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1st of Tarsakh 1489

The Demise of Glasstaff

by Ernaldis Mordenkainen

The recent subjugation of Iarno Albrek, masquerading under the alias Glasstaff, and his Redbrand confederates has afforded us a fleeting moment of reprieve. The trials we endured were formidable, yet our determination remained unyielding. With the Redbrand menace curtailed, Phandalin breathes easier, though the pervasive specter of greater threats yet lingers on the horizon.
 
This interlude in our endeavors was short-lived, for we have discerned that Glasstaff and his ruffians were merely a single strand in the Spider's intricate web. The elusive drow, known only as the Spider, orchestrates from the shadows, his ambitions fixated upon the fabled Wave Echo Cave and the enigmatic Forge of Spells. To thwart his sinister designs, we must delve deeper into the secrets harbored by his acolytes.
 
The events leading to Glasstaff's capture were fraught with peril and urgency. Rosamel, driven by a blend of determination and personal vendetta, guided us in a daring rescue mission to free his compatriot Weasel and the beleaguered Dendrar family. The operation, though fraught with danger, culminated in success, with Donut escorting the rescued to safety.
 
Our confrontation with Glasstaff was the culmination of these efforts. As Rosamel charged forward, the treacherous Grimtooth, once his confidant, imbibed a potion of invisibility and vanished from sight. Undeterred, we pressed onward, cutting through the remaining Redbrands to reach Glasstaff’s quarters. Yet, we found the chambers deserted—a clear indication of subterfuge.
 
It was through the astute observations of Petri and Edgar that we discovered a concealed egress utilized by Glasstaff. The ensuing pursuit was frenetic. Maggot’s brave attempt to intercept the fleeing wizard ended in calamity as Glasstaff teleported past him, delivering a duo of shocking bursts that left Maggot on the brink of death. My urgent call to Droop and Weasel for immediate aid ensured Maggot's survival, enabling the rest of us to continue the chase.
 
In the open, it was Vladrek and I who ultimately cornered Glasstaff. Through judicious application of arcane prowess, we compelled his surrender. His capture yielded pivotal revelations, confirming his true identity as the erstwhile Lord's Alliance wizard Iarno Albrek. His allegiance with King Grol of the Cragmaw goblins and Brughor Axe-Biter of the Many-Arrows orcs, all under the Spider's sinister directive, painted a stark picture of the adversities we face.
 
The interrogation of Iarno revealed the breadth of the Spider’s machinations, entwining the fate of Phandalin with our own quest. The revelations weigh heavily upon us, underscoring the magnitude of the challenges that lie ahead.
 
As I chronicle these events, the knowledge that Glasstaff’s menace has been neutralized brings a semblance of satisfaction. Nevertheless, the journey is far from its denouement. The path forward is shrouded in uncertainty, yet it is through such tribulations that we are tempered. The relentless pursuit of knowledge and the safeguarding of the realm continue to illuminate our way, and I remain steadfast in my resolve to uncover the mysteries that lie ahead.

Continue reading...

  1. A Journey Begins
    23rd of Ches,1489
  2. The Cragmaw Goblins
    25th of Ches,1489
  3. Arrival
    28th of Ches,1489
  4. The Woodcarver's Hut
    29th of Ches,1489
  5. The Sleeping Giant Inn
    30th of Ches,1489
  6. The end of the Redbrands
    1st of Tarsakh 1489
  7. The Demise of Glasstaff
    1st of Tarsakh 1489