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Sat 18th Nov 2023 11:25

Session 17- Saving Paul and drowning the cultists

by Lyra Spectralsong

Randi missed session 16. Harley has the recap.
 
Lyra had followed after some demons who took Schmidt's body. She found a prisoner named Locktia Orc there. Zantoine's son, Paul is going to be sacrificed in an attempt to bring Schmidt back. They are being held captive in a cave.
 
She runs back to tell everyone this.
 
Meanwhile, the group are at camp talking to Zantoine. They hear something barrelling into camp. There is a gnoll heading towards them. They kill it, and not far behind is Lyra. Lyra introduces everyone to Locktia and they decide that tomorrow we will go an save the other prisoners. There are at least 10 gnolls locked away there that they release to cause havoc. There are 15 or more cultists there that practice magic.
 
They have a prisoner that is rumored ot be very important. They keep her separate from the rest. Her name is LieDia.
 
When we get to the cave, we see some dead humanoid's outside. When the gnoll escaped, it killed these guys.
 
We go in and use a boulder to block the door where we know the gnolls are kept.
 
We go through another door that is trapped and it ends up electrocuting Stephan.
 
Inside, we find a secret room where we find a 6 year old child named LieDia. She is a little bit skitish to talk to us. WE learn her whole family has been killed, and she is the last one left. She's the one they have been hiding and keeping separate from everyone. We convince her to go with Locktia to get to safety.
 
 
We find the cultists behind a locked door. We break down the door. Lyra casts silence on the cultists. Tempest runs in and opens a portal to the plane of water causing Chakra Smidt to get sucked in and start flooding this place.
 
Lufere summons a couple of large sea horses to save Paul. they get out just in time and the door is locked behind us so it can fill up with water. Lyra casts waterbreathing on everybody just in case we too must be forced to swim.
 
The Gnolls breakdown the door that was blocking them in and start to charge towards us. We basically kick their asses pretty easy. Tempest electrocutes the cultists inside the other room. They try to escape through the portal, but Tempest pulls back the deathnight through and then closes the portal.
 
The rest of the cultists drown. The deathknight starts to come back to life anyway? Even though we took the life sacrifice and stopped the chanting. It starts to attack Tempest.
 
We chop the skeleton into pieces, but it keeps moving. All we know is it's some kind of necromancy magic and we end here.
 
 
 

Continue reading...

  1. Session Zero Summer Camp
  2. Session One- The Last Day Festival
  3. POEM- Asmodeus's Golden Arse
  4. SONG- Semuanya- God of the scale
  5. Session 2 Visitors....Finally!
  6. POEM: A broken heart and a promise made
  7. Session 3 Riddles, Puzzles, and nonsense Oh my!
  8. Session Four: Standoff against Malachoz
  9. Session Five: How to save Callun from his demons
  10. Session Six: Evading what's in the shadows.
  11. Session Seven: Mummy on the Orient Express
  12. Session Eight: Sho me the Maelstrom and save the elves.
  13. Session 9: A whale of a good time
  14. Session 10: :WTF just happened?
  15. Session Eleven: Shenanigans in Pontamooonday
  16. Session Twelve: Adventures at the Sanguine Moon Faire
  17. Session Thirteen: It's demogorgon living in Callun
  18. Session Fourteen- A crossover
  19. Session Fifteen: Pursuit of Deathknight Schmidt
  20. Session 17- Saving Paul and drowning the cultists
  21. Session 18- Wasteland of Woe
  22. Session 19: The end of Tempest
  23. Session 20: Quill joins the team and we go to the Library
  24. Session 21: A christmas Story
  25. Session 22: Menstrels, Purple Worms and Illithids! Oh My!
  26. Session 23: The end of a Neolithid and escaping an Abolith
  27. Session 24: The Great Library
  28. Session 25: Faenore's Dad banged a goddess and a fight with a Mother Matron
  29. Session 26:Parties are split. Beholder fight and a fight for love against a warchief
  30. Session Twenty Seven: A quest for Cold Iron
  31. Session 28: Exploring Islands and smoking with and Oni
  32. Session 29: Lyra commits genocide to save Faenore
  33. Session 30: Guardian Number One- The Mummy Lord
  34. Session 31: Into the Runeforge we go
  35. Session 32: Defeating Zozth and Operation Save Fuzzball
  36. Session 33: Let us introduce Tempest and Hazel Arden- Prince and Princess of Ardenia
  37. Session 34: Zeus is a perv and Syfans start an invasion.
  38. Session 35: Adventures back to Ardenia
  39. Session 36: Matters of the heart in Ardenia
  40. Session 37: All paths lead back to Summer Camp
  41. Session 38: Family Reunion and new enemies
  42. Session 39: Shards, Betrayal, and the Choice of Fate
  43. Session 40: Attacked by a Kraken and ancient civilizations discovered
  44. Session 41: Escaping an ancient civilization. Rescuing Miners in Seg Raven.
  45. Session 42: A family reunion for Faenor and a working Moon Well
  46. Session 43: A giant plan with a colorful distraction