two other figures in the room, whose shapes were vaguely human, but were distorted in strange ways. Demons she realised, bound in sigils upon the ground where they stood. A third figure, shrouded in dark robes, with glowing, reptilian eyes, stared at the Heritor.
With a wave of his hand, The two demons were released from their prisons and set upon the intruders.
Eudoxia dodged the slashing claws of the first demon, while the second slashed at the nearest soldier.
With ease, Eudoxia plunged her blade into the back of the demon, before calling on her blood power, and using her supernatural strength to pull the blade, sideways from the demon’s body, causing it to explode into a cloud of foul smelling smoke.
With the first demon banished, Eudoxia began to hear words whispering inside her head, urging her to turn on her companions and slaughter them. Gritting her teeth, and her face twisting into a hideous snarl, Eudoxia’s blood burned like a forge as she fought the mind control spell. Eventually, she fell to her knees, her vision swimming. Straining hard, she lifted her head and saw the Wizard laughing evilly. With the last ounce of her strength, she grabbed the first object she could find, a silver plate, knocked off a table during the fight with the demon. Blood, already running from her nose began to flow faster as she threw the metal plate at the wizard.
When Eudoxia came to, the siege had ended, and the allied Kingdoms were victorious.
The plate Eudoxia had thrown with the last ounce of her strength, had nearly decapitated the Wizard-King. As the wizard had died, the shadowy figure with the reptilian eyes had vanished.
Later that day, as Eudoxia lay alone on a bed in the Inn which the allied soldiers had claimed as a temporary barracks, her body felt cold as the lingering warmth from the blood burn subsided.
She then became aware of a figure standing by the door to her room. In a moment of fright, she jumped off the bed, blade drawn. Before her was the same shadowy figure she had seen in the Wizard-King's chamber. It spoke to her in a strange, hissing tongue, congratulating her on killing the Wizard-King and countless numbers of his servants.
Eudoxia listened with suspicion as the figure told her the Wizard-King had been chosen to take part in a great trial with other great wizards from around the world, along with other brave adventurers, including Heritors, like herself. The promise of untold power as the prize at the end made Eudoxia think of the crystal pool, the source of her inherited powers, and the curse it had given her family, and the reason they had been killed. If that same power fell into the hands of another wizard like the king of Halmar, more of her kind would surely die.
With the Wizard-King dead, Eudoxia was invited to take part in the trials, already underway in far off lands.
Her mind raced, If what the Shadowy serpent cultist before her said was true, and a great power awaited at the end, and if other wizards, like the King of Halmar were seeking it, then, by accepting the invitation to the Trials of the Serpent, Eudoxia may be able to win, and save the world from those who would use it for evil.
With a low bow, seemingly pleased with Eudoxia’s acceptance, the Serpent cultist turned to leave the room.
“Look East, to Port Raleigh, there you will find a ship, ready to take you to the Ghosts.”
The door never opened, but the Serpent cultist had left, leaving Eudoxia alone.
The following morning, She departed Halmar, and made her way to the nearest fishing village on the coast, catching a boat further up the coast, before boarding another ship, bound for the far east.
When she arrived at Port Raleigh, She felt her blood tingle, as she made her way down the bustling dockside. Dozens of ships were docked here, loading supplies and crew. Deckhands and stevedores spoke excitedly of voyages in the fabled Ghost Archipelago, and the treasures which had been brought back.
Something compelled her to walk toward a large, three-mast ship, around which a group of sombre looking crew were handling supplies. One of the crew, a dark-skinned woman of medium height, stood on the quarter deck, directing the rest of the crew.
Eudoxia called out to the woman, asking permission to board the ship. With Permission granted, the Woman introduced herself as Sophia Janus, Warden, and Captain of the ‘Tempest’.
When Eudoxia informed Sophia she was a heritor, and was seeking a ship to take her to the Ghosts, she could have sworn she saw a flash of sadness in the Captain’s eye.
Sophia explained they had recently lost their previous captain, and a good friend to many of the crew who was also a heritor, lost at the top of a great mountain during a pursuit by a band of Soldiers led by a Wizard. She continued to explain about the Trials of the Serpent their previous captain had led them on, in the hopes of finding the crystal pool, which, in the end had led to little more than death for friends and comrades.
The words of the Serpent cultist whispered through Eudoxia’s mind. This ship and it’s crew were the ones ready to take her to the Ghosts, although, they would not be trying to win the trials, but to stop others from using the power to unleash terrible things upon the world.
Education
Eudoxia's education was minimal as a child, helping her adoptive mother trade goods at the markets.
Her later education as a teenager was more extensive, learning to read and write, as well as various forms of combat, espionage and subterfuge
Employment
Eudoxia has worked as a hired assassin and mercenary soldier.
Accomplishments & Achievements
Killing the Wizard-king of Halmar, the man responsible for the death of her family and countless numbers of heritors, was the biggest accomplishment of Eudoxia's life so far.
Mental Trauma
Although only newly born when they had died, Eudoxia is often plagued by nightmares of her parents death
person.sexuality
Heterosexual
person.gender_identity
Female
Known Languages
Common tongue
Social
Birthplace
Port Azure
Current Residence
Aboard the Barque "Tempest"
Honorary & Occupational Titles
Heritor, Wizard Hunter
Wealth & Financial state
Eudoxia has earned much from contracts against wizards. her wealth is stored in a vault. one day, when she at last feels safe, she will use her wealth to see out her end days in peace.