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Wed 15th May 2024 10:56

Session 33: Let us introduce Tempest and Hazel Arden- Prince and Princess of Ardenia

by Lyra Spectralsong

We are standing as Hazel is demanding that Tempest marry her right now.
 
Faenore officiates the wedding while Stefan and Lyra create the music. Lufere is the maid of honor and Leland is the best man.
 
Tempest and Hazel say their vows to each other. It's pretty adorable. Hazel tells Tempest after the wedding that them getting married means something else for Tempest that he doesn't know about. She never said anything, because she didn't want us to look at her differently.
 
First, he kind of needs to take HER last name. Arden. She can't be a Magnus, because she is the princess of Ardenia. He also worships Lathander now. This technically makes Tempest the Prince of Ardenia....Lord what have we done?
 
As we talk about what to do next, Remish says that the entrance is starting to melt out front. He thinks that the heart/fallactory we had may have been keeping the ice frozen.
 
We check it out and determine that the ice will likely be fully melted in 2 days. We determine that Woe has been completely aware of everything for the last 1000 years.
 
We decide to monitor this for the next couple of days and melt part of the ice with fire.
 
Remish set up a meeting place for Faenore and Lyra as he's playing matchmaker.
 
Lyra opens up to Faenore and tells him he deserves someone who has never abandoned him and someone who isn't a monster who is rejected by Corellon. Faenore tells Lyra that if Corelon won't allow him to be with her, then she doesn't want to serve Corellon. At that moment a glow leaves Faenore and it seems Corelon has left Faenore.
 
At this very moment, the ice explodes and Woe starts flying up in to the air. Stefan shoots an arrow at him but misses. Tempest attempts to stop him with a tidal wave, but it doesn't work.
 
We are able to use a crystal ball to see that he is headed towards the Suzerain stronghold.
 
We believe that Zozth was the one who taught Woe how to make a falactory. So we don't know how much time it would take for him to create a new one.
 
We figure out that a falactory is sometimes called a jar that stores the life force of a lich. A cleric or mage would have to make it. It's incredibly expensive (100,000 gold) and taxing to perform. The item choses has to cost $2k gp or more. You would have to cast spells that would enchant the item and cast spells that would trap the soul on the item.
 
We decide to go get Osaris. We are able to retrieve him within a day without exhaustion. While there we look through their library and learn that the drow would get to take all the riches from the dwarves during the runeforge wars, and that's why they had the moon elves betray the dwarves.
 
We learn that Woe did in fact defeat the original Suzerain and is now the Suzerain and has all of the power. We learn that Tasha was responsibe for the Fey Branch's access to the fey wild.
 
They also seemed to know about the shards and have everything documented about them.
 
We also learn that blu dragons, when they breathe their lightning out, they shoot it from the cleft of their chest and ist stretches out in a fork. Right in the cleft of it's chest- It has +5 AC, and if you claim you are hittin that point, and you do hit it, YOu will do double damage.
 
At this really bad moment, Hazel convinces Tempest to draw some cards from teh deck of many things because we have so much time for this.
 
Tempest draws:
 
The Throne: You gain proficiency in the Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours.
 
Euyryale: The card's medusa-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
 
Flames: A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
 
Vizier: At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it.
 
Star:Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24.
 
Sun: You gain 50,000 XP, and a wondrous item (which the DM determines randomly) appears in your hands. (Manual of the Flesh Golems)
 
Hazel draws 2 cards:
 
Ruin: All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears.
 
Knight: You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
 
This causes Fredrick to appear- her mentor and first love. She's so excited to see him. He's a DeathKnight servant to her.
 
Lufere draws three cards:
 
Comet: If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
 
Rogue: A nonplayer character of the DM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a wish spell or divine intervention can end the NPC's hostility toward you.
 
Key: A rare or rarer magic weapon with which you are proficient appears in your hands. The DM chooses the weapon. (Gulthias Staff not purified)
 
Stefan draws 5 cards: He loses his spear, but we think he can call it back.
 
Balance : Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you. (chaotic neutral)
 
Void: This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the DM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is incapacitated. A wish spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.
 
Talons: Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish.
 
Jester: You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
 
Gem: Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.
 
Skull: You summon an avatar of death—a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM's choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its own avatar of death. A creature slain by an avatar of death can't be restored to life.
 
Fool: You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level.
 
Idiot: Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws. (5)
 
The Fates: Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
 
Stefan undones the single moment that Lyra turned into tiefling, restoring her to an elf. Corellon is ok with this apparently. However Faenore is still an oathbreaker.
 
