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Uktar 3, 1492 - part 2

Into the Necropolis

by Keth Ravenwood

We got separated from Fortune and Damaia when that angel thing attacked us. Maybe they made it out before the entrance went away? We’ll have to hope that they're together and can make it out on their own; that angel guy is too dangerous and the city is too big for us to search for them.
 
Wow, there’s so many books! And they’re all about history, magic, and clues to the motives of our enemies, those are like my three favorite things to read about! This old guy might know something about how we can get out of this place though, I should probably focus on asking him questions or whatever first.
 
Now Flicker wants to go with him (a total stranger) to a secondary location in order to look at grass. With the angel guy around. And the party already split. Obviously I’ll need to go with her, Flicker is super squishy and this place is crazy dangerous. But… the books. Sigh. Maybe I could talk her into staying here and reading with the others? Except… Flicker really doesn’t like being underground. And I doubt the fact that it’s actually a death plane or whatever helps much. And she does like grass. Sigh. I guess Eethyl is probably better than me at book stuff anyways.
 
Also, some new information or whatever. This used to be an Eladrin city called Illefarn I guess? And it somehow got turned into a plane of the dead or something? I’ve never been to another plane before, I guess that’s pretty cool. Wish it could be somewhere fun like the Feywild or Elemental Plane of Fire instead of this place though. The Keeper said that he didn’t know anything about Glasstaff being here, but he wouldn’t remember anyways so that means literally nothing. As always, everything new we learn just leaves us with even more questions and no real answers. And I’m listening to some old unalive guy talking about which boring tool he uses to cut stupid grass when I could be reading about the lost history of an ancient elf city. Sigh.
 

 
Well, we got a candle. That’s… a little disappointing honestly. I’m not exactly sure what I was expecting but… like, it’s just a candle. It took us forever to solve the riddle and then we didn’t even know if we’d solved it because, like, why would a candle be important? In the stories, puzzles like this would always play a little song when they got solved by the adventurer, why doesn’t that happen in real life? And why didn’t the Keeper tell us that we were looking for a candle, he was literally reading out of the book that talked about candles but just choose to tell us “You’ll know what to do when you get there”, like what the hell I did not "know" when I saw the candle that it was what we were looking for, it’s just a normal candle. Sigh. At least this means we’re one step closer to getting out of this place, I guess.

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  1. Introductions and Farewells
    Marpenoth 29, 1492
  2. Even More Introductions
    Marpenoth 30, 1492
  3. One Long Series of Awkward Conversations
    Uktar 1, 1492
  4. Strengths and Weaknesses
    Uktar 2, 1492 - day
  5. A Whole Bunch of Combat
    Uktar 2, 1492 - night
  6. A Giant Ancient Underground Ghost City
    Uktar 3, 1492 - part 1
  7. Into the Necropolis
    Uktar 3, 1492 - part 2
  8. A Last Goodbye
    Marpenoth 26, 1492
  9. Answers
    Uktar 3, 1492 - part 3
  10. Homesick
    Uktar 4-6, 1492
  11. An Even Wholer Bunch of Combat
    Uktar 6, 1492
  12. Important Leadershipy Things
    Uktar 7, 1492
  13. A Whole Bunch of Combat 2: Electric Boogaloo
    Uktar 8, 1492 - part 1
  14. Trust and Confusion
    Uktar 8, 1492 - part 2
  15. A Night Alone
    Uktar 13, 1492
  16. Anger
    Uktar 17, 1492
  17. Closure
    Uktar 23, 1492