Remish draws the Moon card. He gets 2 wishes. He wishes that Dura comes back to life and lives as long as he does. And he takes off
 
That leaves a single bad card. Don Jon Nobody draws it.
 
Stefan starts to slowly disappear after he rolls void. We can't do anything to stop it.
 
We decide to try and get some rest. It is now the 4th of Ravensqueensea 7am.
 
Lufere starts to purify his new Gulthias staff. He sees the magnuses ruling the world. Tempests and Leland's forefathers are begging to be released. The Magnuses offer to turn the dwarves into vampires but the dwarves are like Fuck you!
 
It's roughly 9am
 
We scry Paul aka Xantoine Jr. and see that he is in the underdark talking to a dark gnome who is telling him that Woe has been freed. paul says they will march down and meet Woe and rule ALL.
 
We decide to travel to Souk and speak with the Dynatins. We make it to the ridge. we meet an old Dynatin named Gyro. He knows Orsaris, and says that now that he has fallen he cannot be allowed back. He agrees to have not seen anything though and we put him back in the bag.
 
We tell him about Woe getting free and he actually invites us up to the top of the mesa to recount what we have seen. We all get to the top and Gyro takes us through the city. We get to a temple that seems to be empty and Gyro has us wait.
 
We tell them that Woe has escaped because his fallactory is destroyed. We learn that this was the worst things we could do. Anyway we convince them to join us in our attack against Woe. They know a way to avoid danger in the dessert.
 
They ask us to bring out Orsaris, and they restore him so he can lead us. They also restore his wife. It will take more time because she's actually dead. They tell Orsaris that when he returns she will be here waiting for him. If he doesn't return, to come back on his shield so he can be burried by his wife.
 
We start to prepare for the fight to come and end here. Just before we end, Stefan's body falls to the ground (due to the void card he pulled)
He is breathing but we cannot restore him.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Continue reading...

  1. Session Zero Summer Camp
  2. Session One- The Last Day Festival
  3. POEM- Asmodeus's Golden Arse
  4. SONG- Semuanya- God of the scale
  5. Session 2 Visitors....Finally!
  6. POEM: A broken heart and a promise made
  7. Session 3 Riddles, Puzzles, and nonsense Oh my!
  8. Session Four: Standoff against Malachoz
  9. Session Five: How to save Callun from his demons
  10. Session Six: Evading what's in the shadows.
  11. Session Seven: Mummy on the Orient Express
  12. Session Eight: Sho me the Maelstrom and save the elves.
  13. Session 9: A whale of a good time
  14. Session 10: :WTF just happened?
  15. Session Eleven: Shenanigans in Pontamooonday
  16. Session Twelve: Adventures at the Sanguine Moon Faire
  17. Session Thirteen: It's demogorgon living in Callun
  18. Session Fourteen- A crossover
  19. Session Fifteen: Pursuit of Deathknight Schmidt
  20. Session 17- Saving Paul and drowning the cultists
  21. Session 18- Wasteland of Woe
  22. Session 19: The end of Tempest
  23. Session 20: Quill joins the team and we go to the Library
  24. Session 21: A christmas Story
  25. Session 22: Menstrels, Purple Worms and Illithids! Oh My!
  26. Session 23: The end of a Neolithid and escaping an Abolith
  27. Session 24: The Great Library
  28. Session 25: Faenore's Dad banged a goddess and a fight with a Mother Matron
  29. Session 26:Parties are split. Beholder fight and a fight for love against a warchief
  30. Session Twenty Seven: A quest for Cold Iron
  31. Session 28: Exploring Islands and smoking with and Oni
  32. Session 29: Lyra commits genocide to save Faenore
  33. Session 30: Guardian Number One- The Mummy Lord
  34. Session 31: Into the Runeforge we go
  35. Session 32: Defeating Zozth and Operation Save Fuzzball
  36. Session 33: Let us introduce Tempest and Hazel Arden- Prince and Princess of Ardenia
  37. Session 34: Zeus is a perv and Syfans start an invasion.
  38. Session 35: Adventures back to Ardenia
  39. Session 36: Matters of the heart in Ardenia
  40. Session 37: All paths lead back to Summer Camp
  41. Session 38: Family Reunion and new enemies
  42. Session 39: Shards, Betrayal, and the Choice of Fate
  43. Session 40: Attacked by a Kraken and ancient civilizations discovered
  44. Session 41: Escaping an ancient civilization. Rescuing Miners in Seg Raven.
  45. Session 42: A family reunion for Faenor and a working Moon Well
  46. Session 43: A giant plan with a colorful distraction